I’m fairly new to using Sackboy, so, yeah. Feel free to post your combos or message me and I can create a combo section in the thread. Whichever fits your fancy. xD
Anyway, let us get into it.
(If you dont know, 1=Square, 2=Triange, 3=Circle, U=Up, D=Down, F=Forward, J=Jumping (or in air))
Super Meters:
Lvl 1 - Costume Clash - 100
Lvl 2 - Coal Catastrophe - 225
Lvl 3 - Prize Bubble Bonus - 500
1 (Square) Moveset:
Slap Happy > Slap Chop - 1, 1
Meter Gain - 5, 25
Notes - Mini Launch
Grabinator Grab - F1
Meter Gain - 5, 25
Gripple Grapple - U1
Meter Gain - 5, 25
Notes - Mini Launch
Bounce Pad Sheild - D1
Meter Gain - 30
Notes - Holdable. Sends opponents flying backwards.
Spinning Slap - J1
Meter Gain - 20
Air Grabinator Grab - JF1
Meter Gain - 5, 25
Air Gripple Grapple - JU1
Meter Gain - 5, 25
Notes - Mini Launch
Air Bounce Pad Shield - JD1
Meter Gain - 30
Notes - Hovers in the air for a short period of time. Sends opponents flying backwards.
2 (Triangle) Moveset:
Jam Session - 2
Meter Gain - 25
Jetpack Corkscrew - F2
Meter Gain - 20 (30 if charged)
Notes - Chargable. Wallbounce on charged attack.
Jetpack Jump - U2
Meter Gain - 20
Notes - Launch
Checkpoint Anchor/Popout - D2
Meter Gain - 0
Notes - Creates a marker, and when D2 is entered again, teleports you to the marker.
Air Jam Session - J2
Meter Gain - 25
Air Jetpack Corkscrew - JF2
Meter Gain - 20 (30 if charged)
Notes - Chargable. Wallbounce if charged.
Air Jetpack Jump - JU2
Meter Gain - 20
Notes - Mini launch
Air Checkpoint Anchor/Popout - JD2
Meter Gain - 0
Notes - Creates a marker, and when D2 is entered again, teleports you to the marker.
3 (Circle) Moveset:
Cakinator - 3
Meter Gain - 25
Air Shooter - F3
Meter Gain - 0
Notes - Drops a fan that increases projectile speed. Pushes players in the direction blowing.
Bounce Pad Bounce - U3
Meter Gain - 0
Notes - Bounces players into the air.
Electric Panel - D3
Meter Gain - 5
Notes - Stuns opponents for a very short time.
Air Cakeinator - J3
Meter Gain - 25
Air Air Shooter - JF3
Meter Gain - 0
Notes - Drops a fan that increases projectile speed. Pushes players in the direction blowing.
Air Bounce Pad Bounce - JU3
Meter Gain - 0
Notes - Bounces players into the air.
Air Electric Panel - JD3
Meter Gain - 5
Notes - Stuns opponents for a very short time.
Throws:
Boxing Glove Surprise - FThrow
Meter Taken - 14%
Anvil Sticker Surprise - DThrow
Meter Taken - 14%
Spiderweb Sticker Surprise - UThrow
Meter Taken - 14%
Combos:
User Created Combos:
Combo 1 - JF1, 1, 1, 1, 1, U1, J1
Meter Gain - 145
Tutorial Combos:
Combo 1 - 1, 1
Meter Gain - 5, 25
Combo 2 - 1, 1, D1 (hold)
Meter Gain - 5, 25, 55
Combo 3 - D3, F1
Meter Gain - 5, 10, 30
Combo 4 - D3, U2, U1
Meter Gain - 5, 25, 30, 50
Combo 5 - 2 (Fan Boost)
Meter Gain - 25
Combo 6 - F2, 3
Meter Gain - 20, 45
Combo 7 - F2, D3, 3
Meter Gain - 20, 25, 50
Combo 8 - JF2, J3
Meter Gain - 20, 45
Combo 9 - U2, U1, J3
Meter Gain - 20, 25, 45, 70
Combo 10 - U2, U1, JF2, J3
Meter Gain - 20, 25, 45, 65, 90
Combo 11 - JF2, 1, 1, U1, J1
Meter Gain - 20, 25, 45, 50, 70, 90