I just do it after blocked dive kick pressure
Ah, good to know. Thanks.
This is legit, thanks for posting this up.
So in that new Jin/Xiayou combo video that came out recently, I saw some pretty cool technology and figured I’d go test some stuff out with it in training mode. Sadly, most if it is corner-specific and overall is only there for flashy combos. However, some stuff I pulled off which looked cool were:
:hp: xx Fortune Cookie, EX Turn of Fortune, Fortune Cookie, EX Turn of Fortune, Fortune Cookie, EX Turn of Fortune, Fortune Cookie, Turn of Fortune, Wave Crest, breakdance loop = 506 damage (nothing great, but long and flashy as hell)
:hp: xx Fortune Cookie, EX Turn of Fortune, Fortune Cookie, Turn of Fortune, Wave Crest, breakdance loop = 445 damage (not bad for one bar, could be better and considering breakdance is more than this meterless, I don’t see this as very viable)
:hp: xx Fortune Cookie, :k:, :d::d:, cr.:lp:, breakdance loop = 455 (once again, not bad, but corner-specific)
The one thing I did take note that might be pretty useful is some situations is that the first combo I posted takes them full screen, from one corner to the other. Likewise, 2 EX reps goes 2/3, and 1 EX rep goes roughly 1/3. So if you know your placement on the stage, you can take them to the corner to do the breakdance loop and put yourself in a very good position not to mention.
What is also really great about this tech is that since EX Turn of Fortune has 1 hit of super armor, you can punish things on wakeup with it and go into any one of these from any EX Turn of Fortune (given you have the bar, if not skip to the ending non EX parts), and easily get them into the breakdance combo and bring them to the corner setting them up for more to come. Not to mention, by punishing their wakeup moves, it will probably make them more scared to try any moves on wakeup, so you can mix them up with some grabs in there, as this only helps Xiayou’s wakeup game
What Jin/Ling video?
It happen to be my team
I found it on eventhubs.
This should be the link
Not sure if this is already known but since EX Hakkesho causes airborne opponents to stand, Xiao can tag in off a long duration special move, come in with
EX Hakkesho and go into cr.HP> Fortune Cookie> Turn of Fortune> Wave Crest> whatever
I don’t think its really worth the meter but boy is it flashy
Actually, I did not know that. However, can you give me an exact combo where that works out? The reason I ask is because whenever I do EX Hakkesho to an airborne opponent, the first hit hits and then the second one whiffs. By looking at how the animations work on a standing opponent, it seems the second hit would cause them to re-stand if it does. How are you hitting the second hit?
I tried hitting EX Hakkesho off of (just to clarify what it didn’t work with):
- her breakdance combo
- EX Fortune Cookie into wall bounce
- Chun’s Tenshokyaku
- all forms of Juri’s Senpusha (is that it, the wheel kick)?
After tag cancelling into Xiao or cancelling her move into them, the second hit whiffed. I do believe you though since I always knew there should be something special about EX Hakkesho, but I feel like hitting that second move is close to impossible xP
I’ve seen a replay of a juri that did it off juggle into senpusha I believe. Yes it is the second hit only. To make it work they have to get launched roughly a half screen away, the first hit needs to wiff. If you want to get a feeling for the spacing, stand next to the dummy, set it to all counter hits, have the dummy jump, backdash twice and put in ex hakkesho as they leave the ground, it should connect.
I’ve been doing it off of Hwo’s EX Hunting Hawk. It gives her time to charge a regular Hakkesho into an EX one if you release it right as they wall bounce. They’re relativey high when the first hit lands in order for the second one to connect.
Darn, I wish it was more viable but I don’t think Chun has any moves like that for Xiao that would work. I was honestly hoping that it could combo from her breakdance into another breakdance lol
This seemed really interesting to me so I fooled around in the Danger Room with Xiao/Chun and I came up with a pretty cool answer, if you can excuse the meter cost lol.
Xiao: Cyanide> qcb MP> Breakdancex5> qcf LP(tag)…
Chun: cr.HP> HK Spinning Bird Kick(tag on 2nd hit)…
Xiao: EX Hakkesho> cr.HP> Fortune Cookie> Turn of Fortune> Wave Crest> Breakdancex6
All in all it’s 3 bars for 563 damage tag’n’swag. It won’t work in the corner but it will carry from corner to corner which is pretty neat not to mention its looooooooong
For 550 that isn’t too bad of a combo, I was actually thinking of experimenting with Spinning bird’s juggle capabilities later. I think I want to see if Chun I can juggle after her :mk: target combo, jc, j.:hk:, cr.:hp:, then into sbk…I’ll try it later. Then it would only be two bars.
Never mind, I’m an idiot.
Oh hell no
Oh, man, now I gotta think of new combos for her if the Breakdance loop is changed. Lucky for me, I’ve been thinking of some different stuff with her. If the loop is indeed gone or changed slightly, I’m still going to use Xiaoyu, no doubt about it. No way I’m losing the chemistry I have with her and Juri.
You’re messing up.
gave me a flipping heart attack lmao
I would have been so mad, but like you, I would have kept playing Xiao. Sadly, outside of her breakdance loop, Xiao has trouble reaching such good damage meterless, and in the end, nerfing her loop would condemn her to mid-tier at best in the grander scheme of things (I’m not saying tiers matter all that much, just using it to compare her to the rest of the cast).
I dont like the loop makes her gameplay boring sadlly its the only that makes her good