That’s good to hear but don’t get me wrong. I love She-hulk, but if I had to replace Joe with somebody else to make her work, my first reaction would be “THAT BITCH GOTTA GO.”
Part of me wants to say yes because, and you guys might think I’m crazy, he reminds me of Spencer.
I say that because when Spencer goes off with XF3, ONE slip-up can K.O. his opponent. Johnny Blaze has that same potential with his range; one errant fireball could be your end against him. But on the other hand, I don’t know how much of a boost he’ll get with XF, so it’s a risk.
He might be worth the shot, but I’m sticking with him as point-man. His chains allow him to dictate the match and that’s always a plus…
Plus since people poke with jump s a lot and she-hulks slide has ridiculous range, it might allow you to set-up some easy unblockables with the two of them. But what do I know?
As for GR being anchor, it doesn’t look like it, maybe the meta-game will change with umvc 3, but in mvc 3’s current climate characters with slow normals and bad mobility that can easily be rushed down or ran away from usually make for shitty anchors, and johnny blaze looks like he is guilty on both charges.
How about this order then?
-She-hulk β on point
-Ghost γ second
-Joe γ third
Feet, tits, ass seem like it would DHC into Maelstrom well, then into ground Desparado if necessary. Also since Ghost would be the only character with an OTG assist here, he might be able to extend some of She-hulks combos. If she goes down, Ghost comes in with Joe’s bomb assist pressure. Joe as anchor works pretty well because he can do hybrid rushdown/keep-away with j. :h: and j. :s:/ IAD Voomerangs all by himself.
I was thinking for myself Ghost Rider (Hellfire)/ Spencer (Wire Grapple, :uf: Shot)/ Taskmaster (Aim Master, Parabolic Shot).
You can use Tasky’s diagonal arrows to help with GR’s already good zoning. Use Wire Grapple to perhaps relaunch off OTG Hellfire, and the DHC potential seems pretty tight. I wonder if you can DHC off Tasky’s air diagonal down arrow hyper into Hellfire Maelstrom.
For those who haven’t seen Maximilian’s newest video breaking down Ultimate MvC3, check it here. Around the 2:30 mark…
[media=youtube]5-qSk3yy2wI[/media]
In it, he details about the Ghost Rider gamers he faced at EVO. But the true point of why I post this is this…Ghost Rider could POSSIBLY do Chip Damage with his normals once UMvC3 comes out. Yes, just like Sentinel in MvC2.
Your thoughts?
Everyone who posted here gets a promotion!
Nah seriously; now that we know this, fighting a GR also means fighting against the clock. If he becomes too much of a giant skeletal wall, it may be a good idea to snap him out and deal with him once both assists are dead.
I like this, it definitely bolsters his keep away since most keep away characters chip you out whenever you block one of their pokes. Its pretty much the same story with hawkeye, chris, arthur and all the other zoners in the game.
Finally i found my team, Ghost Rider will be my main.
how about GR walk speed, is he slow or fast ? and how about his dash is above average ?
[media=youtube]ZNY-EBIxvjI[/media]
@2:02 Dashes right after the chain. Range is short. Walk speed is slow as well. It is to be expected though… Ghost Rider is not really a quick character in the comics either. He kind of just takes hits/explosions, then gets up like a badass and wrecks shit with his chain. Unless he is on his bike of course.
I mentioned the chip damage on normal attacks back on page 2 guess it was over looked. But yea if they leave that in it will definitely make him very very dangerous and impossible to turtle against. I can see him being a nightmare for certain characters.
Maybe just chain normals chip? Or perhaps Maximillion mistook some Chain special moves as normals? I dunno, I couldn’t really see much chip in vids (unless it’s just a small amount).
Also, kinda not on the current subject, but I found it kinda funny for some reason:
Yea same here, I looked through the vid and it doesn’t look like his normals chip, or at the very least all his normals don’t chip.
Not all normals just all chain swings even that long range ass jumping s check it out in the little semi tourney they had when J wong was running Ghost rider. Side note the name of this thread should have definitely been “Ghost ride the Whip.”
Anyone else going to the New York fight club event? I will gladly try out anything as Ghost, but please keep them short and sweet so I can remember them while I may or may not get bodied and sent to the back of the line!
Examples:
-Test the effectiveness of Joe’s bomb assist with Ghost’s normals.
-Check the safety of Ghost’s bike hyper when blocked.
-Get bodied
-See if his level 3 can combo afterwards
Can anyone also experiment with his wallbouncing chain special moves ( :dp::atk:)? I’ve seen one that shoots shotgun-like chain shrapnel, once that makes GR lash out with his chain forward, which wallbounces, and one that makes him lash upward at a 45 degree angle which also wallbounces.
Oh, and I’m beginning to think GR’s so called “Conviction Slam” with :rdp::s: doesn’t exist at all, lol…
Anything else?
In case anyone is interested, I will be using the team I proposed above.
-She-hulk β on point
-Ghost γ second
-Joe γ third
Can you imagine if ghost rider gets some type of air mobility. He would technically have a full screen overhead lol. This being said, I feel ghost rider is going to fall to the same issues that hulk, chris, cap (mvc3 not umvc3) and others have. This is minimal mobility in the air and having your opponent spam wave dashes crossing you up about 6 times before you land.
anyone have the same fear that ghost will be quite crippled because of this in the long run?
Not really, if his keep away is good, he has to have shitty mobility. I mean look at cable, correct me if Im wrong but he had substandard mobility options, yet he was an awesome keep away character.
Hmm… in Maximillian’s new Breakdown vid, am I crazy or does Ghost Rider’s Heartless Spire Assist eat up Wesker’s Gunshot?