sickest sig ever!
Sick combo btw.
Why would Nietszche be proud?
sickest sig ever!
Sick combo btw.
Why would Nietszche be proud?
Nietszche
He would be proud as we have come to unleash the uberman, to stave off the crippling inanity which is religion, to cast off this sheeps skin and sink in deep with our fangs . . .
Nietszche
magneto controlls metal:)
umm im stumped to…i think he means wen fighting some1 wid super armor who doesnt have tha sense to block do this…cause tha launcher doesnt launch em cuz of super armor so he gets his lil setup…but yeah wuteva…
A reset I sometimes use…
with Sent ground
C. lk, C. HP, Sj. Fp/Fk, ad Df, sj. lk, sj. lk, land, re sj, sj lk, sj lk, ad df lk, lk, (do a few reps of infinite) sj lk, sj lk, ad Foward,lk, lk, land on other side, call Sentinel ground, HP grab, then launcher…
Its techable. Not really a good reset but I use to mix it up sometimes(or showoff ).
dude, you have the bombest avatar i’ve ever seen
heh, thanks man i like it alot myself:)
Hard as hell…
tri-jump in hk, land, dash in c. lk, launch, sj. hk, air dash down to forward, lk, lk, land, sj. lk, lk, air dash down to forward, lk, lk,(infinite a few reps), land, s. hk(one hit) sj. cancel Hypergrav XX Magnetic Tempest, air dash down to forward, lk, lk, sj. lk, lk, dash down to forward(land behind opponent), c. lk, launch, sj. hk, air dash down to forward, lk, lk, land, rejump, j. lk + Psy, j. hp, Magnetic Tempest
too much work
do c.lk, + psy, fk tempest. chase down, throw. chase down, normal air combo. dead charachter. gb nxt one in do inf untill you get 2 bars. psy into tempest, cancel to hsf, pc, ghvb, hail. dead charachter 2.
Oh yeah, it is hard work. It’s just for show mostly. If I want someone dead real bad, I’ve got other combos:p
tri-jump in hk, dash in c. lk, c. hp, sj. hk, air dash down to forward, lk, lk, land, sj. lk, lk, air dash down to forward, lk, lk, infinite a few reps, tri-jump in hk(resets), dash in c. lk, c. hp, sj. hk, air dash down to forward, lk, lk, land, jump up to forward(resets…you end up behind the opponent), lk, + Psy, lk, Tempest
(corner)(Psy and IM AAA)
dash in c. lk, c. hp, sj. hk, air dash down to forward, lk, lk, land, rejump, j. lk + Psy, lk, Hypergrav, launch, fierce throw, land, s. lp, pause,(resets), hk throw, c. lk, c. hk, Hypergrav, (call IM AAA), s. hk(one hit), Hypergrav XX Magnetic Tempest
These combos are cool :).
when you grab your opponent in the air with the RH grab, you can connect an em-disruptor pretty much all the time…but sometimes i can DHC after the disruptor and sometimes i can’t…i’ve tried throwing of a super jump and a regular jump…it doesn’t seem to make a difference…any explaination as to when you can DHC after the disruptor?
that doesn’t work
after the tempest you are on the ground
smart guy
the other combos are pretty basic, but very useful in real matches
Um, how are you on the ground after the Tempest?
Perhaps you should read my post a little more carefully.
You SUPERJUMP CANCEL the s. hk then you do Hypergrav XX Magnetic Tempest, so you’re in the air.
that’s pretty hard to do
=\
Yeah, it’s extremely hard to do. I can only hit it about 1 out of every 8 times.
It’s just for show, it really isn’t worth the effort. It’s better just to:
land, call Psy, sj. lk, Tempest, air dash down to forward, lk, lk
and continue the infinite from there.
good question…wish i knew the answer…wish somebody knew the answer
the only hard part is the sj canceling
that’s not too hard but it’s not worth it in a real match
50: you allowed only one action in a normal jump.1
Yeah nasir he’s right, but if your me then play for show, doing the same old stuff is boring. Ill post some combos in a min.