I am working to crack the meaty setups from VTrigger punishing. What if Bison ran out of meter to finish the job and what can he do to affix himself right on the opponent? I need to find more VT Devil’s Reverse pressure because Capcom made it +5 on block for that reason: so he can maintain pressure.
Definitely can be pulled off in match, not too tricky. Thanks for finding, I’m going to use it.
Did you investigate back-rise in those 2 wakeups? suspect we’re left punishable on the Axe if they back-rise?
The psycho axe will whiff on back recovery post-VT DR.
Any psycho axe setup where you can crush with it but can’t reach with crouch MP right after can be avoided by back recovery. You have to commit and follow up with stand fierce.
True true. didn’t think as much before cause the usual setup is the backthrow one with no back recovery possible. Did you find an alternative if you read back recovery though? maybe a meaty scissors setup there.
anyway, been looking into lp blast setups because fairly often doing lp xx lp blast to punish a lot of things.
so far just found this: https://www.youtube.com/watch?v=LcsaO8sDwlo
and there was some discussion around this so incase people haven’t seen it: https://www.youtube.com/watch?v=Djo8L53sucA
(excuse the unintentional but fitting audio, was watching Final Round)
I have a small list of setups I didn’t post yet but I think some people already discovered it on their own. I am just waiting to finish video editing but I have some similar things
Hey so I was hearing people say stuff about meaty Pyscho Blast and I thought I’d throw in some corner stuff:
If you get air to air Hell attack, land and stand fierce XX HP blast. The blast will not combo (stand fierce air resets them) but leave you incredibly plus because Psycho blast has 10 goshdarn active frames.
If HP/VTrigger blast is done on the last active frame, Psycho Axe will CC 4 frame buttons
This same method works if you V Trigger cancel any normal psycho blast, you can hit them again in the air with a normal (may as well be a heavy cancellable one)
Just don’t dash. You’re so plus that by the time they can press anything you’ll be halfway through your six strike invincible frames. If you wanna dash meaty with LP Blast instead.
A compilation of Bison counter hit setups I’ve labbed; feel free to add more if you have additional setups I have not covered.
They are kind of scattered and unorganized.
With a deep Psycho Axe, on block I like to mix up a throw or s.LK xx LP Blast frame trap. Aside from that, if they learn to tech it I counter that with a low forward.
Psycho Axe (+1f blocked), c.MK (low counters throw, command grabs not appliable) xx LP Psycho Blast
Psycho Axe (+1f blocked), c.MK (low counters throw, command grabs not appliable) xx LK Knee Press; Do nothing after; Throw them again; walk back s.HK crush whiff
Psycho Axe (+1f blocked), c.MK (low counters throw, command grabs not appliable) xx LP Inferno
Forward throw into corner, dash, s.MP (3f counter) ** Toward corner only **
Anti air c.HP at latter 1-2 frames and Psycho Axe on their landing reset to meaty
Post Special Attacks - Everything is for quick/normal recovery unless otherwise noted
LP Inferno, dash, Psycho Axe (3f crush)
LP Inferno, Psycho Axe, c.MK, Psycho Axe (4f crush) ** No recovery **
LP Inferno, s.HK, s.HK (corner only)
LP Inferno, Psycho Axe, Psycho Axe, s.HK (3f crush) ** No recovery **
MP Inferno, s.MP whiff, Psycho Axe (3f crush)
MP Inferno, dash, Psycho Axe, c.MK, Psycho Axe (3f crush) ** No recovery **
MP Inferno dash, Psycho Axe, backdash, Psycho Axe (3f crush) ** No recovery **
MP Inferno, EX-Knee Press whiff, s.HK (3f crush)
HP Inferno, dash (brief 1-2f delay on recovery), Psycho Axe (3f crush)
HP Blast, dash s.HK (3f crush)
HP Blast, dash s.HK, c.MK, df.HP (4f crush) ** No recovery **
HP Blast, s.HK, s.HK (3f crush) ** Toward corner only **
HP Blast, s.HK, df.HP s.HK (3f crush) ** Toward corner only, no recovery **
HP Blast, df.HP, df.HP, df.HP (3f crush) ** Toward corner only, no recovery **
MP Blast, dash s.MP (3f counter)
Slide (knockdown), whiff s.LP or cr.LP, s.HK (3f crush)
Slide (knockdown), whiff s.LP, s.HK, c.MK, s.HK (3f crush) ** No recovery **
Slide (knockdown), whiff s.LP or cr.LP, s.HK, c.MP xx MP Blast
Slide (knockdown), whiff s.LP or cr.LP, s.HK, s.HP xx HP Blast (3f counter, +2f on block, knockdown on hit for dash, s.HK [3f crush])
s.HK ~VTrigger cancel~, s.HK (3f crush)
EX-Knee Press or EX-Head Press, HP Blast ** Toward corner **
MP inferno, psycho axe whiff, cr.lp (CH 3-frames and can look like an input mistake)
EX inferno, dash, cr.lp whiff, psycho axe (CC-frames)
LP blast, dash, cr.lp/st.lp(CH 3-frame) -st.lk has too much pushback so it is bad for tick throw setups if they block
MP blast, cr.lp whiff, psycho axe (CC 3-frame) -Corner only
Forward throw, st.lp whiff, psycho axe (CC 3-frame) -Corner only
I probably should have read the whole thread as I am sure they were posted before.
Do any of you have some tech to share for V-Skill?
I’ve been having a surprising amount of success using it as a parry, but it seems to pick and choose which moves to absorb. I’d like to understand it a little better.
It’s bad as aa and doesn’t work against low moves. Use it against Chun’s pokes, Dhalsim’s limbs, Necalli’s S.HK, Birdie’s S.MK, Birdie’s chain, Necalli’s seismo, Nash’s Jaguar Kick, Mika’s Charged Kick.
Devil Reverse, dash, cr.lp whiff, psycho axe (CC 3-frame)
EX Devil Reverse, sweep, st.rh (CC 3-frame) This setup works on normal and back recovery
Sweep, cr.lp whiff, psycho axe (CC 3-frame)
no back recovery or delayed wake-up on EX headstomp. Use psycho axe immediately (CC 3-frame) If it CCs you get a second DF+FP since it hits meaty.
Supernovax I think you wrote the wrong version under EX inferno normal recovery. MK knee to st.rh is a CC but RH knee to st.rh does not work on normal recovery, but you can replace the st.rh with st.mp.