I find that his regular Psycho Ball is a really good poke at max range. Had some success with that.
I just found it really hard to open dudes up if they want to turtle.
I find that his regular Psycho Ball is a really good poke at max range. Had some success with that.
I just found it really hard to open dudes up if they want to turtle.
I said: āsafenessā tested by recording Ken doing a guard reversal ex shoryu in training mode.
c hp and s hk have different hitboxes, you need to use the correct one in the correct situation. c hp is still better than s hk generally because you push your own hurtbox down into a crouching height.
Psycho inferno is a great way to chip them. As with the rest of his specials, it is unsafe so if you want to go for massive chip then you need to cancel into v-trigger.
ex psycho inferno is probably the best use of meter at this point. Free AA, leaves them close.
Delay the EX-SK and you will hit a full animation
Yeah, but since EX HK gives a HKD now thereās no reason to use that combo. So less learning for me
LK SK is +1 on hit? I am looping LK SK, s.LK xx LK SK on people and it is hitting a lot because they still mash after being* hit *lol
LK SK is +1 on hit? I am looping LK SK, s.LK xx LK SK on people and it is hitting a lot because they still mash after being* hit *lol
After hit you are definitely safe, so you are at at least 0.
how are people coping with r.mika ? seems once shes in its pretty hopeless
how are people coping with r.mika ? seems once shes in its pretty hopeless
Donāt forget you have an alpha counter. Thatās the only thing Iāve found so far.
Donāt let her get in.
If she gets in (she will get in), make the hard reads on throws and backdash/jump to full punishes
Itās probably worthwhile to use your V Gauge on Alpha Counters here to push her back out.
If you donāt make the hard reads, consider picking a different character because this is not a fun matchup from what I can tell
thanks for the tips, and yeah definitely not a fun matchup lol, Unfortunately I am stuck with bison due to character loyalty, used him since vanilla and heās the only true charge char in sfv so far.
Damage was nerfed to be more in line with other characters. Noticed Inferno is charged and Scissors must be -3. Couldnāt notice the distance nerf, however.
HK Scissors -> VTrigger -> Cr.MP combos.
My face when fighting a Ken and jump in and know heās going to do an SRK and I superā¦
Damage was nerfed to be more in line with other characters. Noticed Inferno is charged and Scissors must be -3. Couldnāt notice the distance nerf, however.
HK Scissors -> VTrigger -> Cr.MP combos.
for sure. you canāt press buttons after lk scissors now. itās gotten me killed a few times.
Iāve been playing Bison a bit in the beta so far, and I must say his moveset feels rather weak. Two of his specials seem pointless if not done with EX.
Whatās the purpose of Psycho Blast? The only use for it so far has been to perform it accidentally when going for HP attacks after blocking, and the terrible startup and recovery gets me killed every time. The hitbox seems small, and the damage is low. Same goes for Inferno. Nice damage from the EX version, but whatās the point of the other versions when one has HK Knee Press?
Also, it saddens me to see his Psycho HP attacks deal less damage than the regular punches of other characters. Whatās up with the statistics web saying he has high damage, when in fact his damage is rather poor compared to others?
Now we have a character that is slow, has no reversals, and deals medium damage? Seriously, his punch button specials need to have a purpose in the game. I really miss his SF4 walkspeed.
glad this character got nerfed into the ground.
nice one gig4ls btw the alpha counters are helping against r.mika⦠just had a really close game⦠still lost but didnāt get mauled quite as bad.
Psycho Blast is punishable on block by Chun CA. This is bullshit.
Iāve been playing Bison a bit in the beta so far, and I must say his moveset feels rather weak. Two of his specials seem pointless if not done with EX.
Whatās the purpose of Psycho Blast? The only use for it so far has been to perform it accidentally when going for HP attacks after blocking, and the terrible startup and recovery gets me killed every time. The hitbox seems small, and the damage is low. Same goes for Inferno. Nice damage from the EX version, but whatās the point of the other versions when one has HK Knee Press?
Also, it saddens me to see his Psycho HP attacks deal less damage than the regular punches of other characters. Whatās up with the statistics web saying he has high damage, when in fact his damage is rather poor compared to others?
Now we have a character that is slow, has no reversals, and deals medium damage? Seriously, his punch button specials need to have a purpose in the game. I really miss his SF4 walkspeed.
Yeah, heās got a lot of dead buttons. The issue with HK Inferno is that the only way to really go into it is via a counterhit cr.mp or juggle into it. Itās kind of pointless otherwise. HK SK got a reason to exist now with CCH combos and being able to VTC into cr.mp at least. MP and HP blast have little to no reason to exist either.
Right now the special moves that are useful seem to be all SK, MP and EX Inferno, LP and EX Blast. I donāt even think the various HS strengths do anything either (although the DR strengths do alter the angle).
Fuck just give me back cr.hp so I can play a defensive game when aheadā¦
Whatās the purpose of Psycho Blast?
Itās a safe meaty, unlike scissors.
ā¦
Donāt worry, Iāll think of a real reason soon. T_T