Yeah, I stumbled onto that a little after finding the confirm and I keep meaning to do a video for it…but I’ve been a bit lazy. It got mentioned in the forums somewhere a little while back.
My 2 cents. Confirm with sj.H if they’re a bit above you, otherwise go with sj.S. Don’t underestimate the hitbox on her jump normals, either. It’s stupid how far above her she can hit and keep the combo going.
The only downside with that is that you can’t actually do a TAC once hitstun is past the point where you can’t connect a s.H after an otg/relaunch you don’t have the hitstun to connect a sj normal into a TAC. That being said most people still think her charged NS is the safest move in the game…so…yeah… Not a mixup unless you do it early, still a strong reset, though. As far as making it safe on a failed attempt, the best option IMO is to just go into the dH and wait for a punish attempt. If they press a button do a CS HxxTA M(or H depending on the height)xxfalling j.MxxTAC. As long as you haven’t touched the ground, you’ll still have access to your TAC option and you either a get a clean combo with your 2nd or put at a safe full screen.
Something along the same thread. If you ever goof and drop a combo after a relaunch but still hit them with the CS H at SJ height. If you cancel into a TA M (since TA L won’t have the hard knockdown) you can do the same sj.MHxxTAC.
Random side-switch tech.
If you have a midscreen only assist and want to turn away from a corner for an OTG, if you combo into a grounded MF H, j.MH land MHS and jump upforward, it will put you on the other side of the opponent where you can either connect with a backwards hitting j.HxxCS H(towards the opponent)xxTA L. If you’re too far away to connect with the backwards sj.H you can skip that and go straight to a CS H. (Not sure how often this will actually come up, but it’s there and it seems consistent enough and it seems to work with all sizes. Won’t work if you’re already all the way in the corner.)
Also, Yeah. For the sj-height throw confirm if you haven’t seen Lintlikr’s video, you can cancel into a TA L after the throw so that you land in range to OTG.