Ehh… Yeah I’m having a bit of a problem. When I launch, do a small air combo, then try to fp throw, for some reason I can’t get it… all that happens is the normal sj. fp attack… how long am I supposed to delay the attack to make it a throw?
It’s not just delay, they have to be at a higher height than you. Do Launch, sj.LP, sj.LK, sj.LP, after the sj.LK, wait a sec then do sj.LP, the opponent will be slightly higher, and they’ll “fall” into the throw.
Anyone: Yeah I was wondering if you grab someone with magnetos Fierce punch then did hyper grav tempest can they still mash out of it. Is it harder?
i take it you mean you are still facing the same side before the dash as after. well, just tap dash a little further than what you are doing then.
no one falls for that cross up anymore.
it is still mashable
Flashy combo;
VS Big opponent ie Sent:
cr.HP, sj.RH, ad-df LK, RH, sj.rh, ad-df LK … Does major Damage and has a simple setup.
ok thanx
actually the reset I do the most is.
Cr. Short, Cr. Fierce, Sj Short, air dash down-forward, dash under, jumping short, forward, Em Disruptor.
or in the corner, Cr. fierce, Sj jab, short, air dash down-forward, pause, tri-jump with roundhouse.
That is one of the ugliest, most useless resets I have ever seen.
Somebody explain to me how this works…
It doesn’t. I love how everyone checks their combos before they post.
IF YOU ARE UNSURE OF THE LEGITIMACY OF YOUR COMBOS, DO NOT POST THEM WITH CONFIDENCE.
I concur
Here’s a reset I came up with this morning. Deus, you might like this, if you can understand it that is.
c.LK+Psy, c.LK, otg c.LK, c.RH, sj infinite (2 hits going up), sj.LK, dash D+LK (whiff this), walk behind, RH throw (hold down), sj crossup LK, (don’t hit), c.LK+Psy, c.LK…follow up.
Unfortunately, it is rollable, but you have to roll the second you hit the ground, so you have a bigger chance hitting this sometimes. You can sub the FP throw if you want.
white power always does that shit yo
and tech hits are getting popular
For that first otg, you are aware you can juggle that right? And for that very last part, right after the RH throw, it is best to manually jump and dash forward while calling Psylocke AAA. Also, for the “sj.LK, dash D+LK (whiff this)” part, I like doing sj. jab because I like how it positions them. The dash down under part is amazingly effective if you keep the opponent close to the ground, the throw is almost instant and it tightens the gap so that it is more difficult for them to hit you on their way down.
Well excuuuuuuuuuuuuse me Mr. Potter, I wasn’t aware trying to post something useful would result in being shot down in credibility.
your excused, only cuz ur seski
hehe:p
He’s some I got from my new team of Magnus(proj)/Storm(proj)/Sent(ground)
Mag/Storm/Sent-
c.Hp, sj.HK, ad-df, sj.LK, sj.LK, land, call sent assist, jump, HKgrab(make sure you throw foward), ASAP tempest DHC to Hailstorm
Mag/Sent/Storm-
c.HP, sj.HK, ad-df, sj.LK, sj.LK, land, call storm assist, jump, HPthrow, ASAP tempest DHC to HyperSentinalForce, s.HP, HPRocketPunch, HSF DHC to hailstorm
these are so obvious I can’t believe I didn’t figure them out earlier…
Ok, my best combo . . .
This isn’t a reset, but it is an amazing combo, and it’s guaranteed to work . . .
My team: Magneto, someone else, someone else
step one: pick characters (magneto must be picked for this to work; Sentinel and Cable are good second and third characters to pick as well . . ., as they can help in the combo)
step two: put magneto first in the character line up
step three:match begins
step four: This is the important part. Tag in Bry
step five: win match, congratulate your opponent on his efforts, shake hands, and play the next victim.
Thanks, I hope this helped . . .
Caio
for the record that combo only works when im there
sickest sig ever!
I just want to call attention to the sickest sig ever! Just take a look at higher magneto master JiggaBry’s sig, too insane!! This thread has now been owned by Us. Nietszche would be proud!