i didnt want to learn it for any type of serious play. more like i’m curious. but thanks you guys!
all these dam infinitez…and i still cant do the rom…i dunno…i might give up
You don’t need infinites with Mag/Pyslocke. =)
ROM is easy as fuck… Don’t give up.
thats pretty badass whats are the 3 best teams that u use
… … HOW?
wouldn’t the c.hk (since it’s technically not the juggling hit, nor a special) eventually cause dizzy?
best i did was 112 hits, and when i went to go hit again, the one single hit caused dizzy, so i assumed dizzy was about 120 hits or so…
its cause of rogue.
wha? :lol: how u do that?
i’m having trouble with the silde infinite. basically, its not connecting. i don’t know if its my setup which is usually c.hk, sj. xx addf hk, c.hk. i wondering also, whats better to whiff a lp or lk?
its a matter of preference, i usually get it down when i whiff it, i’m actually learning to tri jump without whiffing now but thats another topic. You whiff with lk my friend, but i think everybody has their own little way of doing it.
with the slide infinite, you gotta whiff pretty fast. so lp just seems harder opposed to sliding your finger to hit lk after the dash (assuming you use the slide technique for tri-jumps). even if you use claw, i think lk is still faster. if HK is more comfortable for you, then even wiff that. but the attack has a bit more reach and you might hit them.
heres a tip to practice. just do a normal c.hk, sj xx addk LK. once you get consistent at the lk hitting, the slide infinite will become easier. why? because the lk has so little reach to OTG that you have to tri-jump very quickly and low in order for it to connect. kind of like the slide infinite where you have to tri jump quickly staying low to the ground
I don’t get how those videos work. In some of them i also see the supposed on point character which is different from who it really is. Like that was Magneto, but the bar said Rogue. Plus a character was missing from the team. Im just curious, could someone explain how that was done?
cool thanx for the tips. do you slide or claw when doing this infinite? or is it just preference?
whatever works faster for you. the faster and lower you whif, the sooner you get to the ground and the longer you have to anticipate the juggle
“I don’t get how those videos work. In some of them i also see the supposed on point character which is different from who it really is. Like that was Magneto, but the bar said Rogue. Plus a character was missing from the team. Im just curious, could someone explain how that was done?”
“wha? how u do that?” - mixah
It’s the 2 character glitch: http://www.glitchvideos.com/page.php?id=155
He used a programmable pad most likely, unless he has a lot of free time.
well i will tell you this i use lk to cancel you just have to wait till the character is above you about to fall meaning the climax of his rise is when you would start the slide inf. the biggest problem everyone has is that they do it too fast i don’t know if that is the case but that is what i see and on top of that if you miss the MS inf and you are using the lk to whiff and it hits them you get use to just reacting to that hitting and can ROM or reset from there i think doing it with lk is the best way to do it.
So I just started getting the slide infinite down. It took a while to get used to the idea of whiffing light kick so you can land, but I’ve got my head round it now. The only thing I’m struggling with is the timing on pixies. It appears you need to air dash down back on each rep of the infinite, as his c.lk hit box isn’t big enough to hit on cross up. Does it have to be lightning fast? The timing for the cross up infinite is sraight away on landing, I can manage that, but doing it down back on a pixie is so much harder.
i can do two reps of the slide infinite but i dont even know if im doing it and only off an Ironman AAA hit
i do lk, hk super jump, ad/db lk(whiffs) land c.hk repeat, i only get one more rep is this the ifinite?
yes, i used to whiff the lk but now i find it easier and beneficial execution wise to whiff a HP.
heres the teqchnique that makes it easy
after the c.hk and you press 2 punches to airdash down, just hit 2 punches again and it will come out as a HP. its easy cuz you just double tap 2 punches twice in a row. this helps ALOT and gets you used to the feeling of doing rectangle jump HP’s for crossups.
I do it by tapping light kick two times in a row after the air dash, even mashing works… The set ups I find easy even on pixies, it’s only once you get into the infinte it becomes a problem, especially on Storm. Psylocke’s an obvious set up, but I’m quite liking c.lk, c.hk (sjc) ad/d + w.lk, lk, hk (sjc)… Even though it’s an OTG… The problem comes from super jumping up back and tri-jumping down back covering more space, making a smaller time period to time the light kick.