Hello. I’ve just recently transitioned to an arcade stick which I’ve had for years on the shelf, and i’m ready to embark on the long journey of developing competency and consistency with the stick. I’ve already started practicing with SF3: Third Strike, as I know it has less pronounced input shortcuts compared to SF4/5 and the combo structure seems more challenging (i’d prefer to start with something more difficult). The only issue with Third Strike (Online Edition) is that there is no input display. I often find I make execution mistakes when I incorporate specials mid combo and I have no way to discover exactly how i’m butchering my inputs in the heat of the moment.
I’m looking for a game that doesn’t utilize input shortcuts or has very minor implementation of them, and most importantly also has an input display. I’m really shying away from playing some of these more modern fighters because I want to develop a level of execution that isn’t accustomed to to any one game’s specific input leniency. I want to be able to universalize the application of my experience and sacrifice the least amount when transitioning to newer fighters.
TLDR: what are some games with little to no input leniency that contain input displays and rather strict (execution demanding) combo timings/structure? I’m up for anything, classic SNK titles, anime fighters, sidesteppers.