Does anyone remember what page the visual guide to punishing unsafe things in SFV is? Or what thread it’s in?
Also it would be helpful if more of these good videos were linked somewhere on the first page. Found it, forgot who posted it first or where it was posted in the threads, it should go somewhere though: https://www.youtube.com/watch?v=Xrh3uJduBIc
The way some of the combos in here kind of work is you can extend the frame advantage if you hit with the later active frames. That’s how the TC combos without counter hit but it’s very specific in how you should land it.
indeed. There is a way to force it, but it’s a setup that can’t be used in a match.
Get point blank, hit the enemy with a S.HK and jump neutral with HK again. Hit them in the head (so it helps your timing) and perform the target.
I couldn’t find a way to force this spacing on a stunned opponent, so, for now, go for Counter Hit reads.
I’ve nailed it kind of manually a few times during matches by spacing out with blocked s.LP~s.LP, and a few pixels back you can hit s.MP to whiff punish something and the second/last active frame reaches and hits them. I have to play around with it some more.
Hello guys. First post here.
I was really wondering why bison players would not use Ex headstomp to escape meatys on wakeup.
I understand there is a 4frame strike invicibility so it would lose only to throws and command grabs.
Is it possible to os Ex Headstomp / Throw tech?