M.Bison Combo/Tech Thread: Psycho Power!

yes that’s precisely what I meant! new or old news?

Maybe maybe not, but it’s good to know again.

I am working to crack the meaty setups from VTrigger punishing. What if Bison ran out of meter to finish the job and what can he do to affix himself right on the opponent? I need to find more VT Devil’s Reverse pressure because Capcom made it +5 on block for that reason: so he can maintain pressure.

Definitely can be pulled off in match, not too tricky. Thanks for finding, I’m going to use it.
Did you investigate back-rise in those 2 wakeups? suspect we’re left punishable on the Axe if they back-rise?

The psycho axe will whiff on back recovery post-VT DR.

Any psycho axe setup where you can crush with it but can’t reach with crouch MP right after can be avoided by back recovery. You have to commit and follow up with stand fierce.

True true. didn’t think as much before cause the usual setup is the backthrow one with no back recovery possible. Did you find an alternative if you read back recovery though? maybe a meaty scissors setup there.

anyway, been looking into lp blast setups because fairly often doing lp xx lp blast to punish a lot of things.
so far just found this:
https://www.youtube.com/watch?v=LcsaO8sDwlo

Also some other things I haven’t seen too much depth on:
https://www.youtube.com/watch?v=B9tUI37BXvg

and there was some discussion around this so incase people haven’t seen it:
https://www.youtube.com/watch?v=Djo8L53sucA
(excuse the unintentional but fitting audio, was watching Final Round)

are all those counters was with Ryu doing a 3F normal on wake up?

I have a small list of setups I didn’t post yet but I think some people already discovered it on their own. I am just waiting to finish video editing but I have some similar things

Hey so I was hearing people say stuff about meaty Pyscho Blast and I thought I’d throw in some corner stuff:

If you get air to air Hell attack, land and stand fierce XX HP blast. The blast will not combo (stand fierce air resets them) but leave you incredibly plus because Psycho blast has 10 goshdarn active frames.
If HP/VTrigger blast is done on the last active frame, Psycho Axe will CC 4 frame buttons

This same method works if you V Trigger cancel any normal psycho blast, you can hit them again in the air with a normal (may as well be a heavy cancellable one)

Just don’t dash. You’re so plus that by the time they can press anything you’ll be halfway through your six strike invincible frames. If you wanna dash meaty with LP Blast instead.

so after whatever xx inferno VT, [c.mp], EX SK combos. whiffing the c.mp helps time the EX SK so it hits correctly.

Or you can simply EX Headpress as soon as VT animation ends.

A compilation of Bison counter hit setups I’ve labbed; feel free to add more if you have additional setups I have not covered.

They are kind of scattered and unorganized.


With a deep Psycho Axe, on block I like to mix up a throw or s.LK xx LP Blast frame trap. Aside from that, if they learn to tech it I counter that with a low forward.
Psycho Axe (+1f blocked), c.MK (low counters throw, command grabs not appliable) xx LP Psycho Blast
Psycho Axe (+1f blocked), c.MK (low counters throw, command grabs not appliable) xx LK Knee Press; Do nothing after; Throw them again; walk back s.HK crush whiff
Psycho Axe (+1f blocked), c.MK (low counters throw, command grabs not appliable) xx LP Inferno

Forward throw into corner, dash, s.MP (3f counter) ** Toward corner only **

Anti air c.HP at latter 1-2 frames and Psycho Axe on their landing reset to meaty

Post Special Attacks - Everything is for quick/normal recovery unless otherwise noted
LP Inferno, dash, Psycho Axe (3f crush)
LP Inferno, Psycho Axe, c.MK, Psycho Axe (4f crush) ** No recovery **
LP Inferno, s.HK, s.HK (corner only)
LP Inferno, Psycho Axe, Psycho Axe, s.HK (3f crush) ** No recovery **
MP Inferno, s.MP whiff, Psycho Axe (3f crush)
MP Inferno, dash, Psycho Axe, c.MK, Psycho Axe (3f crush) ** No recovery **
MP Inferno dash, Psycho Axe, backdash, Psycho Axe (3f crush) ** No recovery **
MP Inferno, EX-Knee Press whiff, s.HK (3f crush)
HP Inferno, dash (brief 1-2f delay on recovery), Psycho Axe (3f crush)
HP Blast, dash s.HK (3f crush)
HP Blast, dash s.HK, c.MK, df.HP (4f crush) ** No recovery **
HP Blast, s.HK, s.HK (3f crush) ** Toward corner only **
HP Blast, s.HK, df.HP s.HK (3f crush) ** Toward corner only, no recovery **
HP Blast, df.HP, df.HP, df.HP (3f crush) ** Toward corner only, no recovery **
MP Blast, dash s.MP (3f counter)

Slide (knockdown), whiff s.LP or cr.LP, s.HK (3f crush)
Slide (knockdown), whiff s.LP, s.HK, c.MK, s.HK (3f crush) ** No recovery **
Slide (knockdown), whiff s.LP or cr.LP, s.HK, c.MP xx MP Blast
Slide (knockdown), whiff s.LP or cr.LP, s.HK, s.HP xx HP Blast (3f counter, +2f on block, knockdown on hit for dash, s.HK [3f crush])

s.HK ~VTrigger cancel~, s.HK (3f crush)

EX-Knee Press or EX-Head Press, HP Blast ** Toward corner **

EX-Inferno, empty jump, s.HK (3f crush)
EX-Inferno, LK Knee Press, Psycho Axe (3f crush)
EX-Inferno, HK Knee Press, s.HK (3f crush)
EX-Inferno, dash (slight frame delay) Psycho Axe
EX-Inferno, slide, s.HK (3f crush)

Devil’s Reverse, s.HK, Psycho Axe (3f crush)
Devil’s Reverse, s.HK, Psycho Axe (Blocked?) -> Forward throw / s.LK xx Blast/Knee press / c.MK xx Light Specials

EX-Devil’s Reverse (+13f blocked), Psycho Axe (3f crush)
EX-Devil’s Reverse (+13f blocked), Slide, VTrigger cancel (+4f on block)

EX-Headpress~Devil’s Reverse (high), s.HK whiff, df.HP (3f crush)

V-Triggered-------

s.HP xx VT MK or LK Knee Press (+3f on hit); Forward throw into corner, dash, s.HK (3f crush)

VT-Blast, dash, s.HK (3f crush)

VT-Inferno, LK scissor whiff, s.HK (3f crush)
VT-Inferno, MK scissor whiff, s.HK (5f crush)
VTEX-Inferno, MK scissor whiff, Psycho Axe (3f crush)
VTEX-Inferno, HK scissor whiff, Psycho Axe (5f crush)

VT Head Press (knockdown), dash over, s.HK (3f crush)

OH Good things good things! Thanks!

MP inferno, psycho axe whiff, cr.lp (CH 3-frames and can look like an input mistake)
EX inferno, dash, cr.lp whiff, psycho axe (CC-frames)

LP blast, dash, cr.lp/st.lp(CH 3-frame) -st.lk has too much pushback so it is bad for tick throw setups if they block
MP blast, cr.lp whiff, psycho axe (CC 3-frame) -Corner only

Forward throw, st.lp whiff, psycho axe (CC 3-frame) -Corner only

I probably should have read the whole thread as I am sure they were posted before.

Do any of you have some tech to share for V-Skill?

I’ve been having a surprising amount of success using it as a parry, but it seems to pick and choose which moves to absorb. I’d like to understand it a little better.

It’s bad as aa and doesn’t work against low moves. Use it against Chun’s pokes, Dhalsim’s limbs, Necalli’s S.HK, Birdie’s S.MK, Birdie’s chain, Necalli’s seismo, Nash’s Jaguar Kick, Mika’s Charged Kick.

Maybe it works against Cammy’s hooligan dive?

It is way too risky to use as a parry because if you screw up they get a free CC/CH against you. I would rather block.

I am going to have to work more back roll setups because people love to freaking back roll.

After EX Flame, empty jump forward RH crushes anything not invincible on quickrise
on back roll, you need to adjust to empty jump forward Psycho Axe

I did some for back recovery because people keep spamming that shit against me. These only work on back recovery unless stated otherwise.

LP blast, dash, st.rh (CC 3-frame)
MP blast, dash, walk 2-3 frames, st.rh (CC 3-frame)
FP blast, dash, psycho axe (CC 3-frame)

LP inferno, dash, cr.lp whiff, st.rh (CC 3-frame)
MP inferno, dash, st.lp/lk whiff, st.rh (CC 3-frame)
FP inferno, dash, cr.lp whiff, psycho axe (CC 3-frame)
EX inferno, sweep, psycho axe (CC 3-frame)
EX inferno, MK knee press, psycho axe (CC 3-frame)
EX inferno, HK knee press, st.rh (CC 3-frame)

Devil Reverse, dash, cr.lp whiff, psycho axe (CC 3-frame)
EX Devil Reverse, sweep, st.rh (CC 3-frame) This setup works on normal and back recovery

Sweep, cr.lp whiff, psycho axe (CC 3-frame)

no back recovery or delayed wake-up on EX headstomp. Use psycho axe immediately (CC 3-frame) If it CCs you get a second DF+FP since it hits meaty.

Supernovax I think you wrote the wrong version under EX inferno normal recovery. MK knee to st.rh is a CC but RH knee to st.rh does not work on normal recovery, but you can replace the st.rh with st.mp.

Yeah, this is really good to sneak in for tech baiting and hopefully finishing off the match. I’ve used this a lot.

These are awesome. I Never knew about these tactics before.