Let the gazelles gallop. Gods move in and out of the space-time continuum at will.
They should just do it a several frames faster. In both directions.* Sigh.*
Let the gazelles gallop. Gods move in and out of the space-time continuum at will.
They should just do it a several frames faster. In both directions.* Sigh.*
My favorite part of that dash was the way you could “kara” normals to get a little extra range if you pushed the button right at the end of the dash. Good times.
His 1.2 dash became 1.7
One of the best
[quote=“Daemos, post:302, topic:177790”]
Also pay attention to Momochi’s disciple, Haku
[/quote]Sadly can’t find the full match ;(
you know this embodies everything I dislike in this Bison´s version it’s just like 4 constantly escaping but now without the tools to do it right. It makes me furious to see how we have to run all the time.
I thought that in 5 Bison sacrifices his speed in exchange for greater damage, an AA, better special, better normal, an answer to fire balls; but we ended up with the same problems but much worse. the only thing I have left at least is wait for season two, if he doesn’t get the buffs he needs I’m going to sell this game. I no longer enjoy playing this game
Wake up EX knee??
Invincible at frame 4
Sorry for slacking…
https://www.youtube.com/watch?v=gmEXH602VQU
Interesting use of headpress ex’s invulnerability.
Maybe it was really meant to be used this way instead of as a reversal
Time? Which one exactly?
he uses that when he’s negative on block and expect a jab or something to switch turns with the adversary.
Something like Scissors Kick HK on block -> EX Headpress.
Of course it is.
If you’re at -2, EX Headpress will dodge anything that’s 3-6f. (beware active frames, though).
If you’re at -4, dodges attacks that are 5f-8f.
In fact, it’s more reliable this way than as a wakeup option.
Basically, if after a blocked Scissors, someone tries to jab you, or, in LK’s case, Medium Punch you, you simply EX Headpress and keep that gray damage going.
you do realize that…this gives a whole new perspective of how to play bison…
That’s indeed a really good use for EX Headstomp. I also like how he uses j.LK to beat Nash when jumping over sonic booms.
Oh nice, got to start using it that way.
J.LK’s hitbox is way beyond his hitbox. It can be used safely if you aim the tip of your foot. Will beat antiairs and aerials.