Yes I am aware of throw it’s the distance it takes between center and when it first gets activated.
the problem is that if the throws are too short, ( and ideally vertical and horizontal throws are equal,) for the Cardinals, then you may be accidentally actuatung diagonals when you intend to actuate Cardinals.
in that sense, a longer throw means you have to make a more deliberate diagonal to actuate a diagonal.
That’s exactly why they make manual transmission stick shifts big and have long throws, so that’s slight left and right movements don’t throw off your transmission.
I agree. stick shifters does describe my joystick maneuvering style, even though I never drove shift except in video games.
If you have a circle or an octagon, then the diagonals will actuation space is too little and you might float over it with too much of a circle, and the move from a down to down-right is too similar to going from down to right
About a 15 degrees difference, vs a 45 degree difference.
But not a “hard angle” square (and diamond for 4 way games) maybe, if such a thing exists, a “rounded square”, at the right curve to do a fireball yet feel the corner. And then turning it to a diamond makes diagonals impossible on games which break code when diagonals are pressed (5200 Popeye, Qix, and Mountain King, arcade Mr Do’s Castle, etc.)
As I said by best Street Fighter game with Street Fighter 2 versions what I had my right-handed fightstick in that stick shift mode.
Everyone has a reason of why they do what they do. I explain mine and hope others understand from my perspective. but I Don’t Force It down anyone’s throat despite what certain people say.
the only reason I was kind of pushy about Sinister six was because for the people beat someone who became a television champion besides me. Strength in numbers.