A compilation of Bison counter hit setups I’ve labbed; feel free to add more if you have additional setups I have not covered.
They are kind of scattered and unorganized.
With a deep Psycho Axe, on block I like to mix up a throw or s.LK xx LP Blast frame trap. Aside from that, if they learn to tech it I counter that with a low forward.
Psycho Axe (+1f blocked), c.MK (low counters throw, command grabs not appliable) xx LP Psycho Blast
Psycho Axe (+1f blocked), c.MK (low counters throw, command grabs not appliable) xx LK Knee Press; Do nothing after; Throw them again; walk back s.HK crush whiff
Psycho Axe (+1f blocked), c.MK (low counters throw, command grabs not appliable) xx LP Inferno
Forward throw into corner, dash, s.MP (3f counter) ** Toward corner only **
Anti air c.HP at latter 1-2 frames and Psycho Axe on their landing reset to meaty
Post Special Attacks - Everything is for quick/normal recovery unless otherwise noted
LP Inferno, dash, Psycho Axe (3f crush)
LP Inferno, Psycho Axe, c.MK, Psycho Axe (4f crush) ** No recovery **
LP Inferno, s.HK, s.HK (corner only)
LP Inferno, Psycho Axe, Psycho Axe, s.HK (3f crush) ** No recovery **
MP Inferno, s.MP whiff, Psycho Axe (3f crush)
MP Inferno, dash, Psycho Axe, c.MK, Psycho Axe (3f crush) ** No recovery **
MP Inferno dash, Psycho Axe, backdash, Psycho Axe (3f crush) ** No recovery **
MP Inferno, EX-Knee Press whiff, s.HK (3f crush)
HP Inferno, dash (brief 1-2f delay on recovery), Psycho Axe (3f crush)
HP Blast, dash s.HK (3f crush)
HP Blast, dash s.HK, c.MK, df.HP (4f crush) ** No recovery **
HP Blast, s.HK, s.HK (3f crush) ** Toward corner only **
HP Blast, s.HK, df.HP s.HK (3f crush) ** Toward corner only, no recovery **
HP Blast, df.HP, df.HP, df.HP (3f crush) ** Toward corner only, no recovery **
MP Blast, dash s.MP (3f counter)
Slide (knockdown), whiff s.LP or cr.LP, s.HK (3f crush)
Slide (knockdown), whiff s.LP, s.HK, c.MK, s.HK (3f crush) ** No recovery **
Slide (knockdown), whiff s.LP or cr.LP, s.HK, c.MP xx MP Blast
Slide (knockdown), whiff s.LP or cr.LP, s.HK, s.HP xx HP Blast (3f counter, +2f on block, knockdown on hit for dash, s.HK [3f crush])
s.HK ~VTrigger cancel~, s.HK (3f crush)
EX-Knee Press or EX-Head Press, HP Blast ** Toward corner **
EX-Inferno, empty jump, s.HK (3f crush)
EX-Inferno, LK Knee Press, Psycho Axe (3f crush)
EX-Inferno, HK Knee Press, s.HK (3f crush)
EX-Inferno, dash (slight frame delay) Psycho Axe
EX-Inferno, slide, s.HK (3f crush)
Devil’s Reverse, s.HK, Psycho Axe (3f crush)
Devil’s Reverse, s.HK, Psycho Axe (Blocked?) -> Forward throw / s.LK xx Blast/Knee press / c.MK xx Light Specials
EX-Devil’s Reverse (+13f blocked), Psycho Axe (3f crush)
EX-Devil’s Reverse (+13f blocked), Slide, VTrigger cancel (+4f on block)
EX-Headpress~Devil’s Reverse (high), s.HK whiff, df.HP (3f crush)
V-Triggered-------
s.HP xx VT MK or LK Knee Press (+3f on hit); Forward throw into corner, dash, s.HK (3f crush)
VT-Blast, dash, s.HK (3f crush)
VT-Inferno, LK scissor whiff, s.HK (3f crush)
VT-Inferno, MK scissor whiff, s.HK (5f crush)
VTEX-Inferno, MK scissor whiff, Psycho Axe (3f crush)
VTEX-Inferno, HK scissor whiff, Psycho Axe (5f crush)
VT Head Press (knockdown), dash over, s.HK (3f crush)