I will be forever a casual even if I have more than 1.100 hours on SFV, I use to play each character up to level 30 and then switch to the next one following their order, now I’m playing Guile level 21. If you are wondering why, I like titles and up to lvl. 30 I can collect at least 5 titles per character, sum FM for levelling up and the fun to learn a new character…
That said, after many hours spent on the game I think that lp+lk grab are really my worst nightmare. It seems that my opponents always know when I’m going to use them, and they counter, even if I try to mix up things… on the opposite really often I lose due to the high number of grab they use against me (even 4 -5 times each round - expecially dhalsim, urien, ryu and of course ken). Also fear of the grabs cause me to lose when cornered.
Is there any efficient way to learn how to survive against lp+lk grabs?
Being thrown really isn’t the end of the world. Unless the match is on the line, I’d eat the throw before I lose 30% of my health to a shimmy combo. For your next few matches, don’t do anything but block. It really is your best defensive option. Now if you want to land more throws, you’ll need to practice. If you aren’t using any frame traps or shimmy combos, your opponent isn’t really risking anything by teching during your block strings. Do a YouTube search for whatever character you’re using at the moment for his/her frametraps and setups. Practice the shimmy.
Let’s say you’re using M. Bison. Standing jab into tick throw is a great tool for him. Your opponent of course is going to wise up to that if you don’t change it up. Next time you throw out that standing jab, take a step back (just outside throw range) and use standing heavy kick. Your kick will hit his whiffed throw animation which allows you to combo. Once you’ve shown that you can shimmy, your opponent must decide between tech and block. That will open up your throw game. I hope that all makes sense.
I don’t know your rank or skill level, so I’ll ask: do you know Delay Tech?
Well ScottoSoHotto, that make sense, the fact is that some character are easier to play (like M. Bison) other are harder, for example, now I’m using Guile, without doing any combo, just regular moves. I can do his combo in the trials (tried again today just to see if I’m able to input the right commands), but it is hard to use his combo during a real fight. M. Bison have a simple combo that deal lot of damage, that’s why with him I was gold and with other character (Necalli) I can’t go past ultra bronze, and other between silver and ultra silver (like Guile now). So even if I’m aware that the opponent is going to use a grab and I can avoid it, I can’t punish him (well, I can land a few weak kick or punch but without dealing serious damage) so it is clear that the opponent will try to use grab over and over again, he will eventually grab me, and if he doesn’t he will receive just low damage. So yes, basically I’m bad at this game with close range / charger character (using D-Pad is not very friendly with charger characters or Karin for example).
Phantom_Miria: Delay Tech?
Delay Tech might be the reason why you seem to be unable to throw anyone but get thrown a lot yourself.
Delay Tech is basically an option select where, either on wakeup or in the middle of a blockstring, you’ll try to tech a potentially incoming throw as late as possible and with such a timing that if they’re going for throw you’ll tech, but if they were not going for throw and just kept pushing buttons you’ll be already in blockstun by the time you’re pressing throw (thus blocking with the throw never coming out).
As you can imagine when you fight someone who uses delay tech it will look like they’re able to tech all throws and also block all your meaties, and if you don’t know about delay tech it can be difficult to deal with tick throws because you’re basically always forced to make a read to tech.
Delay Tech has a big weakness: if your opponent neither throws nor press buttons but rather walks back you will whiff a throw with him still dangerously close and able to whiff punish your throw. This is a shimmy, which is basically a throw bait, and it’s used at higher levels to bust Delay Tech and get big combos in, to the point that at high level some people just take the throw since it’s always less damaging than the stuff you risk eating by tech-ing too often.
You can practice delay tech by setting the dummy to knock you down and then go for either a meaty or a throw on your wakeup, by using delay tech you’ll be able to cover both block and tech. Just be very aware of the shimmy, because once you get in higher Gold you’ll start seeing people trying that stuff on you, and if you make Delay Tech an instinctive reaction that is going to give you problems.
Yeah Phantom pretty much hit the nail on the head. Delay tech is a great early rank option as players there don’t generally know how to punish it. If your opponent does something like jab, jab, and short…you want to tech in between the hits (if that makes sense). If done correctly, you’ll block the follow up move but also tech a throw should they try it after the jabs or short.
It’s definitely something you want to utilize sometimes, but it’s very punishable as Phantom mentioned.
As far as learning how to punish players doing that to you, I only mentioned Bison because he has a pretty solid shimmy game. I don’t really play Guile, so I can’t help you there, but you can figure out your own setups by setting the training dummy to “reversal” throw tech after blocking. Once you set that up, jab the dummy and take a step back so you don’t get thrown. What you want to do is take the step back and use a move that will counter hit the dummy’s tech and ideally lead to a combo of some kind. Your opponent (if he’s smart) will stop using delay tech which will allow you to mix up between throws and shimmy.
You can even take the step back and then come back in and throw. Get creative with it, but take advantage of the training dummy and learn setups for the characters you’re using.
Oh, thank you guys
Good luck to you! Whenever I try a new character, I use the training mode for two things. First, I test the shimmy options as I mentioned. The other would be to have the dummy use “reversal” 3 frame normal on block (chun li crouching jab is a good one to use). That will teach you a few frame traps. Your opponent should be afraid to hit buttons until they know that your turn is over. At that point, you’re dictating the match. It’s going to take a lot of practice and it’s definitely harder to nail down when your jumping between characters, but it’s one of the most important things to learn.