He’s saying that you can stick out a normal move and then cancel it to a DP. For example, :r:, :d:+:mk:, and then do :df:+:hp if you see the screen freeze so the DP will come out. You can also just do the DP motion on reaction, though it’s of course safer to do the motion beforehand.
Yeah, I gotcha. I know what he was trying to say, I was just being abrasive, lol. But yeah, I still think anytime you get SRK’ed during super, you’re either getting majorly predictable or you’re just getting plain ol’ gayed.
Thought I’d share some of my observations with Bison.
short and j.short are very fast pokes, and can be useful to counter your opponent’s movements. At longer range, use jab instead. short is faster at close range.
if your opponent blocks your level 1 knee press nightmare, you might want to try starting a new super at the very end. this might fool some players who will try and punish you for the blocked super. Alternatively, you may try to throw them or start another attack. To play it safe, use a kkk back teleport to get away from any reversals. All of these require strict timing to perform properly.
The psycho shot can be used as an anti air at low angles. One can also use his s. roundhouse, though this might lose trades to some air attacks. Safest anti air is c. strong, j. forward, and of course, j.short.
I think these days online sfa3 tips matters more than ever. Where are all the non-japanese tourneys, there are like zero of them, while online is pretty much crowded. Sorry for off-topic random babbling .
i think bison is the best boss i have ever played all that power also for me i would pick the v isim because i f i catch him once then i can pull off a endless combo
Im just a bison scrub trying to learn a few things.
As I bison player shotos are my worst nightmares. Their crouching whiffs most of bison standing normal attacks, which ruins bison poke game.
Though my execution is terrible, I find that super is much more reliable anti air than his normals, at least against meaty on wake up.
Ive yet to under stand how his alpha counter works. I need to tweak with it further and see what his best option is. But so far it only led me to my doom.
Knee stomp is bison user best friend (though risky I find it being reliable throwing it out randomly but its terribly unsafe still), and skull diver is like icing on the cake for counters or mix up.
Though I picked bison out of sheer love since his introduction in ssf2 (I instantly became a bison fan boy when he threw that awesome cape). Hes a nice character with reach and jumps.
(Oh maybe its just me but walking backwards is never good or playing long range battles. I prefer mid range so normal attacks can reach.)
I begin to wonder can bison really bear Akuma?
During my last session. I played an akuma that beat me 26 to 0. Not to say that the player wasn’t good, and that Im good myself but studying the battles. Akuma seems to just over power bison in many area’s. :(…