Lord of the Dark Dimension, the Dormammu thread

also looks like you can always get a power-up on the end of chaotic flame, hit or miss.

edit: Lol finally saw the ‘floating deadbomb’.

That is SO gonna get fixed, which is too bad, because it’s damn cool.

Indeed I am, Might be going Friday & Saturday…thats alot of Marvel! :rock:

I really don’t think it will. Floating Bomb seems to have a property where it stays out until it uses up its hits rather than a time period(or its just a really fucking long time.)

in the clip it was seeking the dead guy, and was hanging out there because the body was gone and it didn’t konw where to look.

At least they’ll change it so it starts tracking again once the new person is on… Altho’ I wonder, does it turn around if you teleport? (You being the target not Dorm)

ooooooh shit shenanigans!!!:bgrin:

Other thing I noticed, you can totally hyper-cancel his power-ups as well! I’m sure that has some use, maybe for baiting…

That was so funny. I don’t see how it can’t get fixed before launch, but damn I don’t want it to. XD

I don’t speak Dutch or whatever, but the guy sounds shocked and outraged when he realized the bomb is waiting for him :D:D

I assume you would be able to block that though. I don’t see why anyone should get hit by that more then once (that being the first time you see it).

Blocking it does a fuckton of chip damage anyway, but yeah that’s why I don’t see it as a problem.

once they slow it down for teleport shenanigans it’ll hit some >> (I like to think possible!)

Anyways, otherwise it’s also good for safe DHC swapping… like hailstorm, but maybe better chip.

What about Floating bomb> KFC >teleport >(if hit)Chaotic Flame>DHC.
…V(if blocked) another floating bomb
Assuming they don’t reduce recovery that would still be good.

The other thing I THINK you could do (depends on the properties) is Floating bomb>KFC>Level 3 (if they’re on the ground). If the level 3 is low or unblockable, that would be a bitch, 'cuz the bomb would totally hold you from jumping away.

Of course 4 levels and an X-factor are a LOT to use up, but it’d be cool :smiley:

Pretty sure I remember Seth saying his Level 3 is unblockable, since he mentioned using the 3 Powered Up Power of the…Creator I believe, the one where the opponent can’t jump and it would be money every time.

Yeah that or if that doesn’t work(because of block stun maybe, depending on if it counts as a throw) grab some charges and floorstick them during it then do level three. I don’t know if there is enough time for that though.

I think the problem would be getting the charges, if I’m understanding the current state of the game yet.

Doesn’t seem like it’d be too horrible, you could go for charges on knockback/downs, at least one or two. In his debut trailer he did an air exchange into grounder, then powered up before relaunching… or activate it during an assist.

Anyways… really liking that he can combo into Chaotic Flame long range off the corridor or the black hole… Oh, and he can combo the blackhole off of his meteor shower, seems pretty neat.

That floating bomb was beautiful. I actually really hope they keep that. Combine that with a slowed down bombe, or better recovery, and you have a SCARY hyper on your hands.

Can anyone tell me how the power ups work command-wise? Is it like 22-A is one power up 22-B is another and 22-C actually uses them?

its 214A/B and yes C uses them.