I don’t think you can get the ball to crossup. It moves too fast.
Fuck
heroic_legacy what in your opinion does dormmamu have going for him?
So far it’s been pretty negative, floating bomb sounds useless powering up sounds useless, even that he has no decent air to ground move (i believe) obviously it’s still way way to early to give a complete summary of a character for a game that aint even out for another 6 months
But i’d like to at least some thoughts what needs looking into him to help him improve, do you think that it’s changes he as a character needs or it’s the system that needs changing IE mainly advancing guard?
the only good thing i’ve seen said is that his fire beam super is good
Honestly I don’t think Dormammu fans should be too worried just yet. The points Heroic Legacy brings up are all valid issues, sure, but at the same time we’re talking about the most technically complex character available in that build, and we’re talking about people who had at most a couple hours to try and figure him out. I’m optimistic that, when people get to put in some real time with him, they’re going to find good setups for Dormammu using assists, Dark Hole, and/or Floating Bomb to allow him time to power up and then do whatever. Even if he can’t use Floating Bomb to create an unblockable situation and even if pushblock remains how it is, he’s still likely going to be able to use it to force an opponent into blockstun so that Dorm can safely tag out or buff.
In the unfortunate event that he ends up being as bad as these first impressions would lead you to believe, at least he has a solid assist in Purification (maybe two, depending on how his Dark Hole assist turns out). That’s a little something, albeit not an ideal situation for Dormammu fans.
finally read the frontpage >> I should note that Keits thinks substantially better of Dorm than Heroic Legacy does (atho’ he still has some bugs and problems)
Not saying H_L is automatically wrong of course, but its interesting to see a different opinion
And all the problems articulated by H_L and Keits seem like ones that can be fixed simply by adjusting a couple hitboxes and a bit of frame data, nothing fundamentally broken in the character design. That plus fixing the bugs with his pillar special and dashes and he should be fine… ish.
He’ll be one of those ‘hard to master’ type characters is all >> you just have to make sure that his tools are actually usable…
Probably means slowing down floating bomb (and/or reducing recovery) and making the ‘power’ moves safer.
And yeah fixing the weird bugs he has, that’d be good >>
Not being able to cancel command normals and dash is garbage. And LOL at C-purification hitting offscreen, I remember Seth mentioning that but I didn’t really think about it before. WHY?
And I really really hope they slow down floating bomb or give it less recovery. I LOVE Dhalsim SF4 shenanigans.
All of those ( plus downforward air dash landing too soon ) other than the issue with his C command normals seem to be bugs. That’s why.
Just give it absurdly low recovery.
I’d bet money that’s the intention, so I expect it changed for victory >>
Crossing my fingers. If they do all that stuff Dorm will be a crazy fun character.
I hope they fix these problems, honestly they all sound very simple. Just quick to put him out and playable so hopefully they take all the feedback and soup him up. From the sounds of it though I don’t think his power ups need to be sped up that much, really he just needs a game that works around it, like if you land a combo with him into knockdown you can call assist and power up x3. if you land any pillars or portals thats x2. I reaaaaly hope they change the floating bomb though as I share the same sentiments as most of you, he needs it to recover fast and maybe travel slower but thats not as important as having a good recovery. The could halve the damage and speed but he neeeeds fast recovery on it, with this he can land a hit call assist, summon floating bomb and power up xN, if you are already powered up you can just go to max or meteor hail and repeat. One thing I didn;t see any of was people using Dormammu’s attack that looks like a GG burst? Did any one experiment with it?
The other problems seem like they will fix, and were just results of timing and putting out unfinished character rather than keep us waiting. If anything I’m glad he has been released early so there is more hands on testing with players for the designers to see whats wrong and get out feedback.
they could also make them cancellable out of command normals;
Blue spike > charge or flame trap > charge would be good if doable
Also, I hope they figure out a way that you can call charges independantly instead of having to use them all each time…
Here’s the weird thing about that. In a couple of the earlier Dormammu videos, he was able to call the ground spike thing and immediately also call the meteors. I’m very curious as to how exactly that works, or if it’s an idea they scrapped in order to simplify his control scheme a little bit.
Lol, double floating bomb into King Kobun DHC is going to be hilarious chip.
YES!!! For double Floating Bomb.
Floating Bomb > KFC > Floating Bomb > DHC of Trish’s Boomberang = OWNAGE
Imagine the ragequits and tears! salivating
They would send me even more messages than when I beat people with Rufus.
BTW, R u still going to NYCC?
YouTube - diekstiekem’s Channel
Look at what happens when floating bomb KO’s a character. Amazing. I’m in love with this super.
yeah, just saw that. pretty cool