dash-in, s.lp, s.hk (1-hit) XX /\ ad.df XX ad.lk, ad.mp /
and repeat the whole thing to get a flashy looking infinite??
i thnk that’s what i saw it at The Next Episode Video (the 3rd combo in the video just after the 3-hit cyclops super one)
if you’re still having trouble fretai, i suggest you do it on cable and go straight (add straight) and mag does the kick that’s on one side and cable on the other side but still hits. i.e mag c.lk hits to left, cable is over the right side of mag, but still gets hit by c.lk. reason i say this is because it’s easiest to do going straight down instead of addf addb etc… once you get timing down, then you can get fancy addb addf cross slide etc…
people like flashy stuff, thats why people like watching soo play. pointless assist kills of continuing slides and c.lp>s.mp are just great to watch, we’d all be bored if people just tried to win instead of learning flashy stuff. like a combo vid, no ones going to rip off a 50 hit sent combo perfectly in the heat of battle, but its fun to watch
oh well i think i know my problem then. i always use HK to whiff just cuz it comes natural. but then yea i guess if you sj xx ad fast enough the hp wont even come out like you said. i just hate dashing to a hp.
Wait that’s not an infinite… Anyways the hardest one I can think of is jab on sent sj cancel hk fall down hp (whiff) jab.
umm some other hard ones: In corner on sent launch lp d.lk mp pause d.lk mp airdash forward D(!)lk mp pause lk mp mk land dash hp >hypergrav fly lp mp hp unfly d.lk dash forward d.lk mp pause d.lk mp mk…
Lets see hmmmm oh on roll lp cr.mp >hypergrav in corner.
oh lol on capcom only i think throw in corner with RH cr.lk (unrollable) > cr.hk delay tempest otg repeat.
Anyways some of the other seldom done ones are cr.lk sj d.lk addf d.lk mp land dash repeat (damn you ekin)
so yeah magneto’s had unfly combos for a while (jadon did em in his video) but he can use the airdash bug to keep him from falling.
magnetro, i respect you a lot… but are you sure? i coulda sword i seen some video with a shk 1 hit, jab combo, and combo another s.hk into afterwards, but i could be mistaken.
theres one like that, but i dont think you’re supposed to whif.
i do
theres a few variations
s.hk, sj cancel, ad/d, lk, mk repeat.
variation: ad a s.lp before the hk
or you could do the normal rom, but everytime you land do the s.hk, sj cancel, lk lk, ad/df lk lk
magnetro, do you know how ekin did those crazy infinites? the one where he did one hit s.hk’s repeatedly WITHOUT jumping? same thing with cr.hk, he did that a bunch of times too without the lk.
technically “normal jump rom” isn’t rom at all. if you are using the term “rom” (people used to just say sj infinite, nj infinite etc) it refers to magneto’s sj infinite. otherwise every infinite magneto has is a “rom”?
tech master: it’s suki cancel, it’s a waste of time to bother learning unless you want to fuck around in training mode with it. i’ve pasted a faq with it before, if you can’t find it i cant paste it again
eKiN, i read what you posted and how you need something threatening on the screen. but in your vid, there wasnt anything to block. so how did you continue with the combo?