I get you on that, but I do feel that if she lose it, she will really be unplayable…
Anyway, I don’t think that most of the online warriors know about the breakdance loop.
@Kirbster, the thing about the loop that i found was messing me up was not holding the second DF when you cancel the AOP.
Please. Raven cr. HP loops, Kazuya EWGF loop with st. HP both do more damage without meter. I am pretty sure Steve has got an equivalent as well but I haven’t messed around with him yet. Getting to 400 damage or more without meter is practically a requirement for being a playable character in this game.
I, too, am surprised and upset at the lack of Xiaoyus. All I’ve seen are Kazuyas, Ryus, and the occasional Heihachi. I know Xiaoyu is very technical, but that shouldn’t turn people off. It’s through that technique that she’s able to perform well in battle. Hell, I use technical characters half the time in fighting games and I don’t even know about it until later on.
Also, the Breakdance loop is pretty much a requirement to playing her. Yeah, she has other stuff, like long strings of combos, but the loop is like second nature or something. Learned that out a few days ago.
The breakcdance loop ain’t that hard…
im going to say this and it might suprise some of you but I actually think Ling beats Hugo 6-4 at worst
that is all
How?
hugo despite being a grapler gets rushed really badly, his normals are slow, his command grab has bad range as is slow , his only way to deal with stuff meterless is lariat and that can be stuffed
basicaly once the grappler fear is going just go in and its that tbh
Its hard to get in on a solid Hugo though. c.lk and s.mp are far ranged pokes to stop you from getting in, and lariat is always scary. Most Hugo’s just throw it out there because with Hugo’s health, it pays off to be reckless. Its also scary if he’s got meter because he can just EX command grab you for good dmg + OS mixup afterwards.
When Xiao is on the field, I’m just looking for an opening to get Juri in.
all his pokes are negative though , so i mean he can do them , than what, you’re in there , lariat needs 2 hits to break the armour its very easy to hit him out of it
and you can bait the command grab , that becomes as much as a risk for hugo aswell
lol its just i’ve had to play ALOT of hugo players and once i looked at the match differnt and stoped being scared it became very differnet
Hello, every pony, I’ve been discussing this with Kupo and Snake Aes. What do you guys think of I or someone else maintaining a Bible for Xiaoyu called The Dao of Xiao? This would be a more indepth guide to the character compared to the Brady Games guide (which is great in its own right). This would include an overview of the character, most practical and best combos for a variety of situations, mixups, pressure strings, overviews on every attack and special, her best team position, etc. I want this to be the compilation of the best of our lab work for everyone from the prospective player to the guru. Videos such as the breakdance loop would be include for visual reference. The current threads would act as the discussion (namely so I don’t have to update the combo thread so much) for the individual topics.
id welcome it there something similar in the lili section
I got the idea from the King section.
I remember wanting to learn new characters in SF4, but couldn’t because the forums were unorganized messes so I didn’t know where to start. I’d like for others to not have to go through that.
As others have said, the breakdance loop is extremely easy ONCE you get the timing down quite consistently. The timing never changes throughout all 6 loops, so if you can get 2 reps, you can get 6 reps if you really try. The two things you want to avoid are:
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Everyone is different, but I use auditory cues, so when I’m doing the breakdance in game, I’m not focused on the screen, since the opponent can be a variety of different heights and Xiaoyu will still hit them continually upwards. I focus on the clicking of the buttons and the joystick on the fightstick I use. I like Sanwa buttons because they give it that very satisfying click that allows me to keep up the rhythm when I get lose. After doing it so much now, I don’t really focus on anything, but the main problem for me is that you can’t get distracted, it throws your rhythm off.
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Don’t get stressed or worried about when you hit the 4th rep. When I first started practicing it in training mode, whenever I got to rep 4, my heart would start beating and I’d get extremely nervous, and my hands would shake and this would throw me off. Go in training mode and just get 6 reps over and over and over (you don’t have to do it one after the next, just over the course of time) and then since you will know you can do it, you won’t be so worried anymore and it might be easier. Now I get nervous easily, so this helped me, but everyone is different once again.
I’m glad with the lack of Xiaoyus online. First of all, I hate using overused characters (in this game it would be Ryu, Ken, and Kazuya from my experience). IF everyone used Xiaoyu, it would only increase her chances of getting breakdance patched out, because people would complain everywhere even though breakdance isn’t really broken at all, it is Xiao’s only big damage meterless and she needs it to compete. As others have said, if they patched the breakdance to much to make it do significantly less, Xiaoyu would become a pretty bad character.
Also, to the person who said they are mad that her best technique is just repeating cr.:hk: and that is boring, I actually think that her breakdance loop is one of the coolest looking combos when you first see it. Most characters can chain reps of the same move around 3, maybe 4 times if they are lucky, but witnessing someone get 6 reps of one move in succession is almost mind blowing, it looks really cool to me.
Though I somewhat agree with you, I have to mention that Hugo has more than just grapples that make him strong. The reason why Xiaoyus fear him and will probably always fear him is because he has super armor on a meterless move, and with Xiaoyu, who usually throws out jabs, might get hit. He also eliminates any hope of her getting in through the air with his backbreaker attack. Though you can poke Hugo out, Xiao’s pokes aren’t the best, and if Hugo can guess when you’ll throw it out, he’ll use his super armor attack right past it, and easily do half of her life. The thing with Xiaoyu though is that her best combo meterless, does 1/3 of Hugo’s life, while Hugo’s best meterless does 1/2 of her. It may not seem like that big a difference, but in the course of a match, it could mean everything.
P.S. If you pressure him too much, an EX grab up close does massive damage.
And she looks stylish doing it.
I guess I’m just spoiled. But once I start doing the breakdance combo multiple times in a match, I get sick of it. It makes me feel kinda low, like I’m exploiting something that probably wasn’t meant to be there. I’m not saying they should flat out remove it. If they did, I would expect them to tweak her other stuff so it could be replaced with a more creative roughly equivalent damaging combo. But truth is I enjoy playing her and I probably just need to change my mindset to not feel so guilty about doing that combo.
yer obviously there are things with hugo to take into account I wasnt writing up a matchup guide lol just saying what I thought at face value
i sorta know what to do but im not the sorta peson who takes notes but I honestly dont think hugo is a bad matchup
I wouldn’t call it spoiled, just that you have a different taste for combos. The reason I like moves that are repeated is because I know they are each time that move is used, it is another input. If you look at Xiaoyu’s bnb, starting with :hp:, it should do around 14 hits. Which is a lot of hits, however, in actuality, you are really only doing 6 attacks. So in that instance, Xiaoyu’s combo looks great, but when you really look into it, it is pretty unimpressive. I’m not sure how many other characters in the game have similar combos, where they do a lot of hits with little inputs. At least with the breakdance, you know each cr.:hk: is another input.
It’s okay lol, and I completely agree that he isn’t a bad matchup, but not a 6-4 good one either. I’d say when tiers do come out (we all know it is gonna happen because some people in this world can’t play a game without having a tier list), the best we’ll get is a 5-5. The reason I say, the best, is because when it comes down to 10 matches. There are only so many times a Xiao player can mixup the opponent and get her breakdance combo before it becomes predictable. I think if you play a lot of matches with one person in succession, mixup character generally get kind of screwed over because there are only so many mixups you can do before they catch on (enough mixups for 10 matches is crazy lol).
The problem of every [S]Fuerte[/S] Xiao player. Speaking of which, I really need to figure out how to use her stances for footsies and defense because standard blocking leaves her with no reliable options.
You’ll be doing Xiao’s breakdance a buttload if you pair her with someone who has awesome pokes to confirm to launcher.
ex) I sometimes play Xiao with Nina or Julia. Both have really long reaching high priority low pokes that can be confirmed to their launcher. In comes Xiao to do her big breakdance dmg loop. It’s so effective that my other character sadly devolves to only fishing for pokes to get in Xaiyou to score major dmg.