What is the rekka loop in seiei enbu anyway? I saw Nemo do it one time and tried to replicate it, is it hp,hp,lp rekka, repeat?
Yup… thats the rekka loop. i miss Nemo though.Cause he and Kyoku are the only players who can use Yang’s super effectively.
It’s just the usual palm loop (slk xx mp palm). I could record it, but I don’t see the point? In case you’re wondering how I got the damage values I used a program called SF4 Peeker.
I didn’t know about that rekka loop, dang. It does 130 damage total, pretty viable chip out.
Yup…And the Rekka loop is much more practical…I would love to see this in a real match.
Updated!
And im starting to wonder if my approach for character specifics is the right one. Anyone have any suggestions on what would make it a more…rubust source of information? Maybe different catagories or something
Match-up data will be significant, but it’s something we can’t really justify spending too much time on until USF4 comes out. So I’d focus more on general things.
I was in the lab today and i found that you can cross up e.ryu with a dive kick:
c.hk, dash, neutral jump and delay a tinybit lk dive kick. The sweep has to be a bit deep, i found 2 ways to apply it: rekka FADC (cl.mk, dash), sweep. Or dive kick, cr.lp/lk, s.lp, sweep. You can combo for sure 5 frames normals, maybe more. DPs whiff and it seems you cant delay them. Safe on block (cant be DPed for sure so at least its -2, more work tomorrow to see who can be hit by this).
You can also cross him up after tenshin, cl.hp xx mk rollkick, delayed mk dive kick. Tenshin is important cause it put you on the range where your rollkick isnt close and thus change the distance. However i didnt test how it work against a delayed tech.
I think it also works on Ryu and Ken as they shared their hitbox.
PS: sorry for my bad english, not my native language.
^
Oh the video description you can get info on who it crosses up and who it hits as a fake cross.
@otori it is not the exactly same setup cause my setup work midscreen.
Works crossup on : Ryu, Ken, Akuma, Dan, Oni, Dhalsim, Cammy, Blanka (can do reversal u1 & u2 but Ex vertical ball whiff)
Fake crossup on : Ibuki (can EX DP to beat the setup clean. Not a real fake crossup, as if she get hit you stay in front of her).
Sakura as another timing, but i didnt test this timing through all the cast, will try it out later.
yeah this was found out a long time ago…look under the video section
Ah yes, you’re neutral jumping. Good stuff.
Even so, he brung it to the right place.
Il update in tongiht. Thanks Ryg!
In the corner: launcher, 2nd launcher (the earlier the better to knock them higher), JC jump forward and do HK dive kick to reset. when you land do st. HK. This moves yang forward and will put you behind your opponent as they land, but as the HK recovers you will be put instantly back in front of them, making for an extremely deceptive mixup.
will android users get any love :’(
Il update in a bit thanks, i actually know of the video that has this so il put that as well. Thanks
Yes of course. But im currently learning Java programming, so this will be my first personal app haha
Wont be the most polished app ever, but il def do my best, and it will be easy to get since it’ll be in the google play store. For free too.
Actually I’m pretty sure cr. mk xx tele does more damage than cr. mp did in AE. I remember testing this a while back. Asides from the palm loops it’s the best damage period. Cr. mp did 80 damage in AE and cr. mk does 90 during Sei’ei Enbu.
Well you’re counting the shadows damage…cr.mp does 90 as well with the nerfed damage, so it’s pretty obvious it used to do more.
Just to clarify I’m refering to cr.mp [xN] loops, not the more common and reliable cr.lk, cr.mp [xN] loops. This does less damage indeed (I can’t think of the reason it was more spread than cr.mk loops in vanilla AE).
Nemo used it in one of the first AE tournaments, so it’s the first one that most people saw.