M.O.D.O.K. Thread 2: Orgasm Harder

How fast can you fly and do the riverdance kicks or whatever you want to call his jumping A? If you could do it close to the ground it would be good, but if he doesn’t have any lows that could really hurt him if people know to just always block high.

well, you don’t post for a few days and look what happens? The subforums pop up (finally).

I’m really happy these sub-forums are up and running, and it’s nice to see some new faces around here, as well as some familiar ones (hey Nos99, hows the Hakan forums these days?). We all gotta stick together and make MODOK as awesome as possible. I only wish I had my copy so I could help with the experimentation :confused:

fantastic post my man. This is great info, and I’ll be sure to add it to the front post.

also, HALF A LIFE BAR!!!??? jesus-fucking-shit that’s nice. I know 9 LOU’s are hard to get and keep, but DAMN. That damage is just sexy. I’d be willing to save those up and burn by X-factor just to see that Health go from full to zero in one hyper. mmmmmm.

also, what’s the range like on killer illumination (command grab hyper)? Is it good? Bad? How fast is it? Does it seem like a 1 frame grab or not?

According to the game guide, you can do OTG followups after Killer Illumination.

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aw shiiiiiit. That’s like the old Chaos Dimension OTGs!!!

just thought of somethin’. I think a formal matchup thread would be a good thing for MODOK. If everyone thinks that would be a good idea, I think I’ll set one up.

i’ll wait to see what you guys think about the idea though

Sup macarratti? :slight_smile:

I’m still trying to get the hang of the game, but I’ve only ever really played basic SF games, so this game is wayyy over my head right now, and probably will be for a long time.

Modok does seem incredibly quirky and hard to use effectively (much like Hakan) so I’ll probably be sticking with him hardcore.

As for different threads, hell yes we need them! Cubes alone deserve a thread by itself, because they’re so vital… His super literally does the same damage as his regular projectile without any LOUs, for example.

Another thing I notice is that it seems really hard to get around deadpool’s bullet spam… You can’t even trade with your own projectile laser because it whiffs while he’s shooting low bullets.

I suck though, so it might just be me, lol

I’ll try to lab it up and answer some of the questions though! I’m curious to know myself!

I landed 5 cubes in a combo… yay. lol

After his instant spike (jump launcher?) you can easily whip out two cubes and then launch or whatever into more cubes. Doesn’t really do much damage though…

Anyway, to the real stuff… I think Modok may have an unblockable?

He DOES have another low attack. His c.M is that green goop thing (is that his… “waste”?) and while you can block it high, the puddle it leaves behind is a different story.

So you can do meaty slime, cancel into flight, and stomp/spike (j.H/j.S) for an unblockable.

Dunno how useful it will be, because they can roll around and stuff when getting up, but it’s there.

You don’t need to be am expert to be a contributor around these parts Nos, you just need the passion! (yeah!)

I don’t know about giving cubes a whole thread (for now) but next chance I get I’m going to get the framework of a matchup thread goin. Unfortunately I’ll need a lot of help fill in in stuff since I don’t own the game yet :confused:

Yeah, it’s sounding like MODOK has a hefty learning curve, but I think most of us here went in expecting that, so no biggie.

Wow, 5 cubes? I forget, did we know that already or not? Either way, I’m goin to update the front page with that.

And a possible unblockable? Sounds dead sexy. If you can get a video of it in action that would be great!

Sounds interesting Nos. If I remember correctly each cube gives one level on LOU. So those combos might not be very damaging, but they could be a game breaker. Considering that the more LOU’s you have the better off MODOK will be.

@Macarratti: I think a lot of the fun that will come from MODOK will be his challenging learning curve.

Once the game drops I will try to give you guys whatever information I can. I will be sticking with MODOK even if he turns out to be the worst character in the game.

so i tried my best to get the people that worked on MvC3 to talk about MODOK on the stream earlier. From what it looks and sounds like MODOK is sexy

Has anyone seen a MODOK mission mode video yet?

i don’t know if this was touched upon, but the goop can be used to combo back into launcher/S after air launcher/S
i’m ass at doing the trials on pad, my stick broke recently.
but mission 9 is
Air H -> Air S -> Cr. H -> Force Beam (towards + H) -> S -> Air M -> Air H -> Air S -> Cr. M (goop) -> S -> Air H ->Air S

other than that, goop is left on the floor for not too long. it can go over crouching enemies and hit them.

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You can do them really low. Triangle jumping not so much, but square jumping yes.

The baby kicks cancel the air dash and he drops on them for 2-hits. The hitstun is very short though, so the only normal I can connect with afterward is a jab.

Jab also only seems to lead into s.M or S, and not easily either (especially S).

I’ve gotten like 3 reps of nothing but baby kicks before… kinda pointless I guess, but looks hilarious.

Naki is right with the snot/slime/whatever it is. It’s an easy otg. You can even land it after his throws, and air throw too.

So tonight I played at my friend Blaze’s almost nothing but Skrull/MOdok/Thor, and the only one I was feeling any doubts about was Thor. Skrull and Modok are solid, just need to figure out what I’m doing since I didn’t play Mvc2, and didn’t have an opportunity to experiment in training mode, or trials. Thor seems to work out, after realizing flight is his secret to getting in.

I couldn’t figure out how to do his barrier intentionally, so I actually played Modok offensively using a lot of body attacks for maneuvering and attacking. It was good because it’s fast, and can go in any direction about, but it can trade or lose to random shit + projectiles/supers. I think you can do 3 body attacks before you have to land. Good for evading attempts at chip also.

Also don’t worry about assists too much to take pressure off, as advancing guard works very good for this. Modok’s biggest problem is probably getting out zoned.

Just wondering what peoples opinions of Sentinels (yes yes i know) flying drone assist teamed with M.O.D.O.K? My goal is to literally just fill the screen with as much shit as possible.

It’s being discussed in the assist thread. I’m thinking that the bombing one might be better, but I can’t imagine the normal one being bad.

He’s really weird to use, but I think I’m starting to get the hang of it…

I’m landing 3 cubes per combo usually, and can also do these combos after his air throw and backthrow.

Killer illumination is invincible (I’ve grabbed Caps charging star super), and allows for otg combos afterward… but it’s not instant. :sad: They can just jump out of it. Bleh.

The beam super seems terrible for combos unless it’s powered up, so I’m using the headbutt super. If you delay the hits on headbutt super, you can get a lot more damage too. Problem with the heabutt super is that it knocks them too high up for my tastes (hard to DHC).

Things they can’t air recover after (bounces can only happen once per combo?):
towards+H (wall-bounce)
air S (ground-bounce)
Balloon bomb (spinning reel)

Might be wrong on the above, but it’s working for me so far. :stuck_out_tongue:

Air Stuff
Blue flame = flight
Red flame = no flight
3-special move limit during any jump (but you can still super after this)
You get one airdash per jump
Only one flight per jump
Flight resets your airdash
Flight lasts a really long time… longest flight in the game?
Cannot cancel attacks into airdash
His normal jump is basically flight, but does not count as special move nor toward flight limit
During flight, you can do as many specials as you want (if you keep flying)
L/S/Airdash/Body Attack/Balloon Bomb cancels flight immediately though
Moves done during flight count towards 3-special limit outside of flight.
If you start with super jump, you cannot call assists until you land again or get hit (!)
Getting hit also resets your special move limit

His flight recovers pretty much instantly, but since there is move overlap you can’t attack immediately afterward or else you’ll always get an analyze cube. (this may be useful though!)

He can also go really high up off the screen using body attacks and air dash, and STAY up there with flight (and call assists if you started with a normal jump) This is a LOT higher than storm/phoenix/etc can go, so he’s basically untouchable from a lot of characters while he’s up there… Most “fullscreen” supers like hailstorm and things like dormammu’s meteor shower can’t reach him either, because the moves don’t get drawn up that high so they whiff. We may have some serious runaway here… lol! It might be something to do when they activate x-factor at least?

Definitely gonna take a while to get used to him… I still feel like a fish out of water.

what combos are you doing that you’re getting 3 cubes per?
i’m just doing rudimentary shit like cr.h, towards H, l cube, launch, b/c super.
overall confused about how to really play him. i try run away but hit buttons are still very awkward to me.