Let's See if We Can Do Something About Our Boredom~ Q&A Thread

Normal Zonk is mainly used to react to close range fireballs and break focus, it’s not always reliable as an anti focus tool because of the sub-par upper body invincibility so you need to play around with it a bit to see who it works better against. Other than that it does OK chip damage and you can space it to be safe against some characters, it also builds the most meter out of any of Cody’s special moves.

You don’t have to hold a button all the and release it when it’s needed. If you now in what situations the zonk will be usefull then shortly in advance you will hold it down. I use it alot against Ryu his fireballs, Balrog his dashpunches, though you can also do stand grabs and Adon is specials for example, when i’m going into a certain range or when someone is going to do a certain blockstring i’ll hold it. I usually also hold ex zonk when i’m getting knocked down, it’s very easy to use on reaction.

I almost always press the hp button for zonk as it my least used button and i can still play the neutral game this way. I press it during dashes, cr.lp, bad stone and feint badstone or during focus, but also during jump attacks and some knockdowns. It epends on the matchups but overall i hold the zonk not alot, especially when i’m on the offensive i don’t hold it, during neutral and defense i’ll tend to press it more.

hey guys what is you’re usual blockstring after a safe jump? I usually go with cr.lp because I love using staggered jabs as a tight frame trap. I sasaki walk a few frames and hits st.lp. st.lp into anything is a frame trap and if it hits he does cl.mp linked cr.hp XX CU. I kinda wanna try doing this but it seems a little risky cause it’s two 1 framers. Does anyone else do this? I want that extra damage.

Yes, go for it. Doesn’t take too long to learn it, and besides, if the frametrap doesn’t work out, you’re still not unsafe on block unless you cancel into the CU.
After a connected jump-in, I always go for cr.lp, cl.mp, cr.hp, because it’s so easy to hitconfirm from a connected jump-in AND cr.lp into cl.mp. You should never be intimidated for maximizing damage, it’s just a matter of time when your cr.lp, cl.mp link will become as solid as your cr.lp, cr.lp chain :slight_smile:

Yeah. Ost has the idea of it. Once you’re comfortable with the link you should be going for it in a match. Especially off a jump in

As soon as I got the Momochi combo down, I started using it all the time (i drop maybe 1 out of every 10 attempts at this point). Even if you start out by only using the combo when you have the meter to fadc if you mess up, get used to doing it in a match.

Us Codys always need to maximize damage…a motto we all need to follow…myself included.

Ya but instead of starting with cr.lp to cl.mp, I wanna use cl.lp to cl.mp. Whenever I see sasaki use this, he is able to walk a few frames after a jumping heavy kick and the hitstun is so long he hitconfirm easier and if they block, he has an easy tick throw opportunity either by going right into the throw or ticking it from the cl.lp which has less blockstun. Also cl.lp does more damage than cr.lp. Do you know if it is more strict this way spacing wise? Also I agree with ramma, I always wanna maximize my damage output. not just with cody, but with any character I use. I have the momochi punish link down easy now (offline at least). It’s weird that sasaki goes for such hard links like CU FADC on hit but still uses cl.hp - cr.mp XX CU as a punish when he could do some much more damage.

Sasaki is the only Cody that goes for the difficult non-counterhit cl.mp into U2, so I guess it’s whatever you’re comfortable with.

On a side note, Cody is the second most popular character for contributions to the eventhubs beta tier list. Surprised me a bit - didn’t think he was that popular of a character.

He was 2nd highest in the character usage stats they released a while back, so it’s not surprising!

I do that link too! Though i fail more often than not lol.

I’m surprised about the amount of people that “play” Cody, i know he is a pretty likeable character but i did not expect those number.
That makes it even more shocking how none of the feedback was implemented! xD

There was a focus reset I always saw Furansujin do back in super. It was level 2 focus crumple - dash forward - jumping heavy kick. If you stand you stay on the same side and if you crouched, you would fall back to the side you started. Anyone know who else this works on or any go resets ? Not gonna be using the fake crossups now in ultra so I was improve my post stun options.

Also does anyone else plink their shorts like sasaki? Is there any other crouch teching techniques like plink jab in high level play?

You can plink anything depending on your needs.

The Furansujin reset works better with medium kick (it works on almost everyone).

I hate online Codys. There I said it.

What do you hate about them specifically? lol

All the random nonsense they do online and can manage to get away with (like unsafe LP Criminal Uppers). Lost a mirror today to a really random Cody…and that typically doesn’t sit well with me…but it’s online so \ :\ /

Lol it’s just like what you said on your match up tips on the Cody mirror match. “The better Cody doesn’t necessarily win. Enjoy your match”

Yo !

I need your help coz’ I have hard time againt people doing Focus Attack as anti-air or to pressure me.
What is the best way to deal with that ?

Against FA as anti-air I try to throw but sometimes they are too far or I don’t have enough time to catch them before the FA got out, free punish… :frowning:
Under pressure when I see a FA, I try to do RK Ex, RK LK or Zonk in reaction but most of the time, they backdash making my moves whiff, free punish… :frowning:

So I get used to block but I don’t think this the best way to keep people from doing that.

Whenever I see a FA on the ground I Mk ruffian. Breaks focus and has enough range to catch the backdash. If I’m charging and thery’re close, ex zonk.

Hard part about MK Ruffian/Zonk. Both only have 3 or 4F active. Backdashes are invincible for 8F. It’s quite possible to BD and avoid all of the active frames of those moves. :frowning:

That said, it’s usually best to go with Zonk since it avoids most characters focus attacks if they release, while a MK Ruffian might get counterhit on startup if they absorbed your jump in.

I wouldn’t use mk ruffian after a jump in. I like to use it if we’re both grounded, and my opponent is charging a FA.

Thanks ! :wink: