Nice! How are you setting it up with your team?
Here’s another combo using Doom assist and Kitty helper. I’ll be putting this in my post on the new thread with the notations shortly unless you want me to just put them here?
Notations
Spoiler
LMb.H(2 Hits) xx M Cat Spike - Mb.H(2 Hits) Doom assist(beam) xx L Cat Spike xx Kitty Helper - Dash - 2x(j.MMHS) - j.MHS - H(1 Hit)d.HS xx sj - sj.MH xx H Delta Kick - L Cat Spike - j.S - Back Dash H Sand Splash xx Dancing Flash. (801,100 Mashed)
You can still leave it in the other post, which will make it easy for me to find, but you may want to leave it here for others to see in addition.
Eventually, we should go through the videos and decide which ones are good to keep and which ones to remove. There’s about 20 youtube videos hidden within spoilers. The main ones I think should remain are the tutorial type videos.
Okay, cool.
And here’s another one. If I started with the same starter as in the other video (LMb.H M Cat spike etc.) I would have gotten 892K and around the same amount of meter.
Dudes we’re getting so close to Thor ToD territory it is kinda ridiculous. XD
Good stuff! It’s going to be a little hard to replicate I am guessing if you don’t have a good beam to start Kitty Helper. Trying to see if I can do with Ammy, but I noticed she keeps you standing, unlike doom beam… so I gotta figure out how to get in my jump loop.
It works with Vergil assist but it is a lot harder. First off you need to call the assist at the point you press stand M, but the real difficulty is timing the first jump loop perfectly so they’re not too high nor too low.
With Ammy I’m trying to put rolling slide in place of L cat spike. No luck so far.
Also on a side note for anyone having trouble on the jump loop parts, the first MMHS loop should have no delays at all, the second you should neutral jump and delay the S and the last loop of MHS you should neutral jump with no delays. Also press a button as soon as Alto gets on screen.
I wonder if I can make a minor change on this with Frank assist and hit them with Toy Touch to get them airborne for the loops. Also, anyone found any good extensions with Dante?
I’ve been trying to get it to work with Dante’s jam session but the time is pretty tight. I haven’t been able to get up to the 3rd loop yet so it’s not confirmed whether it works or not.
As for Frank, both of his assists don’t get the opponent airborne nor does toy touch. But maybe if you end in a sweep or Rolling slide you might be able to get something. Haven’t tried it yet.
Edit: it does work with Dante (Jam session) almost the same way as Doom’s beam and is not as hard as I thought before.
I found you can get the loops off of crouch LMH xx Cat Spike xx Kitty helper with Iron man Unibeam (press assist with crouch M). The damage is 762K so not much
That’s still good damage for felicia, but I’m guessing you had to end your combo with a hyper also which then yeah, meh damage
Yep ended in a hyper, so pretty much 2 bars for 762K.
Yeah, that’s a shame. If anything, you can go for NOTE - try and retain some some Kitty Helper time duration and create an unblockable reset set-up a reset with Kitty Helper…
I had a thought inside a thought -_-… It was the same thought, just twice. Hence my note ^^^
Well, not so long ago someone asked me to record some online games and apparently they enjoyed it so I hope you guys enjoy this as well.
Just another random combo.
nice, you can tag Felicia in after Rocket’s level 3 hyper and get a nice combo. Provided you used itlvl 3 hyper as a starter, not after a long combo.
Sup people, haven’t really logged in in a while. Learned one new thing for felicia and got one question about felicia.
New thing: When a new character comes in, Felicia can use Rolling Buckler>Neko Punch as a cross-under attack. It may be hard to do without a bit of practice, but if you get good at it you can confirm it into a Dancing Flash hyper or use X-Factor. Since that is still rather risky, you can couple this with an assist, to help get a confirmation without wasting meter or x-factor. If you mess up the cross-under and just cross beneath the opponent without connecting, this should leave your assist relatively safe.
Question: Using Kitten Helper while comboing a standing opponent. Is there a specific string that you can use, that will max the hitstun and drop the combo? In addition, Kitty Helper must be mid-air when combo drops and have enough time before Kitty Helper hits to allow Felicia to throw in a low attack, thus providing a new unblockable set-up while Kitten Helper meter is still running.
edit: spelling error… it bothered me.
Okay, so far I’ve been able to get d.L (unblockable) Mb.H xx Catspike M - Mb.H xx Catspike L - b.H xx Catspike L (All moves should combo) then it resets there. I did it against a mashing uppercut Ryu and most of the times it beat it out. In theory uppercut shouldn’t beat it out since Catspike L is unscaled and on hit you’re +4. Crouch L comes out in 5 frames and SRK comes out in 3 frames. Unless it comes out quicker on reversal (not entirely too sure)?
Also sometimes for some reason at Mb.H xx Catspike L she wont hit the opponent in time to combo causing another reset.
Nice find on the Neko punch cross up.
Edit: I wonder if b.H xx Catspike L into L(reset)d.L would be better?
L (reset) d.L sounds good. I also wonder about L (reset) into Heavy HellCat. Not as effective, but just another option to consider. I gotta test it but is d.M a low? Because if so, the hitbox should be higher than d.L and prevent jumping away better than d.L
edit: in addition. has anyone used wall cling in association with assist? in detail… wall cling, call assist, release wall cling for potential cross-up shenanigans.
I was able to get L into M HellCat but I only got it once. I don’t know whether it is timing specific or what but I can’t seem to replicate it but if you very slightly delay L Hell Cat after L Catspike you can grab them just as hit stun stops.
Unfortunately d.M isn’t a low but toy touch is. I don’t know what you could get off of that. Also keep in mind the start up of the move, if it was a low (d.M) it would be out of sync with Alto so it won’t be an unblockable but will be hard to block.
I’ve never used wall cling but it seems to throw you quite a far distance mid screen. So it could be used for that.
Edit: Are THC’s 1 frame start up?