Majestic Screenshot Gallery

Hitboxes are so much fun.

http://www.imagebanana.com/img/vcw3iuh6/thumb/StreetFighterIV2010042517493795.jpg

http://www.imagebanana.com/img/gt5kusms/thumb/StreetFighterIV2010042517493823.jpg

http://www.imagebanana.com/img/t0vcoycg/thumb/StreetFighterIV2010042519190625.jpg

http://www.imagebanana.com/img/reorvj1/thumb/StreetFighterIV2010042519190691.jpg

http://www.imagebanana.com/img/46rtia/thumb/StreetFighterIV2010042519272522.jpg

Cannon Spike beats Ex-Shoryuken and Shinryuken, but gets beaten by fierce Shoryuken? This game has… no… logic.

I like the Viper/Bison one. Looks pretty cool.

Btw in case anyone missed the announcement, my weekly screenshots are on ComboVid now. New ones posted every week, on Thursdays like before.

I had very little to do with these but i’m mentioning them anyway because they’re pretty amazing/insightful:

Street Fighter II Hitboxes | Street Fighter Alpha Hitboxes by Dammit

You have to check out Dan’s Taunt hitbox if nothing else.

http://www.abload.de/thumb/snapshot20101015234009jiy4.jpg

http://www.abload.de/thumb/sf328dw8.jpg

http://www.abload.de/thumb/sf33vef0.jpg

http://www.abload.de/thumb/snapshot20101015234525nc9x.jpg

there we go

Haha, Yang loves you! And then… gropes you… And then his brother parries your balls!

The color change for the “in flames” etc animations happens before the actual hitstun starts or you see a hitspark. Both of the characters above have already been hit, the game just hasn’t begun the reeling animations.

See also, super KO below- you can still see Cody doing his crouching Jab animation:

This is the same principle, but in reverse; Akuma is flashing red because he’s already hit Adon (red flash is an obscure feature of the A3 game engine, which happens in rare circumstances). Beneath that, you’ll see a guard crush animation, even though Zangief appears to still be blocking. But, like the super KO above, the screen flash has happened. Also, his guard meter (below his health bar) has already been depleted and reset itself to full. The black space at the end of the guard meter is the portion that it has shrunk, because when that happens in A3, your guard meter gets shorter for the rest of the round.

 
 
On the subject of color-change phenomena, there's an issue with FBA that I've noticed while loading up certain games on GGPO. I haven't seen it in a while, but sometimes when I'd start spectating a game of 3S or MvC1, the character sprites would be changed. Lifebars would also be different in MvC, and in the case of 3S, the backgrounds wouldn't load.

http://i4.photobucket.com/albums/y104/tsdcs/misc1/mvsc-02-26-062527.png



http://i4.photobucket.com/albums/y104/tsdcs/misc1/sfiii3n-05-17-025313.png

(note that none of these colors are available for selection in their respective games)

Random cool images:

Interesting. I’d bet that the timings on the flash screens were timed right on at some point during the dev process and got adjusted to change the feel/sense of impact.

Goro Honda is awesome.

Ohhhhh, now I get it! Dramatic mode Honda! Too bad the previous one with Yoga Stream on knocked down Akuma is in the corner.

BTW: sorry these are all 16:9 aspect ratio instead of 4:3. But it’s how my screenshots get saved, and I’m too lazy to fix stuff.

Because of the speed of the games, there are a ton of animation frames that you may not notice. Pictured above, Q Bee doing her honey ball move, and you can actually see her reflection in the sphere.

Also from Vampire Savior, though easier to notice, are some of the creepy smiles BB Hood does when performing some of her moves. Also notice how her dog freaks out in the background, and see Talbain/Gallon’s animation after having been burned.

 
 
More color change stuff: Sodom getting hit by a red fireball while mid-animation, and also while walking forward.

http://i4.photobucket.com/albums/y104/tsdcs/misc1/sfa3-10-21-084917.png



http://i4.photobucket.com/albums/y104/tsdcs/misc1/sfa3-10-21-084827-1.png



http://i4.photobucket.com/albums/y104/tsdcs/misc1/sfa3-10-21-084830.png

Also, screen flash when characters are hit by certain special/super moves, and a block damage KO:

http://i4.photobucket.com/albums/y104/tsdcs/misc1/xmvsf-10-22-004024.png



http://i4.photobucket.com/albums/y104/tsdcs/misc1/xmvsf-10-22-002553.png



http://i4.photobucket.com/albums/y104/tsdcs/misc1/xmvsf-10-22-001952.png

More random cool images:

http://i4.photobucket.com/albums/y104/tsdcs/misc1/xmvsf-10-22-003247.png



http://i4.photobucket.com/albums/y104/tsdcs/misc1/xmvsf-10-22-003118.png



http://i4.photobucket.com/albums/y104/tsdcs/misc1/xmvsf-10-22-003859.png

More glitched color change stuff from 3S:

It appears that Urien uses the same sprite as Gill, but a modified version instead of a clone:

EX moves, supers and parries also have their color changed, not just just the sprites:

Random bonus stuff:

Counter Hit flash, but in messing with the hitbox viewer I removed the background layers, so the pic ended up in black and white (the Counter Hit flash turns the character sprites white instead of the whole screen).

I’m pretty sure the screen flash desync is an emulator glitch. You can totally see the lifebars flash out of sync with the background, even if you watch it in real time. But if you go to an arcade or play those games on a console and look for the same thing, the flash happens uniformly. Also i’m pretty sure it only happens in FBA and not MAME.

Can’t recall how this one happened, positionally. Air-to-air counter hit crossup splash into HHS? Maybe sumo drop?
(Pink flash is an Alpha 3 thing.)

Another background color/super flash change. This one is the result of a ragequit IIRC, the game just happened to hang at the right moment.

Random FBA color change glitch stuff- War Machine color doesn’t really exist in the game (MvC1), but is the secondary Iron Man color from MvC2.

Bunny hop.

I never noticed this before, or at least didn’t remember it- there’s a very very small period before Sabretooth hands off his jacket to Birdie where you can see him in his suit, and what look like sunglasses: