New list:
I’m not trying to balance Bison around the actual metagame. I’m trying to balance his moves around what I understand to be his design. I know he might sound overpowered after these changes, but they also consider that characters like even Ryu, Nash and Ken will be buffed!
Dash duration reduced to 20f
2 last frames of Dash Forward are cancellable into attacks. (this should come only if input lag is decreased by at least 2f).
Cr.LK 4f->3f. Old beta 1 value.
Cr.HP startup 10f -> 8f. Old beta 1 value.
Shadow and Psycho Axe pushback increased. This will make Shadow Axe stronger, but Psycho Axe weaker.
Psycho Blast startup decreased to 8f/12f/16f.
Psycho Blast Recovery reduced by 2f, 3f, 4f. Block advantage now: -2/+2/+6
Edit: Psycho Blast’s hitbox during the first 4f is smaller (beta 2). Deals 80 damage and more pushback. Because of the added frame advantage, being too close could be problematic.
Edit: Psycho Blast’s hitbox during the remaining frames is bigger (beta 1). Deals 70 damage and regular pushback.
VT Psycho Blast follows same framedata
Bison becomes airborne sooner and hurtbox greatly reduced vertically.
Scissors 150 stun… as it should’ve been.
Scissors hit advantage +2 and Scissors VTC Advantage +6/+8/+10. Scissors LK can’t be +3 if Bison has a 3f light. VTC Advantage will increase dmg output.
VT Scissors have same speed, pushback, and damage but added invulnerability. Bison shouldn’t lose tools when activating VT.
EX and VTEX Scissors 160 damage.
Inferno active time +6f. This move needs to be his barrier as designed.
Non-EX Inferno damage +10. Help Bison’s lack of damage a little bit.
VT Inferno matches framedata. EX is +3 on block. EX Inferno is inferior to EX Scissors as it is. The block advantage will help a bit.
Make Bison lean forwarda bit less during Infernos. Will affect range, but the move will work a bit better as a wall.
VT Headpress is fast as EX Headpress. Again, Bison shouldn’t lose tools.
Headpress OTG again. Only usable in Cr.HK CC situations. Specially helpful once VT is activated, as he can’t perform wallcarry.
Headpress EX keeps its projectile invulnerability after touching the opponent. Otherwise, Fang’s projectiles will hit him.
VT EX Headpress has a shockwave that forces block advantage to +2. Dives can be aimed, but vtex hp is always the same advantage. When Birdie or Zang block this move, they’re +.
VT EX Headpress hitbox active 4f before. Make it better as an air-to-air.
EX Headpress invulnerability removed. Well, it’s not reliable anyway, so let’s design Bison around his reliable tools.
Proximity to opponent no longer factored to allow Devil Reverse.
Devil Reverse falls slightly faster.
Devil Reverse hurtbox reverted to Beta 3 size. Really, it’s way too big. It’s not that rewarding.
VT Devil reverse works like regular devil. Must input kick to teleport behind. Same to ex devil. Bison shouldn’t lose tools.
V-Skill is dash cancellable. Its “parry” function is really difficult to use and hardly gives any advantage. Way too situational.
V-Skill v-gauge gain increased.
V-Trigger activation 5f. This will increase Bison’s dmg output.
V-Trigger meter now 3000f instead of 1500. This way, Bison can actually use his VT Specials to zone the opponent, instead of try to rush in and deal burst damage.
Bison will be probably a wall like this, so 950 stun remains.