M.O.D.O.K. Thread 2: Orgasm Harder

So I’m pretty sure last time I was around these parts the general consensus seemed like it was better to put Modok in the #2 slot. It seems as if now quite a few people use him on point, leading me to believe that’s where he belongs, with two assists. Is that a fair assessment, or does he still work better as the middleman?

^ for one, you probably shouldn’t post in black text, because people with the dark forum skin (like myself) can’t see it! lol

I run Modok purely for Modok, I just think he’s cool, so yeah, he’s my main man, and I build my team around him.

He can also really take advantage of assists in combos, so it’s nice to have those tailored to him as well (I like the idea of a starter/opener/utility assist, and a combo/cube/jamming bomb assist). If you start someone else first, and they die (happens a lot), then Modok is already without a tool right there. Another benefit of starting Modok is that you don’t have to deal with the whole die-at-the-beginning-off-a-throw/whatever stuff at the start of the round. You fly up, you’re good to go.

That said, there are MUCH better characters than Modok in this game, so putting all your eggs in the Modok basket may not be the way to go in the end, but it’s definitely my M.O. for now. lol

I’m a point man/2nd place MODOK, kind of my signature character. If you play me online though don’t expect much I can’t do crap online lol
That being said, I find MODOK to be hilarious and offline I use him in tournaments. I run a MODOK/Pool/XX character team and a Pool/MODOK/XX
team as my main team combination.

By the way, if you Pheonix does her air fire ball and you do air psionic blaster…the psionic blaster will past harmlessly through Pheonix. Even if it doesn’t touch her air fireball. Sexy right? Can’t wait for the finished game :wink:

I actually have MODOK second, with my team being Ammy/MODOK/Filler, with filler usually being either Sent or Wesker. I’m a lot more comfortable starting Ammy than I do starting MODOK, and a thing that’s also nice about starting MODOK second is that if someone burns XF1 to kill my first character, I still have MODOK coming in compared to losing him outright if I started him and he dies to XF1. Flying up to avoid the airthrow helps, but it’s obviously not going to keep MODOK safe all the time.

I’m seriously considering Strange for Ultimate though, as I really like his beam counter super, the Light Magic H (is that what it’s called?) looks like a godlike assist, and Spell of Vishanti is an easy DHC after HBR. Now MODOK won’t get blown up anymore by beam supers when he sets up a barrier for defense :stuck_out_tongue:

Holy crap, Nos, I just tried the dark skin for the first time, didn’t realize that happened. I will try to change it…though, everyone else’s font shows up in white on the dark version and vice versa on light, even my old posts show up fine. DOES NOT COMPUTE! lol someone please help me out with that, I don’t wanna have to post in neon green or something :stuck_out_tongue:

I was gonna do that Logan/Modok video but I kinda got busy for a while and also dropped the team cause I’m that guy that can’t stick with just 6 characters or something, I need to change like every day, haha. I love how ass two of my fave characters are online (Modok and Viper), but I guess that’s why we play offline :slight_smile: Yeah, I can’t forsake Modok, I always come back to him, he’s the coolest character in this damn game lol, my basket is chock-full of Modok :smiley:

I’m feeling the whole starting Modok thing now, yeah I liked doing the 9 cube exchange combos cause they are awesome but man, I hate relying on exchanges, I just have something against them, like, I don’t like not getting some guaranteed damage I guess. I think I have to say my least favorite thing about our big-headed friend is DHCs…I mean, with like every team I’ve tried him with I’m just not finding anything good from oh, say, midscreen air HBR, save something like Magnetic Shockwave. As for the corner, I’ve been trying to get that HBR tech going that you guys came up with, but unfortunately I’m still having some trouble with it. :frowning: And yeah, just most DHCs are damn awkward with him, but w/e he’s Modok and he’s awesome. I’m now soul searching yet again for a team to go with him, but I’m used to it. :confused:

WorstPlayer - Ain’t that a bitch, lol! Phoenix is just too godlike. That’s why I play Phoenix on point! :smiley:

Surging Chaos - You bring up a great point, I was going to use Strange for sure in Ultimate, but damn, it seems he’ll have to go on my Modok team. That counter super will truly help him out, and it seems he does have good assists and now an answer for a good HBR DHC! DHfuckin’C! lol Problem is almost all of the new characters make me drool being the kind of player I am and they all look pretty good so far, so I’m gonna have a tough time keeping it under like 5 teams come November :open_mouth:

I will pick Phoenix as my pocket top tier just because I can’t stand the character at all…so I use her for mirror match purposes. Anytime I have to deal with Phoenix, I use Phoenix. She seriously changes matchup that are stupid, and stressful into a 50/50 matchup.

Anybody else, I just use my regular team (MODOK/Ammy or Zero/Sentinel)

Main: Modok/Deadpool/Ironman (modok rushdown)

modok on point with low assist and strong beam to get in. It’s perfect for opening people up. Pretty much my day1 team that revolved around modok. IM and deadpool have pretty good synergy too. Also I’ve noticed that this team is good at catching and killing assists. Everyone pretty much dhc’s into beams of death.

Secondary: Magneto/Modok/???

Modok 2nd for the TAC into modok’s cube combo in the corner. Or if you have modok on point you can TAC into magneto for dhc glitch. It’s just a fun versatile team.

Reinhart: try practicing the HBR pattern that Nos99 discovered. It really helps with DHC synergy after HBR. I play Modok/viper as well and it sets up her qcb super really well. Plus, if you happen to miss time it you still get the second HBR to finish or try again if you have another meter.

I am trying to run modok on point now as well, even though he does well in the second spot. He can fly at the start of the match so you have alot of control over how the match starts atleast. This could be better overall since you have a chance of setting up an offense or advantageous situations. Otherwise, if your first character gets xf1 blown up or modok gets snapped in suddenly, having modok alone for that long without assists is really tough since he is such a big target with few defensive options. The only hope is that you can block/avoid the welcome mixups and take to the skies until you can set up an offense/assists are available.

My MODOK team is MODOK(whichever assist im in the mood for)/Sentinel(charging drones)/ Tron(gustaff)

Tron keeps rushdown character’s in check, as well as functioning as a somewhat ghetto AA. Sentinel’s assist fills the screen with more shit, which can help with MODOK’s zoning or rushdown. I’m considering maybe putting either Tron or Sentinel 1st so they can act as a battery for MODOK, since he’s scary with meter, but I also like opening the match by getting some cubes, as well as not giving a fuck about opening throws, so I’m still debating that.

All 3 characters have great comeback potential if they have X-factor to work with (MODOK with crazy chip/ keepaway or a well timed Killer Illumination, Tron with her lvl. 3 and overall damage, and Sentinel with… Sentinel), so if I’m ever reduced to 1 character, I rarely feel completely and utterly fucked.

My main team is Dudepeel, Dizzle and Akuma. (It seems alot of us like cornering with Pool x TAC, plus the personalities of the two don’t hurt )

It started as just a way of getting Dizzle’s ground bounce back so I can dribble the opponent towards the corner and assure the baseball bat connects. Adding in Akuma (sent works too) to combo baseball bat is practically corner to corner.

Intelligence opportunity with Akuma is top notch and both allow the OTG/cube/assist extension to become open ended. I rarely use the HBR pattern outside of throws, high intelligence HSB+ single HBR is devastating and saving meter for the final de-x-facto has become habit for me. Auto-corrected Killer Illumination tends to smash on berserker slashing bubs.

I try to use Akuma’s mix-up and 50/50 options with Dizzle as much as possible, A forced reset into air throw or K.I seems to be one of his greatest strengths.

Hey Caveman, speaking of the HBR loop, there are a few patterns that work midscreen too. I find myself trying them against zero after throws and stuff because the little bastard is so hard to comb with an OTG midscreen. I’ll try to put up a quick vid of the patterns when I get home later tonight…

Everyone else should try experimenting with the loops anyway, as doing 2 HBRs can often be more damaging than simply DHCing to your next character.

Pool/MODOK seems to be a really popular pair.
Deadpool for DHC glitch and low assist, MODOK for MODOK.

M.O.D.O.K’s VA in his spare time

[media=youtube]j0m0ZKw6Wgc[/media]


Hella bored at work today so I drew MODOK in excel (ninja style, working on spreadsheets at the same time, lol)

http://img163.imageshack.us/img163/7755/unledszt.jpg

Uploaded with ImageShack.us

Really?! Like Mandelbrot/Julia set stuff? I did a research paper in college about the Mandelbrot set (mathematics major) - I’d be hella interested in seeing how that turns out! I didn’t know you could create predetermined shapes or drawing something using fractals, you’ve piqued my interest! NICE.

…OKAY…

but back on topic. Has anyover messed around with MODOK’s level 1 throw.

I understand it’s a bit slow, but you tried DHC INTO the level 1 throw!? It’s actually worth learning because MODOK’s level 1 has one of better throw ranges in the game, if DHC into the throw…the speed of startup drastically decreased. So you will end grabbing people from ridiculous far ranges, and they won’t be able to jump out as easily.

It’s a useful trick that Thor, She Hulk, Akuma’s user do to make their throws more guaranteed.

I have played with DHCing out of Killer Illumination with AA super grabs (mostly shulk, little spidey) a bit. Works well because you get all the invincibility of the KI and can confirm the super connecting or not before DHCing (you cant DHC before the throw’s active frames). Can you still jump out after the flash if DHC’d into modok? I thought DHCs just cancel all of the pre-superflash animation frames. would be useful if any additional frames were shaved off. Speaking of KI setups, I wonder if you could use Dormammu’s dont jump special to set-up an unavoidable KI. Sounds pretty gimmicky…but if it can be setup consistently there might be some juice there if you want to sacrifice using dorms better spells cause Modoks super throw does good damage.

There is a lot of startup cut in half if you DHC into MODOK. It’s a universal effect for all supers, similar to how Storm’s hail storm solo has ridiculous long startup, but if you dhc into Storm…the startup is cut in fractions.

Average jump has about 4 ground frames before they get in the air, so if you do end up catching somebody in the middle of those frames… it’s guaranteed to catch them.

In the interest of having the UMvC3 character threads be as awesome as possible, I am posting here to offer up my current Ultimate Dormammu Thread as a base skeleton to anyone who intends to manage a character thread, or something similar, in Ultimate. It is currently stripped of information, and will remain so until about a week before release. I am not attempting to toot my own horn, but rather offer to others what took me quite a bit of work to do, so that those who would rather not spend the time on such things do not have to.

I have received a lot of compliments to-date about the structure, and a few people have requested permission to use its structure for UMvC3, so I thought I would go around and make the offer to others who might not be aware that someone out there has already done the grunt work for them (haha). Because I am posting this in all the character forums, and this is time consuming on its own, I have not taken the time to check for how developed the thread I am posting on current is. Thus, I ask that no one be offended at my suggestion if your character forum is well constituted already - I mean no intrusion upon your methodologies!

Here is a link to the thread blueprint:

You can get an example of what it looks like when filled out here:

You are of course entirely welcome to change whatever you like if you want to incorporate this structure into your own thread. I have all of my posts saved as Word documents on my computer. If you would like these documents instead of having to copy/paste from the main threads, please feel free to PM me your email address, along with the character thread they will be used for, and I will gladly send them.

Highest Regards to All,
Karst

I know this shouldn’t go here, but I’m looking to fight a good MODOK team want something refreshing to try and work my head around with my main team. Just looking for a matchup. I wish every character forum had a thread where you could ask for matchups. I rock Viper/Mag/Dante and my B team is Felicia/Task/Spencer. I suck with my B team its fairly new, but yea! Xbox Gamertag is Gottnoskill. Hope no one gets mad at this post.