dont suppose we could get this in the first post for completions sake?
maxs vids are a great starting point for figuring basic stuff for GR
[media=youtube]3PKDGwJQZmw[/media]
dont suppose we could get this in the first post for completions sake?
maxs vids are a great starting point for figuring basic stuff for GR
[media=youtube]3PKDGwJQZmw[/media]
He’ll be a problem, mostly because of his insane mobility in the air, but I don’t think he’ll be the biggest. His teleports are vulnerable to the chains, and low health can be a death sentence if GR catches you in a good combo.
Done.
I’m going to be playing UMvC3 on November 14th at a midnight release party/tournament, very excited for that. The team that I plan on trying then (and hopefully sticking with) is Ghost Rider (Heartless Spire), Nemesis (Ground Bounce Slam), Doom (Missiles).
I know a lot of people believe that GR and Nemesis don’t have staying power, will only dominate in the first month, etc., but I disagree.
The same could be said for almost every character, everyone is going to learn how to counter their tactics and escape their traps eventually.
Dat penance into death.
Not sure what normal is it (I think crouching H) where he does kind of a shoulder rush, but it looks like if you kara from that his range will be doubled.
I wont lie I fit into that group I hope I am wrong about Ghost Rider seeing as he is one of my favorite comic characters of all time… I think nemesis will be played a lot but I am not sure how dominant he will be after the game has been out for a while. His mobility is worse than anyone currently in the game outside of maybe arthur.
Yea, he max’s assist video ghost does a standing normal (don’t know which) into penance which cover decent ground.
also i think Riders assist will give him major staying power.
cr. :h: is definitely his low chain. I remember his cr. :l: being a sliding kick as well, so the shoulder rush must be cr. .
Anyone else hope that Vengeance gets a H&H card? Badilino doesn’t seem to get much love these days…
zarathos
Whoever was playing GR did a great job of showing off Spire. It’ll probably end up being his most important move. As an AA looks pretty amazing since he actually recovers whilst the move’s hitbox is still out. Also, the hitbox is deceptively high, deceptively wide, it has hella active frames and the blockstun lasts so long that the character air blocking is forced to land. The recovery looks ridiculous as well. Check out @ 2:55. Strange attempts to teleport behind GR and punish, but he recovers in time to punish the teleport with a grab.
What’s even more funny is that the move can actually be used offensively in the corner (check out 3:18). Combine that lockdown with an assist like Jam Session and the character defending can’t do anything about it
He has a wavedash, that makes him more mobile than Arthur at least. :razzy: But yeah, watch the newest video uploaded by Max below. Those tentacles are just as good as Ghost Rider’s chains; they hit near full screen, are special cancelable and they control space at great angles that are difficult to deal with. There’s a lot of potential there just waiting to be tapped. Also the fact that his missiles do 150 000 damage each is no joke; in terms of zoning, he’s like a slower, harder hitting Task Master.
High health, high damage and he has super armoured assists that ground bounces. He’s an asset to any team at any position IMO, but only if he’s backed by assists.
Iron Fist/Ghost Rider is looking like a really viable pair right now. The Heartless Spire assist is a great AA and since it eats projectiles, it could be easily used as cover.
and how does Ghost benefit from Iron fist?
Iron fist makes for a great battery on point. Ghost would get plenty of meter by the time Iron Fist gets killed. Likewise, Iron Fist’s Rising Fang assist seems like a great tool for Ghost Rider. Can anyone clarify if it hits high or not?
From what I heard it does.
And Iron Fist could make a great partner for GR if in the right hands. Like UltimaShadow said, Heartless Spire = Great AA & Projectile eater. Using it with Danny’s wavedash can get you inside quickly. And like CSword said, Rising Fang is useful. It’s almost lightning quick, causes a wallbounce and keeps 'em in range of the chains.
And we all know how Blaze can whip his chains…
http://shoryuken.com/wp-content/uploads/2011/09/umvc3_costumes_305_42867_640screen.jpg
http://shoryuken.com/wp-content/uploads/2011/10/Spider5.jpg
http://shoryuken.com/wp-content/uploads/2011/09/She-Hulk_6P_55040_640screen-1.jpg
See the color coordination? Look at the shoes. haha. new FF.
http://shoryuken.com/wp-content/uploads/2011/09/umvc3_costumes_304_88779_640screen.jpg
http://shoryuken.com/wp-content/uploads/2011/10/Spider3.jpg
http://shoryuken.com/wp-content/uploads/2011/09/She-Hulk_5P_64835_640screen.jpg
i like it for a change of pace. then there’s these obvious combinations…
http://shoryuken.com/wp-content/uploads/2011/09/umvc3_costumes_303_58202_640screen.jpg
http://shoryuken.com/wp-content/uploads/2011/10/Spider2.jpg
http://shoryuken.com/wp-content/uploads/2011/09/She-Hulk_2P_37912_640screen.jpg
http://shoryuken.com/wp-content/uploads/2011/09/umvc3_costumes_302_19248_640screen.jpg
http://shoryuken.com/wp-content/uploads/2011/09/She-Hulk_3P_60857_640screen.jpg
…but eh. i’ll see just how well hulk meshes with them, doom as well…
…but in all honesty, i’m content with the classics.
You know zarathos fresh code is black everything.
as for assists you guys know any that can create unblockable with GR?
First one isn’t FF…it’s ForceWorks.
She-Hulk’s Torpedo assist.
Best range for a low-hitting assist. If they block it, air:s: gives you 3 hits. If they don’t, juggle with :h::h: and give 'em a dose of Hellfire.
I think that PW’s dog is the farthest hitting low assist. idk how I feel about a long range unblockable. I mean what is stopping them from chicken blocking? Or being in the air at all?