I’ve actually upped my X-23 game a bit lately, too. In the lab I can pretty consistently ETR loop (finally…>.>) and I can finally MF HxxCS consistently enough to use it in matches which is a nice damage boost in general. I’ve been messing around with TK’ing random stuff off of an s.S launcher to get new combo options. Gives you some fun Triple Charged neck slicer combos and cool ways to combo into Dirt Nap with assists that don’t normally work.
I’ve haven’t been messing around with anything in particular in the lab, lately. A local player tried to tell me that X23/Jam Session/IM Beam could only get 600k so I had to show him what’s up. Figure I might as well cross post this from our local group for the heck of it. I thought the hit confirm > dirt nap > self relaunch was kinda fun.
"So midscreen easy combo. 729k iron man relaunch. Can hit confirm off of practically anything. You can do a whole more than this. In the corner you can ETR loop and still relaunch with IM. does something like 820k.
s.MHxxMF H, j.MHxxCS LxxTA L, land, s.M(1 hit)HS+IM assist, fast sj.HxxTA L (will spike down into beam) land, s.LMHS sj.MMH,2HxxCS HxxTA L land, charged ASxxRT
Corner hit confirm into Dirt nap. 1 mil with IM assist.
(near corner) j.2HxxTA L, s.L+IM assist, s.M(2hits)c.M(2hits)xxDirt Nap s.LMS (right after landing from Silent Kill) s.M(1hit)c.M(1 hit)s.HS sj.MMH,2HxxCS HxxTA L land, charge ASxxRT
This same idea can let you combo into WXP if you have some swag Dante followup that still works in Ult.
There’s also a swag hit confirm into Dirt Nap with Dante but I didn’t bother to work out the best timing/combo for the tail end.
any ground combo into s.S+jam session, TK Dirt Nap, sj.CS HxxSilent Kill. Works mid and corner, but I don’t think you can get any more follow up after the dirt nap since you go really far back after the hit. Not practical but looks kind of badass.
Honestly tho, Jam session is kind of garbage in Ultimate IMO. Scales way too much and has hardly any utility anymore. It was great when it could set up the DHC glitch and dante could murder people off it."
When I was having fun with X-23 and IM beam I found something kind of wierd/possibly cool. If you add a Charged neck slicer to the start of the corner hit confirm combo, you can actually push the ground hitstun so far that they will drop the combo immediately after the c.M(1hit). It happens around hit 19, right before the dirt nap would connect which means it’s technically an inescapable reset into a self relaunch combo with an opener that doesn’t add any hitstun so it lets you go into ETR loops or any other combo of your choice with no problem.
Since the opponent is never knocked into a juggle state you can also reset with a Decap. Slicer instead of going into the 2nd Neck Slicer. Really hard to see so you could probably catch someone with it at least once for shits and giggles. Plus most of the assists that can be used for that kind of extension can also be used for ‘beam bounce’ relaunches so you can get 6-700k off decap. slice.