WEEK 1 Discussion - Sentinel March March 25 - April 1
Discuss theories, reversals, counters, and punishers
Other character info still welcome
Versus Sentinel Hit confirm (cr.H > st.S) Having some success with Advance Guarding the 2nd part of cr.H making there st.S whiff and i punish with cr.H > S > BnB. I think its placement specific and you want to AG the 2nd hit early to get the punish any confirmation (i will be in the lab tonight)?
When starting a match vs Sentinel i feel like i have to respect his super armor so i zone him with Disrupter and assist until he starts to use his beams. Once he starts using his beams i hold down back until i block a beam and immediately Super Jump up forward and block when im going in. When im in there i try to punish his attempt to anti air or cr.H when i land.
When comboing i try to not to use Shock Wave Hyper and save meter for level 3 - He has more life now so finishing your combo with S > Hyper wont do much anyways so i just go in after the j.S. Personally what i do versus him is build meter and go in when i get lvl 3 and when i get him in a combo i XFC and lvl 3 hyper asap. This is alot of life but in the case he survives i option select his wake up with an assist and block to see if he tags in **they will want to save him so they will tag in wait for the punish
A if he blocks i go in there and chip him to death
B if he tags in your already blocking so punish with cr.H > S > BnB on block or whiff or assist may get hit but you get a full combo
Its a new game. Look around the forums match ups are in development. Things will be revealed overtime if you dont want a this thread then report me and have it deleted.
I would give this a thumbs up if i could Real Talk
BTW ive been looking around and some people like snapping him in good idea or not? I personally don’t like it but that may be because it back fires alot. The idea is to rush him down but when i try to do that he comes in with j.S and i get punished and waste a meter. The only success i’ve had with snap in is walking under him as he’s coming in and cr.L which is good right now but i think people will learn to block that soon.
Punishing cr.M > S
Mid Screen
Block the cr.M let the S whiff Dash in s.M > cr.H > S > BnB
If your close enough you can punish the S on whiff without the dash
In the corner
Same as above with 1 exception IF your too close to Sentinel the S will hit you so if your really close you wanna Advance Guard the cr.M (around the middle of active frames) then the S will whiff and leaves you able to punish. NOTE if you advance guard in the too early or too late you will push sentinel to far.
Punishing Drones Hyper
Super Jump as soon as he activates. Hover in the air and Listen for when he calls the last drone and dash df.H > cr.M > cr.H > S > BnB
Against Jump ins
Air grab
Option select
cr.H (slide under the jump) + Assist = Push assist and cr.H at the same time to go under him
A If you get hit the (i.e with an auto correct j.S) then your assist will hit him on the opposite side
B Your assist Hits him from behind on the way down while you recover from cr.H in front of him setting up an ambiguous cross up where even if he blocks the assist on the way down you can still mix him up.
*** Use a hitting assist thats quick and doesnt knock down I use ammy cold star assist. Sentinel has to block a mix up while ammy hits him from behind and im hitting him in front. Works well with chun li legs and tron fire assist too
Sent is so common as an assist that I just find it easier punishing with Shockwave->DHC, as it costs one bar to snap him in, and you’d probably spend another to ensure the kill. Since Shockwave is pretty anti-crossup and relatively quick, I don’t really mind letting someone think they’re zoning me into a Drone crossup, then just backdash and Shockwave. Drones are nice and slow too so you really have a good amount of time to put the pain on him. Even if it doesn’t kill Sent right away, it can discourage his use as an assist, and makes the opponent put a little more thought into calling those drones out, giving you the momentum.
I’m having problems against Deadpool, my buddy uses him at anchor and lvl3 XF Pool has those ridiculous Cuttin’ Time and his normal Bola loops. Pool has good enough rushdown and mixups (Deadpool can dash UNDER a standing Mag and Storm, crossing them up), his normals tend to beat out Mags’, and he has a better zoning game imo. Once I can start my rushdown and know he is in blockstun it’s a bit easier for me, but again, he likes to save that XFactor for Deadpool so that can get me punished pretty hard as well.