Hey guys,
I’m a new face on SRK but I’ve lurked for a few months now. I’ve been playing M.O.D.O.K now for about 3-4 months but in Vanilla I used him as a keep away which I’m ashamed to mention as now I know the possibilities science withhold. I’ve searched for answers relevant to Balloon Bomb durability, go-to hyper & the intro for the most notable jump canceling mediums/ heavys.
Balloon Bomb
They normally last on field for about give or take 2-3 seconds, and I’ve seen one lost YT video as a pals house explaining that BB actually is invincible. It doesn’t break nor bend after being hit by specials until the allotted time is over… But now I think I’m confusing it with the 423S variation of the BB. What I wanted to know is if it can withstand say a full set of Drones (not the hyper, just all the drones) or say even Amatarasus Cold Flare. If what I think is correct it should be able to shift any opponent doing a physical lunging hyper to cancel + popup punish.
What I’m looking for really is a confirmation or a video if possible, at the moment I honestly have no way to even play other than mentally for the next few hours lol.
234S Psionic Blast
What is its use? I could not find any mention of this is any thread other than the topic talking of the transiition from vanilla to ultimate. Does it hold any invincibility or hyper armor or anything out of what’s visually shown on screen?
As for hypers
I see a lot of combo videos, where cubes aren’t gathered, the player uses Battering Ram. I wanted to know as to how many cubes should be stored until you attempt to properly outdamage HBR… Or is it combo specific, cause I’ve realized if you get a bb + l pblast + hpblast they ride the top ridge of the blast which allows the further pickup into another hyper.
As for killer illumination, I’m having a lot of problems catching players with this. I honestly cannot lie. What are some ways I can get close enough for it? My normal grabbing and tech game is superior its just that one darn move,
So far all I can do to preform that missions mode combo is put a barrier up, stay near it and pull them through lol.
BNB startup
I have these days where I run perfect strings of 2H 86dash M… I can get about 3 hits low, 2 high and jump into a premature M.O.D.O.K BNB… I’m having a lot of trouble with the beginning though. I get so antsy. Online I find myself just running around and coming in for grabs into my premature BNB.
Is there a way I can get better with the beginning string? Can someone so a video or a picture of something how my hands are supposed to rotate during the act?(pause lol) I just seem so catch the heavy the either dash upwards or dash pause m and flunk the whole shabang.
Anyways, thanks guys!
Carlly.