I was wondering if someone could rank standards we judge TV quickness ratings by.
I was talking to my brother and he said maybe my standards of quick TV is born Indy 500 compared to their Kentucky Derby.
I know the strict standards are for light gun games on retro SDTVs. I know every other game I played with a VCR in between the game and the TV nothing was affected except light gun games where my shot was thrown off by a few pixels to the right. I understand that for fighting a purposes a VCR would be insignificant, for light gun games it’s life or death.
I was wondering what what level of quick this is required for fighting game. Most people say 16 milliseconds or 1 60-Hertz frame, Is enough for fighting games.
Two things kind of plague be about this. What is the my current high-def TV is rated 30 milliseconds, or slightly less than 2 60-Hertz frames. There are times when I could see how mini combo started by a typical web opponent in Street Fighter 4, but can do nothing about it even though I read him like a book. Even offline on non CRT TVs that felt like that. Like it gets the computer on Street Fighter 30th, most of which, if not all, we’re design for CRT TVs.
And one reason why it’s important to me is because I noticed my right-handed stick gives me an advantage in Street Fighter 2.x, but my defensive game suffers on the HDTV.
Also I’ve come up with one very definitive test words that dependent I buy shredded you choices or mixing moves or making right decisions but a more pure TV delay test, is playing a flash game of Whammy.
I trade play gets at the local Best Buy on one of those 1 millisecond gray to Gray TVs which is rated at 9 to 16 milliseconds of the delay, and I could not get a Larson like score.
Knowing that one single minor fighting game community is bigger than the press your luck community, I know that there’s more money to be made in fighting game quickness than Press Your Luck quickness.
Let’s compare requirements for low delay TV to an athlete, and assume there’s no pros, like the 100 m dash runners. if you had to rate different requirements for different activities to the different statuses of a hundred meter dashers, I think this is a good guide:
– Light gun games - world Olympic gold medalist
– Press your luck - national Olympic representative/ goes to world games
– Most retro fight games - college champ/ national Olympic tryout
– Modern fighting games - typical college competitor/ heavily recruited high School competitor
Platform games - typical high school competitor
Most “movie games” - typical grade school competitor.
Real cinema, turn based RPGs, - sitting in the stands watching everyone else.
By the way I’m not reading them in terms of quality of games I’m reading them in terms of quick this required in order to play effectively enough where any mistakes you could blame on yourself and not on the screen.
The main reason why I put press your luck ahead retro fighting games and put them ahead of modern fighting games is because in Press Your Luck there is only one person at a time facing the board, your own lie real defense is passing spins and hoping they mess up, and the only question is do you react in time or not. In fighting games even though low delay is important, there’s a lot more things you could do to improve or ruin your chances of winning outside of whether or not you react to something correctly and quickly enough, or not. Modern fighting games already factor a 1 frame delay, by giving you all the combos to practice both pull off and block, but retro fighting games assume CRT, therefore discovering them on your own is more intuitive.
By the way maybe my last test was unfair. It was a spur-of-the-moment test and I didn’t research which press your luck version head zero ping built in. I asked someone at the buzzrtv.com , if they can point me to the original whammy Flash game that had a shot clock but had no delay built into it. if I could find that one I could show that I could do my trick on a CRT TV but not my PlayStation 3D TV. Then we’ll do the ultimate test which is testing that same game on a random monitor that advertises irself as gaming. If I could get a Larson like score, then there’s no point in me trying to convert HDMI to VGA and wondering whether any gainss in draw time will be lost in conversion time. It’s fast enough already.
Sorry if I judged your TN monitor as bad without proof.