Is correct, the values can be calculated. At a glance:
Lk roll > dash is -17 (LK roll is 0 on hit, dash is 17 frames)
Mk roll > dash is -15( mk roll is +2 on hit)
GID > dash looks to be -3. EX > dash is +2
Some of the info is still missing so i can’t figure out the other stuff. I’ll see if I can find it, or if not I’ll try to figure it out in the Time Chamber.
Nice, thanks @Vhozon. However, to calculate that, we need to know wake up frames. What are the wakeup frames for neutral tech, back tech, no tech, CC, and hkd (like super)?
Weird situational and probably normally useless tech! Here’s a weird counterhit that will be useless most of the time.
I don’t know about everyone else, but I mess around with dumb things until I find the niches where they work. Lately, I’ve been messing with lk roll in neutral at certain ranges to some success. Against good players-- especially offline-- it’d be pretty rare it’s useful, but I’ve even seen Nemo throw one out once or twice.
This is a meaty lk roll. It has little risk against characters with reversal, gets corner carry even on block and is safe on block(the later frames seem to push people even farther?), and has a weird one frame counterhit cr mp in this particular setup.
…does it?..i don’t remember having been punished for a wiffed lk roll…it recovers very quickly…it is punishable on block because it has very little blockstun but it recovers very quickly…i use lk roll to move around all the time…it leaps over lows…it anti airs if jumped…is safe…ish onblock at max range…i love lk roll
Weird situational and probably normally useless tech! Here’s a weird counterhit that will be useless most of the time.
I don’t know about everyone else, but I mess around with dumb things until I find the niches where they work. Lately, I’ve been messing with lk roll in neutral at certain ranges to some success. Against good players-- especially offline-- it’d be pretty rare it’s useful, but I’ve even seen Nemo throw one out once or twice.
This is a meaty lk roll. It has little risk against characters with reversal, gets corner carry even on block and is safe on block(the later frames seem to push people even farther?), and has a weird one frame counterhit cr mp in this particular setup.
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I posted this awhile ago, it leave vega at -3 on block and negative on back roll. I only do it vs people who suck or are predictable with armor spam Lol.
Optimal stuff like what - cr.LP>Lp.ASE? That’s not even guaranteed if your opponent is only slightly away. That’s why I didn’t include it. You have to be in point blank range to get it to work - and in reality that’s rarely the case for punishes. Not to mention if they’re crouching, punish options are even more limited.
Claw on, Vega’s st.LP is 5 frames and it doesn’t even hit crouching. Probably his most useless normal I would say…otherwise it would have made for a decent punish starter - into MP ASE.
I’m not saying you are wrong but i’ve been trying to force myself to use more st lp with claw on on neutral and i feel like we are sleeping on it…it has more range than c lp and it checks agressive opponents trying to dash in and also tends to catch them trying to jump… also for some reason is pretty easy to cancel into ex fba from it (more hitstun?)…it is the go to punisher with claw (a lot of stuff in this game is -5 to -7 and leave the opponent standing and just out of cr lp range…you can just take your cr mp or do st lp> EX FBA)…if you hit the st lp you can hit conform into cr lp>ex FBA or another st lp to EX FBA…you know the ex FBA won’t miss cause the first st lp landed…also st lp> V trigger almost always combos…for some reason when you cancel cr lp into v-trigger the opponent just blocks the rose unless you are at absolute point blank…you can also combo into cmp on counterhit…is very dificult to win fights with claw on only…but i feel very confident playing with it on neutral…i can usually get a life lead and then switch to clawless when i know the opponent is going to have to push the pace to get even and i can punish harder
It won’t hit crouching…that’s its biggest problem. It’s not easy to specifically react to standing opponents with st.LP and then do Ex FBA (which also will only hit standing). That’s why cr.LP is still superior. But yes it won’t combo into V-trigger if you’re slightly away…mainly cos V-trigger is pretty slow to come out and there’s not enough hit stun to compensate.
…yup…i see it as a first barrier of defense…it hits slightly farther than cr lp…at max range the opponent is more likely to be walking fordward…standing or about to jump…and you are not likely to get wiff punished…you can hit st lp closer when the opponent is too eager to close the distance meaby to throw…it has less push back than st lk and as i said if the st lp got in then the EX FBA must hit aswell since the opponent was standing in the first place
Who’s a really good Vega that has a super lame playstyle that I can watch? I feel as if i’m way too offensive and ranking near gold it’s starting to make me free.