I talked to this in the other thread, and I want to go more in depth about this team here.
Mag/BH/Sent is a pretty unique team and if maybe more people try it out maybe it will get some steam. I use Mag-a/BH-b/Sent-a whenever I play this.
Mag on point gains use of Sent for rushdown and damage, while BH keeps them on the ground so that he can get the ground rush going. Also, you can go up after someone after an inferno hits or hyper grav into a combo if you get them in the right angle.
BH pretty much gets ground assists. Both Mag and Sent’s assist allow for some good damaging combos for one meter. Pretty much if he gets a poke then pretty much the opponent is going to lose at least 70% of their life easy.
Sent gains two great space controlling assists, so it gets hard for people to get near you while you lockdown with Mag’s and BH’s assists.
A big upside to this team is that as long as you have two meters, ANY part of the team has a way to do damage or safely get out. Here are some examples.
Mag/BH
After any ROM Sequence: st. hk xx HG xx MT xx HOD/JD. Depending on how many reps of the ROM you do, this will kill instantly. The reason for that is that because of how low they are, they will get full hits from all of the demons of HOD/JD. If you’re against Cable, then you will probably want to DHC into JD instead. Also, if you have 3 meters, and you DHC to HSF from BH, you can kill instantly with a launch combo from Sent.
After any magic series: HG xx MT xx Armageddon. Pretty much known. Also usually done with the corner Mag/BH unmashable in the corner. Pay very close attention to how the rocks hit the opponent. With the way they hit sometimes, you can get away with DHC’ing to Sent for the kill.
BH/Sent
cr. lk + mag, cr. lk xx JD xx HSF. Easy ass combo that does dumb ass damage. Make sure you wait until Sent is all the way out before you DHC to him.
cr. lk + mag or sent, cr. lk xx Inferno xx Armageddon/JD xx HSF. This is easier for Sent-a assist. With Mag’s assist make sure you do the inferno fast. Also, Armageddon xx HSF does more damage, but can miss cause of random rock placement. Same with the last one, make sure Sent is out of there if you use him for an assist.
Sent/BH
launch, sj. lk xx fly, f. lk + mag, f. fp xx hard drive xx HOD. Mag hits and keeps them up for the HOD. Do not do this vs a metered Cable unless it kills.
There’s more as well but just be creative.
But there’s a little bit of stuff. It’s a fun team, and yeah it has it’s weaknesses, but I think it could be a strong team for BH users if they gave it a chance every once in awhile.
I’ll post more later.