JSD: Add to that, ‘does it literally hit ONLY on the ground, or does it have a hitbox that’s just VERY VERY LOW?’ The second is a lot more useful
Edit: It almost certainly stays when they tag out, it’s a debuff with an effect on them, like Joe’s slow. I’ve wondered forever what it does to assists that use jumps.
it’s not unblockable. we tested that. it’s low though.
for “locks in” do you want to know which of them gets stuck to the ground? well, obviously the on-point character will stay there, for sure. the question is if it hits the assist too.
Yeah probably unless it stops you from switching out at all.
By lock I mean keep you on screen. For assists that means stopping them from leaving when they are done. For point character that would mean not letting them tag out. Also yeah even if it doesn’t lock the assist on screen see if they keep the ground stick effect and if it does anything interesting to assists that try to go airborne. This move could do some crazy stuff lol. Shame its not unblockable anymore, but I saw it coming.
you know, I never thought I’d see a fighter with status effects that really work well.
Shows you never know
Edit: Also, I’m still totally in love with how they took a bug (the juggernaut glitch) and turned it into a deep, interesting, outstanding (choose your adjective) feature
we asked some of this before, and from what I remember, it doesn’t get negated if you hit them, but only lasts ~5 seconds (so pretty short). Never thought of trying to launch them tho >>
His level three creator charge seems to be useful for his Level Three Hyper set up. IF it hits both on point and assists and his level three hyper does, insta kill for some characters on assist.
Does anyone know if his teleport puts him in a normal jump or super jump state?
Edit: Looks like his level three destroyer stuns the opponent for one second (game clock). So maybe you can teleport xx Flight, land 1 or 2 hits, and otg into a special?
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3:05 Dorm charges 2pod and 1poc and does a spike that also has some debris, like a little volcano. Seen it in th trailer but its good to know exactly what it takes.
Guessing 2poc and 1pod is something special also, then meteors is 3 or 2/1 of each for a smaller one.
Also noticed that when he DHC’s to Dorm, Dorm keeps his red life. I didn’t notice that before.
Don’t be an idiot. You don’t even know how useful all his options are with his hands are(you probably have yet to play the game either).
As for that little volcano move, it looks to cover a large area of the screen, maybe like 3/4ths it seems? I wonder if it has OTG properties on the initial spike…