Make it Bloody Rain: The Vega Combo/Tech Thread

Want to know what the best punish or Crush Counter combo Vega has? Any character-specific combos to maximize your damage? What’s the best no-meter combo you can do? Farthest corner carry? All of these questions can be answered here.

Also, have a crazy set-up to share? A new mix-up that you want others to test out? Share all your best tech as well!

=== NOTE: If you want to become the OP for this thread so you can maintain the top post to aggregate the thread’s information here, contact me via the SRK messaging system and I will be able to convert you to become the OP for this thread. ===

Let’s focus on posting tech. Regardless of where it is let’s just keep it coming.

I.e: after ex gid, if you immediately dash you’re at +2.

I.e: St. Lk into Vtrigger is a combo and is your best wake up option that involves attacking.

BTW, I saw flashmetroid doing st. Hk after ex fba throw on Chun configured to wake up cr. Lp, and it hit. Very interesting.

Yeah, I was thinking that CC HK might be better than we think.

If I recall correctly, when someone uses gets up from a knockdown, there’s 1 frame where they’re forced to stand, but they can obviously still block crouching attacks. So it puts them into an “auto” fuzzy guard state. If this is the case, we can use s.HK’s range to catch people who mash on wake up for a phenomenal CC combo.

I’m gonna try labbing this out sometime next week when I have time.

Doesn’t waking up with a crouching attack cancel out that 1f of standing though?

Answer:

That’s what we’re basically going to lab out. Busy this weekend, but I’ll have time Monday.

A couple of things I saw in that video from flash metroid

  1. after ex or Hk roll he always does neutral jump Hk. Is this some type of meaty setup or safe jump setup? Do we as a forum have any better options?

  2. I like his cr mk cr LP at mp to catch counter hits

  3. st hp clawless stance change st lk cr mp xx v trigger is cool too

  4. I was really interested in his setups off of ex gid. He said it was +5 after the dash and he was able to get cr mp to beat 3 frame jab but didn’t seem very consistent in his video. Also as u guys mentioned off of the ex fba grab the st Hk was hitting meaty on cr LP from chun. Why? I want to test that off of ex gid as well. Maybe it’s too far? How does the recovery change bwteween those two options ?

  5. in his matches he would do stuff like walk forward grab or walk forward shimmy st hp/ cr hp into damage. Shit was nice. Are these best buttons for shimmying?

I tried to hit with st HK on wake up a Ken dummy set to do cr lp on wake up yesterday…it does not work…meaby is a Chun thing

Don’t know if it was posted but corner CC s.HK on a jumping opponent combos into h.ASE.

Yeah, and then V Trigger, and then CA. It’s beautiful (and impractical)

Don’t know if you guys have noticed but jchensor gave me control of the OP and merged the threads, so the first post has actual information now.

Yeah I noticed. It’s why I wasn’t sure if it was posted, there were 200+ posts to sort through and I don’t have the time to do so.

What about whiff wake up DP for characters who have it? Pretty big damage if you have the meter for it. Even a single CC, h.ASE, e.FBA, v.T does a good 400 damage. That’s 1 stock of meter plus v meter, not so bad considering how fast you can get both back up to snuff. Good way to end a round if you pull it off.

Could also use it to punish people trying to jump out of throw setups, if you don’t throw.

Don’t know if its common knowledge but buster claw crush counter> buster claw works when the buster claw is meaty…so the fallowing setup is posible fordward throw> fordward HP (is crush counter and meaty if opponent press a button and quick rises)>fordward HP> V trigger> super for 480 damage

But that’s so stupid risky :frowning:

s.HK CC juggles into m.ASE. Was testing wake up whiff DP CC in the corner juggle h.ASE and most every time it wasn’t close enough to get the h.ASE. You can always get m.ASE xx CA no matter where you are.

The other thing that sucks and pisses me the fuck off is if say, you block Guile e.FK point blank on wake up. He cross over, and if you try to punish with s.HK Vega kicks the opposite direction…

FFS. Can we please get some working fucking tools?

Still getting blown up by input short cuts causing me to whiff shit :frowning:

…yup it works everywhere on the screen and seems to be the optimal fallow up for anti air cc HK when you don’t have meter…also if you inmediately dash fordward twice you are in enough advantage to press a light and counterhit if the opponent quickrises…all of this courtesy of Flash Metroid in that video someone posted above…sHK CC into lk roll also works and you get a meaty jump in afterwards…

…if you happen to have v-trigger you can make the fordward HP safe provided you don’t end up cornered afterwards…(in fact f HP canceled into v triger is a frametrap so if the opp press something after blocking the f HP he or she will get hit by it)…also i’ve been having a lot of luck landing crush counter f HP after a fordward throw i imagine it is cause the first part of the f HP kinda looks like Vega is dashing fordward in the heat of the battle…of course i’m not playing against tournament level players off course

@“vagabond zero”

We had a small local tournament a couple weeks ago and I was using that tech. Buster claw after throw catches people off guard a lot. It’s because it doesn’t look like Vega can attack from that range. Also, if I’m not mistaken, by hitting meaty with Buster Claw, you make the move safer due to its active frames.

I don’t think there’s as much risk as some people make it out to be, but I haven’t been testing or playing lately. Dark Souls is killing me, and I want to finish it before I come back to SFV.

On CC with claw on seems s.HK s.HK xx v.T CA is his best damage. Anyone find anything higher? You get 506 off it, vs s.HK CC s.HP xx m.ASE xx CA.

Claw off gives you 511 if you s.HK CC c.MK TC xx v.T CA.

Don’t ever use V-trigger when you have a claw combo. You should always use slash instead. V-Trigger is your corner escape, anti air, anti fireball, EX FBA follow up, and damage off single hit pokes to big damage if you need it.

CC s.hk, s.fp xx mp slash xx super does 498 while doing more stun. Then 8 damage isn’t worth using VT.

Vs characters who can not avoid HP slash you can meaty on wake up mid screen and corner vs quick rise. This leads to easy hit confirms.

Here is an example:

Midscreen:

Corner:

https://www.youtube.com/watch?v=XKYik_p2r5I

Also you can do VT in the corner to add on damage in a normal combo:

Further more it leads to cross up super that crosses up on quick rise:

And other set ups:

https://www.youtube.com/watch?v=hqolv43SRtk

Grab whiff OS:

Counter hit meaty lk roll (-3 on block):

Yeah but the 506 combo is much easier to do, especially under pressure and if it’s going to kill and end the match might as well go for something guaranteed.