Ken EX shoryuken, Hugo LP moonsault press, Remy LK flash kick
Dudley SA1/SA2/SA3, Ryu SA2, Ken SA1/SA3, Akuma SA2, Hugo SA1, Alex SA1/SA2 (close range only),
Remy SA1 (point blank only)/SA2, Makoto SA1, Sean SA2/SA3, Ibuki SA2/SA3, Twelve instant SA2, Urien SA1, Chun SA1, Elena SA1/ SA2 (point blank only), Yun SA1, Necro SA1/SA2
All tested pretty thoroughly. 2-3 framers will punish a c. FK on hit if reversal timed. Generally you just buffer them a half second after you block. That way if you time it right, you reversal, and if you don’t, you do nothing and you’re safe. Piano-ing helps a ton with consistency. They can get around this by cancelling in to an EX fireball (Ken’s is punishable though), but this means they can’t safely hit confirm c. FK so that’s always good in my book.
The 3 framers here like Ibuki SA3 require stricter timing.
4 frame moves must be reversal timed even point blank and won’t punish on hit. These include : Remy LK flash kick, Necro SA2
The 2-3 framers will also work on Ryu/Akuma, but the timing is so strict, it’s not really worth it unless you’re point blank.
2/3 framers here will also punish UOHs on block even without reversal timing, which is kinda fucked up.
Full list of moves here: http://forums.shoryuken.com/showthread.php?t=142554
Any of the 2/3 frame moves here will also punish anything on this list provided they’re not in the air. You might be surprised by what’s punishable on block/hit. Anything bolded is considered useful/practical.
learn to read and understand…he’s obv talking about c. RH…btw, use the standard terminology…FK can be interpreted as forward or fierce (kick). EX SRK with a Ken is a stupid choice of punishment…it will prolly whiff, and you’ll prolly eat a lot of damage. It barely connects point blank vs a lot of crouching characters. A lot of the ones you listed are useless. Alex’s SA2 will most likely whiff. Twelve instant SA2? Lol…seriously now. The practical list of punishment should go like this: