Im thinking GR(spire), PW (Paper), Nemesis(R slam). Build meter w/ GR, collect evidence then lvl3 with PW. Nemesis is just rape when things dont work out. OTG spire to objection hopefully works
Actually, PW might be better on point because Heartless Spire would provide nice cover for evidence collecting. Besides, PW looks like he doesn’t require that much meter to do decent damage.
yeah that’s what im gonna do once i get 3 bars with ghost rider. Tag out then some combo with PW, otg to objection then lvl3. Rinse then repeat.
IMO, Wesker is looking like one of GR’s toughest matchups. Aside from the teleport, Wesker can counter GR’s chains.
Which is kinda ironic, because Chris looks like he’s free against Blaze. Even with his buffs, he needs to be grounded to set up a good defense/zoning. And one chain whip can ruin the whole thing for him.
Teleports are stupid, and so many characters have them. It looks like Ghost Rider will have to bait them out raw considering most of his moves have so much recovery, then air throw. Correct me if I’m wrong, but don’t all characters’ teleports have vulnerable start up? Maybe we’d be able to snipe them before they reach us. Worst comes to worst, I’ll put Haggar on my team.
ive been thinking of pairing GR with Phoenix wright, using PWs missile assist, which hits low, to create 3/4 screen unblockables using GRs j.h/s (whichever one angles down) and HS assist to help PWs evidence collecting.
can anbody answer me this though, is it possible to hard tag in a character after landing a penance stare and continue a combo with the new character? GRs level 3 looks like it has a ton of crumple on it, and that GR looks free to move around right away after it lands.
was thinking penance stare>tag PW> objection may work. anyone shed light on this for me?
I have no reason to believe this wouldn’t work. The duration of the crumple state after Penance Stare is similar to C. Viper’s Focus Attack. She has enough time to raw tag another character in and continue the combo from just a level 2 FA.
fucking awesomebiscuits! that was the first thing i thought when watching the assist me video of maximillians, like holy shit that has a lot of hitstun on it.
Low assists with GR sounds evil, especially with that range. I might consider adding X-23 to my team…
I don’t know for sure, but I’m confident that Deadpool & Dante can have their teleports punished before they activate. So I’m sure Blaze’s chains can reach them in time. Haggar & Doom would be prime use for GR to help him with that. Doom especially since Molecular Shield & Photon Assault.
thing is though most people will be covering a teleport with an assist anyway so chances are you will already be blocking a beam etc by the time they actually teleport. im pretty sure that of the teleporters dantes is the slowest but its not like you can react to it and punish its startup. and like i said, you are likely to be blocking already anyway since dante/vergil can just cover it with missiles/air play/ summoned swords.
i dont see anybody do it, but dante stinger bold cancel teleport is fucking disgusting and it doesnt matter if you block it anyway since you are still in blockstun when he actually teleports, and he can tag you from 3/4 screen away too. yea teleporters are gonna be GRs biggest problem i reckon. thank fuck wolvie doesnt have his teleport anymore ha ha.
Aye, but there’s the rub!
Yea Dante needs coverage when he’s teleporting, but that leads to one of the big questions in Ultimate…which is faster, Tasky’s arrows, Doom’s Beam, Chris’ Machine Gun…or GR’s chains?
A blind teleport is high-risk, high-reward when dealing with Blaze. A teleport with assist coverage could lead to said assist losing more than half of their life. And if Ghost Rider is quick enough to catch Dante before he warps behind him…well, I think Blaze will be more than willing to blow out the candles…along with their lives.
Dr. Strange has the fastest teleport in the game. If this means he can teleport and punish the chains on reaction then that’s going to be a problem.
In the interest of having the UMvC3 character threads be as awesome as possible, I am posting here to offer up my current Ultimate Dormammu Thread as a base skeleton to anyone who intends to manage a character thread, or something similar, in Ultimate. It is currently stripped of information, and will remain so until about a week before release. I am not attempting to toot my own horn, but rather offer to others what took me quite a bit of work to do, so that those who would rather not spend the time on such things do not have to.
I have received a lot of compliments to-date about the structure, and a few people have requested permission to use its structure for UMvC3, so I thought I would go around and make the offer to others who might not be aware that someone out there has already done the grunt work for them (haha). Because I am posting this in all the character forums, and this is time consuming on its own, I have not taken the time to check for how developed the thread I am posting on current is. Thus, I ask that no one be offended at my suggestion if your character forum is well constituted already - I mean no intrusion upon your methodologies!
Here is a link to the thread blueprint:
You can get an example of what it looks like when filled out here:
You are of course entirely welcome to change whatever you like if you want to incorporate this structure into your own thread. I have all of my posts saved as Word documents on my computer. If you would like these documents instead of having to copy/paste from the main threads, please feel free to PM me your email address, along with the character thread they will be used for, and I will gladly send them.
Highest Regards to All,
Karst
This is a brilliant idea, but I don’t think it’ll work in practice; you can’t stop them from jumping away, Missile and j.S are just too slow.
yea i know what youre saying, it could be difficult to actually get it off in a match. would be more viable if you can get them into a corner so they cant back away too far, but stopping them from jumping could be a prob. you could always try being a bit psychic and use HRs upwards angled command grab to get them in the air (he does have one of those doesnt he?)
From what I’ve heard he doesn’t have an unblockable command grab. So they will work only if they hit, or inside of combos.
Honestly I think Zero will be ghosts biggest problem.Lvl 3 buster will blow through all of his normals and Zero will nearly always be in Ghost Riders blind spot which will be the top left/Right of the screen.
Thats why you have assists Homie… Have something that covers Zarathos Vertically (Jam session, Tenderizer, Repulser Blast, Missiles), and another one that covers horizontally and helps extend his combos and you’ll have a great GR team.