M.Bison SFA3 Thread

Never said better, just easier. :wgrin:

His VCs aren’t exactly user-friendly or extremely powerfull IMO, and in A-ism he doesn’t have to worry about close moves while poking (can use far fierce and far forward while keeping a charge, etc).

But of course, V-ism is beastly. I also haven’t seen a good V-Bison, but I’m sure he could make use of the blue meter.

Well, the slide is ok vs V activations. It stayes out so long that you can’t really VC through it early. I made this mistake a few times already … So it can surprise here and then besides the usual uses …

I also think a good V or A Bison can confuse like mad, together with a good runaway turtle game he can do ok in the game. But never get cornered by a gief or V-Shoto …

Don’t see how getting cornered with him is so bad when he has a teleport.

^Bison anti-airs were mentioned in Middlekick’s post. Crouching Fiece and Jab are also worth mentioning…I think crouching Jab beats Akuma’s divekick if timed right…? Don’t remember. You can combo crouching Jab xx Short Knee Press as ant-air even without a Counter Hit.

A-ISM advantages:
-Supers are actually good. Knee Press Nightmare is deceptively quick, and does decent damage. Level 2/3 pass through fireballs. Psycho Crusher does disproportionate Counter Hit damage- Level 3 normally does like 45% damage, but will do ~60% IIRC if it lands on a Counter Hit. Even Level 1 does like 25% if it lands on a Counter Hit, though it has such crappy priority, I don’t think that really matters. Level 3 is good as anti-air, I don’t know about Level 2.

-AC is good. It’s the teleport, which automatically gets you out of the corner. You can also AC and not teleport behind them, maintaining your position. The AC actually takes up a shorter amount of time than blockstun, which makes it easier to punish some things.

V-ISM advantages:
-Better normal attacks; V-ISM gains controllable normals, like all V characters. So V-Bison gets to use far standing Fierce as anti-air, for example.

-Gains meter more quickly, since V/X gain meter at a faster rate than A.

-More damaging anti-air, because of the VC.

The problem with V-Bison is that the VCs are harder to land than you’d think. Say, (VC3) crouching Strong xx Knee Press into whatever works to start a VC, but actually will whiff vs crouching characters. It works if you use VC1 (you may actually need to use crouching Jab/Short…?), but that lessens the damage, since you’re starting off with twice the number of hits. Anti-air VC can be started with standing Short, crouching Strong, standing Strongs etc, but at least for me, is a pain in the ass. You have a small window to cancel into the Knee Press, and you can’t charge while the screen is paused, which takes some getting used to. You do get stupid guard damage VCs with V-Bison, however.

A-Bison has an easier time countering pokes and can punish things with the kick super, and his AC is a bit better for runaway, though V’s can serve mostly the same purpose. Level 1 kick super (L2/3 also?) is safe if blocked, so you can do stupid tricks, like do the super, and then do another super if they try to retaliate. The problem with the Psycho Crusher is that it doesn’t always get maximum damage, and will sometimes even only get one hit. If someone is doing an attack where the main part of thier body is far behind them or is retracting (say, Gen’s crouching Fierce, or Chun Li’s standing Roundhouse as hypotheticals), the Psycho Crusher won’t travel fast enough to connect for all hits unless you start the super when very close to them. Level 3 is the useful version, I haven’t messed around much with the level 2 very much, but Level 1 doesn’t seem so hot. The super, moreso at level 3, is hard to VC through when jumping, however. You can activate and then walk forward, IIRC, but I don’t know who if anyone can attack successfully. Walking into a level 3 super is counterintuitive, however, so a lot of people will get hit by it.

I personally would to with A-Bison over V, for both ease of use, and being better overall. Bison seems to poke a lot, and while V-Bison has the better selection of normals, A does slightly more damage, and the supers give him better options for punishing attacks. Definitely easier if not better.

Anyway, more general Bison notes-

Knee press goes over sweeps and other low attacks.

Close standing Fierce dosn’t cause a Major Counter for some retarded reason.

Teleport is invincible from the start. If you want to up your chances of getting a revesal teleport, hold down all the punches, do the teleport motion, and release all 3 punch buttons as you hit all 3 kick buttons.

Bison is actually pretty fast. You can get away with walkup->throw once or twice. Speaking of the throw, if you throw someone in the corner you can tag them with crouching/standing Fiece if their air recover.

The Skull Diver at the end of the head stomp can be safe if you hit it super, super, reidiculously, unrealistically deep. You can actually link a Jab after it. You get stupid games with the head stomp, like doing it then flying across the screen, vs doing it and doing the Skull Diver afterwards, or even doing it and then flying behind them. if someone is getting up, you can actually land the stomp really deep, which makes it harder to counter what you do afterwards, and can also act sorta like a crossup.

Teleports: backwards DP+3P= staying in your same position, IIRC. Flashy way of dodging things. Backwards DP+3K= teleporting far away from your opponent. DP+3P= Teleports right in front of the opponent IIRC. DP+3K= teleports behind opponent.

I think pretty much everything else has been mentioned.

too bad V bison dont have the psycho banish

You doesn’t always have the time for teleports and his anti air’s are sometimes pretty much worthless if you didn’t got the right timing. It often happened to me getting cornered by a decent A or worse V-Gief = gg. Well, I’m for sure no pro with Bison but I found it quite hard to escape Splashes, tickthrows (or grabbing throw into air super) and blowthrough VC’s with Bison …, maybe it’s just me.

@TS
nice post :slight_smile:

Seems Bison got the same probs in V as Guy, very specific positions of the opponent are needed.

cna you “paint the fence” in this game, i seen a move like the punch used in it, i was actually quite shocked too.

Nope he can’t do this in A3. First thing Bison lacks the dp+P (his Psycho Banish like Ouroborus mentined already) and VC’s act different then CC’s in CvS2. You just coudn’t juggle in the same way in A3 then CvS2 …^^

i swore i cseen a move like psycho banisher but anyway it doesnt matter

right, I’m in a tournametnt and how thee hell am i gonna beat dhalsim? he takes the piss… what move is best for his spinning head move?

Correction: Level 1 Knee Press Nightmare isn’t safe if blocked, it can be hit by Reversal DP, Rising Jaguar etc. But Reversal supers are (all?) too slow, with the exception of Zangief’s FAB and maybe other throw supers.

edit: vs Dhalsim’s headbutt spear thing, I don’t know if you have anything that will beat it on the ground. So you can

-Super, though it might whiff if he’s still too high in the air when you do it
-Teleport, though you need to do it early so he can’t hit you with standing Strong or something when he lands
-Jump and meet him in the air with something like neutral jumping Roundhouse or Short (ditto)

I have no experience in Bison vs Dhalsim whatsoever.

-Knee Press Nightmare vs slides and crouching Fierce. You’ll probably trade if he does a crouching Fierce if you do the super too early, but you can try to hit him just as the c.FP is starting to retract. If he blocks the super (level 1), he doesn’t have anything that can hit you back AFAIK, except for using an Alpha Counter for A-Dhalsim. If he tries to hit you after the super you can block, or teleport, or do another super. Regular Knee Press goes over slides too, if you do it early.

-Far standing Strong/Fierce probably beat/trade with his far limbs, if not try crouching Strong and standing Short.

-vs X-ISM Dhalsim, you need to bait the super to win. Like after a knockdown cancel a crouching Strong into a Teleport (or super, if you’re bold), or just use whatever random tricks. Things go alot easier when he doesn’t have the super ready. Limbs need to be cancled immediately so for example it’d be f, d+SP, d/f+3K to cancel into the teleport, and there’s a short window where you can do it and not get hit by the super. Also works vs ACs.

-Head stomp gets you close even if it whiffs, and Bison has a huge jump anyway. I hope you can do jumping Roundhouse, c.FK xx knee press or super consistently, since if the opportunity comes up, you need to take it.

-Psycho Crusher (level 2?/3) is good vs anything close, like the drill kicks, but may not get all hits vs his crouching Fierce, and defintely won’t vs far normals.

-…throw a lot?

-Close standing Strong or close/far standing Strong and Fierce probably beat/trade with his close crouching Fierce if you do it early, since moves which hit above Dhalsim have the best chance of knocking him out of that move (ie. Balrog standing Fierce, Rose standing Strong etc).

I’ll try to upload some super-random Bison stuff to YouTube next week, though there are actual matches already up.

http://www.shoryuken.com/forums/showpost.php?p=3297407&postcount=2928

Me either, but I’m going to go out on a limb and guess that his primary concern is mid-range fireball and limb pressure.

Against Sim?

Does anyone hate the punch after the head stomp?
it allways either get air-thrown/SRK’d cos i press it by acciednt lol

can anyone gimme an idea of what bisons good/badf matchups are?

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Keep your expectations low.

Random Bison stuff, as promised several decades ago. At the start of one of the vids, #3 IIRC, Adon does the Jaguar Revolver super and then whiffs a throw immediately after, and I hit him with the super vs the whiffed throw.

There are some V-Bison combos in Xenozip’s big combo video thread at the top of this forum.

Yeah, Blanka is royally fucked against a good Bison player.
His reverse devil punch has really good priority as well.
Unless I activate really late, it goes right through my anti-air.

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his supers pretty much suck vs shotos. You can see the activation on his kneepress and DP it, even if you’re caught in a mid move.

Yeah, cause Bison users will do the super randomly for you to uppercut. You’re a moron.

^you’d be suprised

@Mouko
For the Knee Press Super … I only see it in use as anti air, so dping through it isn’t an option. I play vs a decent Bison once in a while and he only uses the super for this purpose and safes the rest of his meter for AC’s.