Lets End This! the MvC3 X-23 Combo/Strategy Thread

I know a lot of you dont footsie with x-23 like I do, but what do you honestly think is her best poke in the game?

I’ve been using crouch medium, but I am starting to think her standing medium might be her best poke all around. It comes out on frame 5 (just as fast as her crouching low) and its close to the range of her crouch medium (7 frame move). Plus it can anti air too if they are in mid jump.

Everything is good for different things.

For just flat out anti air I do standing heavy or launcher if they airdash at me.
against super jumps I have the time to properly place a DP which is her best anti air.

Standing M is my combo starter, its best forr hit confirms

Crouching H is really good for avoiding attacks. it still goes under M and L disruptah.

Crouching M I believe punishes Dormammu because I think his Cr. M goes over her when shes crouch blocking.

Without MFC usage, s.M. c.M if you need something that hits low.

With MFC’s s.H. s.H covers everything and easily hit confirms into full combos when MFC’d plus is safe to XF guard cancels. Only really loses really small hit box low attacks or slides. Plus 12 on block and gives you enough time to dash forward after it’s advance guarded and s.H again. I swear by s.H MFC. It just makes X-23 a lot cheaper in general. Anti airs more reliably than s.M also and really deters typical air dash movement.

Her best pokes IMO, are:

  1. st.M(buffer in Mirage Feints to get in with assists/or use Mirage Feint L when solo)
  2. cr.M(buffer in Mirage Feints to get in with assists/or use Mirage Feint L when solo)
  3. st.H(MFC for optimal use)
  4. cr.H(MFC for optimal use)

Like Temps and KayDee said, cr.H lowers your hitbox and goes under certain beams. Slow, so do it at range. MFC it into a hitconfirm. Not enough X-23 players are using MFC, IMO.

Also, some random stuff I posted on another forum that’s probably old news :

*"Watching this set-up after a knockdown([SIZE=12px][FONT=tahoma]http://www.youtube.com/watch?v=k2KAG…ure=plpp_video) made me realise that perhaps another one of X-23’s strengths is dealing with rolls after knockdowns/oki.

Another thing you can do(while not as effective as the mix-up above) is simply rapidly wavedash on someone’s wake-up 3 times(can be more) after an Ankle Slice OTG.

What happens is X-23 will auto-track the opponent whichever way they’ll roll. If they roll backwards/neutral get-up, X-23 will wavedash after them. If they roll forward, X-23 will auto-track them down and ground-cross them up. If you delay the 3rd wavedash, X-23 will stay in front.

Need to do some extra testing with d+H. If you can cross-up with aerial d+H on someone’s wake-up, it could be nasty. Regardless, you can stay on the opponent which ever way they roll."[/FONT][/SIZE]*

Yeah it’s definitely a good idea to save the meter burn sometimes and just go for dirty 50/50 mix ups after landing a ground throw or a combo into OTG slice.

on the other hand, if you just want to kill somebody outright
[media=youtube]SZcgLzKGWsY[/media]

lol Ryuga, I did pull off the relaunch with Hulk. DHC into him after the gamma wave relaunch and you do one million damage with one assist. Didn’t notice that the recorder program crashed though, so I didn’t get it and that killed all my motivation to try again. still, very strong combo. if you had Wesker in the back and use a stronger DHC instead of maximum wesker this combo will kill pretty much anybody who is a problem…

thats a good combo, but it wont work with my team i dont think. I need to practice stuff…

Nice!

If the relaunch with Gamma Wave wasn’t so strict, people would be in so much shit lol. I’d just slap in Hulk 2nd and projectile assist 3rd and bam, as long as you don’t drop the soap(loops are quite easy to drop without some grinding :() you can instantly end someone off a hitconfirm.

Now, if you REALLY wanna make sure you get that hitconfirm into death, you can use this MFC version of Easiertorun’s loop I posted before: [media=youtube]oUaSfsL-ZWY[/media]

And then you can use an OTG/assist extender for the relaunch. You could probably do s.HxxMFCx2, then go into the loop>relaunch and kill off it.

And yeah Deviljin, if you haven’t got an OTG assist, you can use a strong meterless combo, then go for the left-right mix-ups and hit them again for meter to get Silent Kill ready.

just a simple bnb [media=youtube]oIFpBex4B38[/media]

I like your sneaking in a Talon Attack after the fully-charged Neck Slice. Wonder how much extra damage that gives. Also wonder if a blocked, charged Neck Slice is so safe that she can still follow up with a Talon attack right after…hmm

Max Charged Neck Slice leaves you at neutral I think.

Max Neck Slice definitely gives you frame advantage if they block it on the ground.

+3 if i believe.
To answer the question, I wouldnt try to go for an TK talon attack on block unless the other guy has really stubby normals.

I just have a quick question. Thinking about my secondary team consisting of X-23 on point. Still not sure of the characters behind her, but i’ll figure that out.

Anyways, question is why when you hold the launcher button on hit does it automatically send X-23 into the air without holding up? I noticed the forward pace she takes is lessened from a regular jump forward off a launcher. Does this bring any advantage on combos? I haven’t really found anything good from it. Just curious.

Hey guys, sorry for the wall of text again. Dumb forums haven’t been letting me post so this stuff has kinda been piling up the last few days…1st wall is some thoughts on running hulk since it’s been popping up lately with the silly good DHC. 2nd and 3rd are some of my thoughts on running x23/frank (shopping cart). 4th wall is stuff on neck slicer in reply to the last few posts. I’m gonna try to put up a vid of some of my x23/frank stuff to get some feedback soon, too.

The other X-23 player in the North Alabama group (Wandles) just dropped Hulk after maining him alongside x23 since day 1 vanilla. He’s convinced that the hulk nerf in the last patch where he can’t get a guaranteed pickup off the m command grab has effectively killed his pressure/mixup game since you can just crouch block all day since there’s no fast overhead and you don’t have to worry about his ground command grab since he’s essentially throwing you out of his pressure now. That all being said, their synergy is pretty sick any way you look at it. Hulk gets an EASY relaunch off ankle slicer into something like an extra 2-300k. WXP can DHC from full screen after his ground super and of course hulk running the gdlk assist/dhc for x-23. He always ran Hulk/x23/Iron man and I kind of have to agree that it’s a really good use of hulk having him run battery (Hulk and repulsor blast is a really easy hit-confirm into full combo, too) and then go for x23 snap back / derp nap / pop xfactor / easy kill then dash under + repulsor blast mixup on next incoming into TOD xfactor combo.

I’ve just been sitting in the lab with x23/felicia/frank(cart) working on my MFC blockstrings because I have gotta get those into my game. It’s pretty dumb doing a few MH MFC itnot M + cart assist > mf M > M,H on the other side. Shopping cart locks down long enough to give you time to hit confirm into full combo or go for the command grab which hits almost right after blockstun ends. I’m sure they have time to jump but it seems like you could mix up with neck slicer a few times to keep them honest.

After a full combo you can otg + cart into an air tech on most character for an air throw reset. Also, (I haven’t tried in a match yet but it seems like it could be fun to throw in sometime) after a hard knockdown into the corner mf M into the corner, then wall jump and call cart at the same time works out being a bit ambiguous at times. This works on neutral and rolling out of the corner but fails miserably if they roll into the corner. You can always drop down with a d+H as soon as you notice that happening and continue corner pressure though.

Last brick…According to the guide, uncharged neck slicer is 0 on block and full charged is stupid safe on block (don’t remember the exact frame off-hand). The guide recommends going for a quick jump > d+H after the uncharged one on block since it’s succeptable to throws tho.

Hmm… so guys, I just found this combo that does 910k for 1 bar off a hit-confirmed st.H and 924k off a cross-up or L mf xx L talon. Anyone interested?

edit. Also, i’ve been having this problem lately when doing her BnB that after H MF xx L CS the cancel into L talon just doesn’t come out randomly. During matches I never seem to have this problem, but in training it just randomly doesn’t come out. Ideas?

I’m probably more interested in how much meter that combo builds than how much damage it does. Oh and how many assists does it use…like 3? LOL.

Heh, my bad, I was actually looking at the old Vanilla framedata for Neck Slicer, it had it as -1~0. Hmm, I should probably start buffering Neck Slicer into pokes now(dunno how tight it is.)

Holding S for an automatic jump up after a launcher’s a new feature they put into the game for every character I believe. It just makes things easier.

How well would you say Frank and X-23 go well together? How well does X-23 help Frank level up?

Yeah, I’m interested lol.

I’ve been having the same issues with L CS cancelling. Haven’t attempted the combo in versus yet(didn’t know about it at the time) but the only way I can guarantee the cancel coming out is if I tiger knee the CS during MF.

is def. interested Also, fingers crossed that it doesn’t have 800 CS in it… Question for the board. Aside from WXP’s spinning knockdown, does anyone know any good x23/frank level up tech?
EDIT: Lol, didn’t notice Ryuga’s post when I was writing mine. I haven’t found anything really amazing between x-23 and frank yet since most of the non TAC / DHC setups involve a crumple state or hard knockdown. You can still use the spinning knockdown off of WXP either into a frank whiff or use felicia’s powerup super hard tagged into frank, but I’m not a fan of the wasted meter…
ugh…DBL EDIT: Unfortunately, I’m one of those guys just using Frank pretty much for the assist atm. Assist wise I feel like CS works well with Frank and S launcher + CS assist can add some free hits to frank combos and shopping cart is absolutely GDLK for x and felix since it locks down so well. If you have the meter and don’t want to waste a meter for a hard tag, shopping cart locks down long enough for you to get a free dirtnap and the timing is really tight, but you can relaunch off of shopping cart if you S launch + assist > fast M xx TA(L) to spike them into the assist, it works midscreen and in the corner tho midscreen is a bit iffy atm, (sometimes they get bumped forward out of reach) The DHC options between my group are a little meh, though. :confused:

Ah, ok, thanks Merkly!

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