Iād like this too. I think itās generally accepted that SFIV omega mode was a spiritual predecessor to SFV, and they gave him an overhead and a command grab in that version. I figured at least one would make it into SFV
I donāt think we should be focusing on where he is power wise compared to the rest of the cast right now. He might still be really good, thatās not the problem. The problem is that he has two largely useless moves that absolutely COULD serve unique purposes, but right now arenāt doing that. The EX versions are fine, but the normal versions serve no purpose right now.
Did anyone test if blast nullifies projectiles?
If so, it might be a valid answer to things like Nashās sonic boom > Moonsault Slash and have situation use.
Iām just trying to figure out if thereās any use for blast that hasnāt been considered yet.
Got to finally mess around with Bison today, and I gotta agree with some of the stuff said in this forum.
I donāt see a point to his non ex versions of Inferno or Blast.
His walk speed is a complete joke. I thought my PC was lagging or something when I loaded him up, until I realized nope, thatās his fucking speed.
That being said, a lot of his other stuff seems nice. I donāt mind his normals too much, although the version I played, when you did hell attack in the air, the second punch doesnāt come out unless your opponent gets hit). Something seemed a little off about the animation for his jLK, but I couldnāt quite put my finger one what it was.
I was kind of expecting him to have an overhead with that one f+HP or whatever move that is.
cLP,cLP,cLK no longer seemed to work now either, seems pushback knocks them out of cLK range pretty quick. Seems crouching kicks in general, donāt have as much range.
Itās his only low starter without a ch so I think itās natural to try it from time to time, but this game is a lot more about ch and cch, so low starters are less important; sooner or later they will poke and you will catch them.
Pressure with low shorts has to be less meaningful in this game because of the lack of crouch tech OS and invincible backdash. Thereās basically little reason to stand in this game, because your two big defensive-standing options are gone. At this point all it does is catch people trying to jump away.
I donāt know if c.LK is faster than c.LP, but you could still do c.LK c.LP s.LK xx LK Scissors at point blank range to punish lightly if it doesnāt permit a s.MP or c.MP combo starter.
At the very least you could clip someoneās ankles with it and hope they mash out something for you to punish by the time you push them out of your face with three c.LKās
Does phase 2 Head stomp have less priority, or is Kenās wakeup DP better than Ryuās in beta phase 1? I swear in phase 1 I was able to trade or sometimes even hit Ryu cleanly out of DP sometimes on his wakeup. Tried this against a few Kens and not once did I trade, they hit me clean every time.