I have played online with her, but the matches I have had have been terrible so I can’t guarantee anything. However, with Xiaoyu it is very important you know the spacing of her, she cannot, I repeat, CANNOT be pressured because in most circumstances do to her normals, she will lose. In most cases, I would roll away, or if they are far, then just get up as normal. If not the only moderately reliable thing I sometimes do, is when you get up and are block, if you press :f::hp:+:hp:, I forget what it is called, but each character will use one bar to do a move that pushes the opponent back, Chun’s is her SBK for example but you do it without charging, I don’t know what Xiaoyu’s is, but it works if you are in a tight spot.
As for her AA, her Phoenix Talon from AOP is her most reliable AA so far. Once again going back to how Xiaoyu’s execution is difficult but necessary, you have to do :d::p::p::p::df::f::k::k: which will immediately do an EX Phoenix Talon.
I’ve been playing with her online, and she shockingly isn’t too bad, now I’m pretty bad under pressure so against a person online I become significantly worse (something I work on while playing). The things I have to take note are:
doing Fortune Cookie on block is very unsafe unless you go through with all 3 hits because it puts you in RD and most of the time they react fast enough to punish her.
cancelling is very hard online because even a small amount of lag sometimes doesn’t pick up on your input, so cancelling into AOP can be risky sometimes, RD I didn’t have as much problem since after RD, all you press is :p: instead of :df::f::k: sometimes for AOP.
Many people fall for Wave Crest, after you go into AOP, if you just wait a second, Wave Crest will almost always trick them since it’s startup is amazing, going from Wave Crest in SA then is amazing because damage scaling is minimal
Xiaoyu is bad against projectiles (as expected) and thus should be paired with someone who can do something with them because it can be difficult online to get past them, and wasting meter to punish them doesn’t always help since they can just roll away and continue the assault, in the end, it is more reliable to switch to a partner who can stay in the air long enough to avoid projectiles or send their own projectiles.
This was my first time online, but I’m just posting some general things that I noticed, they may change though
yeah that fortune cookie into dark n stormy is tough…seems like it may be necessary to learn though. Plinking it pretty easy and effective since the animation of fortume cookie somewhat slow. Never much of a tekken fan so i have no idea what this girls all about. I was definatley drawn to her right away though her playstyle just seems very original for a 2d fighter or at least the ones one ive played.
xiaoyu’s hitbox in phoenix stance is ridiculous. ryu’s air angled fierce, air angled roundhouse, air angled medium kick, air angled mp, air angled jab, and air tatsu (all strengths) straight up whiff and cannot hit here in any circumstance (as far as I can tell tell). He can only use air angled lk. so maybe a good AA would be phoenix talon kicks? might be hard to reaction that fast online.
to deal with fireballs she has:
she has: rain stance + kick (reflect fireballs), qcf + k (flying jump attack), and phoenix stance (ducks some fireballs. e.g: will duck ryu fireballs, get hit by ravens).
Yes, :k: in RD reflects fireballs (at least normal ones). :hk: sends them literally straight up, :mk: sends them at an angle like Rose’s did in SF4, and :lk: send them straight back. However, timing is kind of strict on :hk: and :mk: since she moves slightly when using them so you have to know where she’ll end up.
Since Asuka doesnt rely on meter and builds it rather quickly thanks to her long chains, do you Xiaoyu would make a good partner? Does Ling need meter?
You can only reflect normal projectiles.
Cannot reflect EX projectiles (not even with EX :k::k:). EX :k::k: has a small amount of invincibility.
Cannot reflect Poison’s super projectile.
Another thing about Poison’s projectiles: each one is only programmed to move a certain distance. So if you try to reflect them back at her they will eventually disappear and not hit her.
If you want me to test more don’t be afraid to ask.
From what I can tell, most dive kicks will hit you while you are in AOP. In some cases you can walk forward+AOP to avoid Rufus’s divekick but it’s not reliable. You have to have some sick reactions if you want to AOP > DP a dive kick. Depending on the spacing we can use cr.HP to stop his divekick.
What are the other major dive kicks I should test? I’m drawing a blank at the moment. >_<
Hey guys, I think i have some nice treat for you. I came back from work kinda late yesterday and was very tired (only 5 hour of sleeping), and I had to wake up today at 6:20 AM, so naturally I spent 5 hours in training mode…
I was working on chain to EX Fortune Cookie (QCF PP) to Dark and Stormy (RD P), and i actually found a way to do it pretty consistently. As you already noticed Dark and Stormy doesn’t depends on which punch you press, so after FC just piano HP MP LP and then press another P for Turn of Fortune. It makes the combo a lot more easy, drastically. Only care not to do it too quickly (the piano motion) or you will get EX, which won’t hurt you combo much, but you might want to reserve that meter for later use. You can imply that technique with Wave Crest (AOP P) too.
Of course it works with the normal version of FC to D&S, but the timing for the input is slightly different. This make her tech barrier much more bearable.
The full combo i was doing
:lp: :mp: :hp: :qcf::2p:(EX FC) :p:(slow piano it)(D&S) :p:(ToF) :p:(WC piano) :mp: :d::3p:(AOP) :qcf::hk:(WT). for 298 damage, WT can be canceled for 2nd char.
exchanging the first part (with the EX) with j.:hp: :hp: :qcf::hp:(normal FC) was dealing 400 damage with no bar at all!
Any links to :hp:?
Yeah pianoing helps a ton for that link. I’ve been plinking mp and double tapping lp since it’s easier for me to do that then do hp mp lp, I can get the link pretty consistently now.