|| Litchi || Thread of Mantenbou and Double D's

Granted this is the first ASW game I’ve played and I’m still bad at it, Litchi seems like a fun character to use, once you get down the combos and strategies. I’ve seen so many Carls online that just use that loop. :crybaby: Looks like I’ll just have to watch all those videos and get workin’ on some shit to counter that.

That first round was a nice use of All Green.

Also: Teach Me, Miss Litchi is awesome. I’m preferring this game over SF4 already. heh.

Hey ya’ll, LordKnight is GDLK with Litchi. j.2D[m] RC crossup? Staffless 64321C (or B, whichever propels Litchi from Matenbou) deep corner mixup? REALLY?!? And that was just the tip of the iceburg

Recently have been working on that corner rape goodness for Litchi and was wondering what her best combo would be staffless. So far, after watching videos I began using the following combos…(Corner only)

Staffless overhead : *hj236C > 6C > 236A > 236C > 5B > 9,B > C,8,D > C > 6C > 623D > 6A > 3C (4000 damage)

Staffless low : 236A > 236C > 236B > 236A >236C > B > 9,B > C,8,D > C > 6C > 623D > 6A > 3C (4020 damage)

**Against Arakune, Rachel

Staffless Overhead :** *hj236C > 6C > 236A > 236C > B > 6C > D > 6C > 623D > 6C > 3C (4119 damage)

**Against Arakune

Staffless Low :** 236A > 236C > 236B > 236A >236C > B > 6C > D > 6C > 623D > 6C > 3C (4140 damage)

Main question here is if there are better combos I should be using? (Other than the more situational Riichi combo.) Also wanted to ask if there are better combos (with staff) other than 5B > 5C > itsuuC > haku > chun> 5b > char specific ender that I should be using?

Apologies for anything notated incorrectly. Thanks kindly for the help people.

-launch619

*For best results, treat it as a tigerknee :coffee:

video of litchi in CS!

[media=youtube]z1uZ6GrFV6A&feature=player_embedded#at=11[/media]

check out other videos at iplaywinner.com

Yeah I’ve been checkin’ on DL for some info as welll, Litchi lookin’ sexy as ever, when I get enough info and videos together I’ll add them to the OP…

Okay OP has been updated with vids, gonna add more stuff when more info is released…

So I just recently got BB and have only played online for like 2 day (got like a week ago but was afraid to go online until I got a bit better) and tonight I got my first sign that I was getting better. I managed to destroy some dude twice that was way higher level than me and kept him in the corner trap/rape all game lol. And then for the rest of the night everytime I got matched up with the guy he backed out lol. Thank you everyone thats helped with this thread cause I would be lost without it (and dustloop).

But I want to know, I go for air dashing crossup a lot, is this a bad thing, because a few people kept getting me out of the air while it worked wounders against other people. And should I be throwing out 5b[m] a lot because it seems like the only good way to start a combo while I get counterhit out of it a lot by other people’s 5a’s and 2a’s. Can’t wait for 5a>5b im CS (If that made it into the final build)

You missed Tsubame Gaeshi in the Special Attacks list in the OP.

[M] 623D

Not sure if you care or not, just figuring I should point that out. :B

o man I shouldn’t of watched that, I’m so hyped for CS again. Been practicing BB for nec the last couple of days after not playing it for awhile (been riding the tekken hype train for awhile) and i forgot how damn fun litchi is, and just BB in general. I really hope arksys balances the shit out the game and it becomes a staple in the community for years, ala guilty gear. <3 me some BB.:lovin:

I don’t expect to do too well at nec, but I’d say my litchi is still pretty decent. Look’s like there will be alot of relearning though in CS.

I was planning on going to NEC but I recently just became jobless which in turn kills me chances for NEC this year…

Litchi’s still sex though. Like Minerva, I went back to CT this past weekend and played some Litchi. Still fun as hell.

Hope all the silence in this thread is because you’re all in training mode. . . .

It’s so quiet you could hear a pin drop…

I finally received my game:) i m trying to learn Litchi.

I tried playing online , i found a very good Jin which handed my ass to me.

Do you have any tips against Jin?

obiwan baloney showing us the CS stuff - [media=youtube]1vkM94sTSI0[/media]

too good. Shit just continues to look good.

though everytime I hear the AI guys hosting tournaments, they just don’t show any interest at all. It’s like “I enjoy playing the game but I hate watching a commentating top tier characters”. I understand for CT when it came to Nu but it’s not like any of the current strong characters are braindead CT Nu easy.

i guess i should pay attention to this forum more than the general psn forum

i need help versus ragnas, i hate his guts and i hate his 6A forever

Litchi’s Range > Jin’s Range

Itsuu through his ice, and either Itsuu or DP his ice car.

Want to clear this up a bit.

I think this match is even only if you use everything at Litchi’s disposal, otherwise it’s an extremely difficult and frustrating match. This match is a lot about controlling momentum - Litchi gets it from landing a clean hit, Jin gets it by (somehow) getting in. MIdscreen Jin should be crouching (this avoids Litchi 6b[m]) and doing 5D to any careless air approaches. Using 2b[m] and 3c[m] can keep him in check, 3c[m] goes into IAD bnb and 2b[m] on CH goes into itsuuC. If you catch him blocking, you can do 2b[m] > 6a[m] > haku hatsu chun (hard at the optimal range) for high or 2b[m] > itsuuC for low. Itsuu to 5D has to be done preemptively, not on reaction, making it a bit dangerous.

Don’t underestimate Jin’s pressure game. His 6A is one of the faster overheads in the game, although bad if blocked and has small range. Against a good Jin it’s pretty much pointless to FD, just try to IB what you can and look for a good spot to backdash or sj8 into kara fastfall or something. He has a lot of freedom in his pressure so be prepared to sit for a while. IB > Tsubame is a good escape option, counter assault is fine too. Hatsu is NOT a panic button reversal, it has no invul at all, it’s a ROLL reversal. When used out of a roll or as an air-to-air or anti air it is pretty good (better to have meter to RC just to be safe) but it shouldn’t be used outside of these situations. Thankfully some of his mixup doesn’t work on Litchi but his more dangerous ones do. If he has meter always look out for IAD j236D. Basically if Jin is in your face and you have less than 50 meter you have a problem.

As far as specifics, as far as combos go the main thing you need to know is after itsuuA follow up you should be using dash 6B 5C (his hitbox is silly).

As far as vs Ragna, I’m copy/pasting from DL:

Anti-Ragna measures:

Ragna’s 5B is ayusss. Fish for ch 5A. If he does 5B, your 5A should win, go straight into 5B > bnb. If he reads 5A whiff, he can 5C, but that’s a pretty big risk considering that Litchi’s 5A recovery is small.

Ragna can’t IAD on Litchi at all. If he does IAD JC too close, you can 5A it out of start up, on CH go into JAB dj JBC (daisharin if you have the meter). Outside of that, Litchi’s crouch is so low that you can just crouch under IAD JC. If properly positioned, you can 2C > Tsubame > whatever combo you want.

Ragna’s 6A is troublesome. If you do decide to jump at him, make sure you fall with barrier. If you want to deliberately bait it, you can kara fastfall, he’ll position himself to anti-air you. . . and you’ll be on the ground. Don’t do it too much to keep it fresh.

As far as okizeme goes, Ragna’s DP goes through Shishin, so doing Shishin right away isn’t a good idea. Optimally, you want to end your corner combo with J7C, like 6C > Tsubame > J7C > 4Kote > JC whiff. This will put you out of range of DP and will give you time to react to anything he can do. As far as ending combo with 3C ender, still position yourself slightly away, and delay your Shishin. At the very least, if he does do wakeup DP, he’ll get hit by the tail end.

Ragna’s pressure is as long as you can IB. Hell’s fang is punishable on IB, as is a bunch of other moves. They’ll try to go into jump cancellable moves (6A, 3C), and jump and see what you do. If they have meter, Hell’s fang > RC > Mixup is legit. 6B is cancellable on block, as is 2B, but if they use 2D for any reason, IB and punish. If he does 5D, IB the first hit and backdash/command backdash - you can IB both hits but if he cancels before the second hit and you’re sitting their waiting, he’ll keep initiative. IB Dead Spike or DP it - they’ll normally use it after a move they can’t jump cancel (5B, 2C, 5C). If you fail IB for some reason, try not to challenge it - it’s actually plus on block.

Litchi on offense - try your best not to use 5C[m] in pressure, it’s a free punish for Ragna. If you do for some reason, try 5Cm 5D, or something to get you out of it. Even if you go into 3C[m], if he IB’s both hits, he can just dash 5B/jump JC. You can try to do a guessing game where you do 5C > itsuu GP, but if you want to minimize risks it’s better to not even try in the first place. 5C is fine if you are going to cancel into Daisharin.

Jin will probably always be more of a pain than Ragna for me, guess I need more casual matches…

BBCS update coming this week ya dig!