Long Live Lab Zero!

I would hope not. XBox patch isn’t out yet, don’t want to do anything to botch that up! D:

Well this all pans out to something I’ve been wanting to talk about any way.

I pm’d Mike Z a while before the game came out and asked him if it would be an issue to update the game regularly. He said it wouldn’t be much issue since it supposedly was using “scripts instead of code” which would make it easier to patch without all of the MS/Sony BS. I kinda found it weird that they were struggling to patch the game despite the supposedly solid sales and it looks like this internal crap had a big play in it.

Hopefully since they’ve created their own dev team…what Mike Z told me will be more of a reality.

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From their site:
Reverge Labs LLC was founded in 2010 by video game industry veterans Richard Wyckoff and Emil Dotchevski.

They have a seperate section in the about page talking about the Skullgirls people.

The game industry is less straightforward than that. The publisher/developer split generally works approximately like this:

The publisher provides money for developers (often from a pre-existing studio) to work on a game. They are paid a relatively fixed amount for the game - wages, costs, bonuses, etc. In exchange for taking on the financial risk, the publisher also is put in the position to profit - they are the ones the per-sale income goes to. Generally, there’s no percentage that goes to the developers. They were paid to make the game. Once the game is made, that’s it.

So the breakdown is interesting here. Autumn Games, from what has been hinted, came out fine monetarily with Skullgirls. I’ll assume that means the sales numbers were high enough that they covered their costs, and even made some profit.

Reverge Labs, on the other hand, was less happy with the results. We’ll probably never know if it was due to cost overruns on the project, their projections for future income from work on Skullgirls, some arguments between Reverge and Autumn, or something else I can’t even think of… It’s likely no one will ever tell the full story publicly.

As a result of Reverge’s unhappiness with the results, they laid off the entire team that worked on Skullgirls. And the announcement of Lab Zero is all about what that team did next.

(And don’t ask me what the Konami/Autumn breakdown on the publisher side is about - I haven’t seen business details on something like that before.)

Reverge Labs will need luck after this because all the bad rep they will get from this issue.

What bad rep? The company they were working for decided to be pricks, so they started their own company, formed an alliance(more or less) with Autumn Games(who bought the SG IP), worked on the patch when they weren’t getting paid, and have now made their own studio. Nothing to be ashamed of here compadre.

Actually, unless Peter is being hugely diplomatic, it sounds like the Skullgirls staff parted with Reverge on decent terms, the reality being Reverge just couldn’t afford to pay them anymore and if they wanted to incorporate (Which doesn’t cost Reverge anything, but also doesn’t guarantee Lab0 gets paid ether) and become Lab Zero, it was entirely at their discretion to do so.

I think will never know, but If the thing with Reverge Labs ended “well” I dont know why in the message from Lab Zero they dont say something like “And thanks to Reverge Labs for their support during the creation of Skullgirls”

I’m not really of the persuasion to go find it, but on the NeoGaf thread Ravid basically said “We have nothing against Reverge, they just couldn’t pay us any longer” (I am of course, paraphrasing)

I see. Then I suppose they’re not pricks…but just barely.

We has to to talks Mike Zaimont~

My mistake, I assumed that the SG team was pretty much everyone at Reverge except management. Misundestanding.

That said, it is good news because it means that the bad news isn’t as bad as everyone speculated!

LZ should let us fund them imo.

I’ve got money to throw away on frivolous shit.

You misunderstood. With “Reverge Labs” who got ‘bad rep’ he meant the actual company, not the SG department. And they got enough bad rep to be called pricks by you :stuck_out_tongue:

whoops. I see. Ahem…patch is out [goes to play and avoid further embarrassment]