Lets End This! the MvC3 X-23 Combo/Strategy Thread

Same with me. Since I haven’t really tried to test how late you can do it, I’ve never had to do qcb+L to get the Talon Attack.

Yes, it works the same way. Hit-stun deterioration is worse, but you can still loop a few sH together.

Quickly made a couple videos just to kind of show what I was talking about with CS during MF loops.

http://www.youtube.com/watch?v=FugWYbmWGu8 - corner

http://www.youtube.com/watch?v=CunqC4ZuBEw - mid-screen

Thank you very much. I’ll go get to work on it.

I find it MUCH better than vanilla TBH, and this is going by about maybe 150 played matches online. This game can still lag spike even with a 5 bar connection, so beware!

My online combo I always do something like uhh

s. l, m, h, H feint, m, h, L talon, m, h, s.launch, h, H crescent scythe, L talon, land OTG assist(wesker, deadpool, ghost rider, etc.)–Charged Neck Slicer, s. launch, h, H crescent scythe, L talon, land charged ankle slicexxxRT

always gets around 650-700ish builds like 1.5 meter I think . You can go for reset after the CNS if you decide not to relaunch with l.

From what I’ve seen also, Drones assist does look faster and rises a bit higher.

Wow, you’re actually pulling off Mirage Feint combos haha? I remember that being near impossible in vanilla. I’ve been hearing so many conflicting opinions about online but this is reassuring, so thanks! I still haven’t got a copy of the game yet so I’m really looking forward to finally playing this game next week.

Interesting. By tweaking these a bit, I can get 720k when ending with a mashed Rage Trigger with Laura by herself. I have to say though, going from a qcb to a dp motion is hard for me to do… I need to practice more.

On another note, how reliable are air-throw resets after Rage Trigger? Are they okay once in a while, or are they just too slow? I eventually would like to make some videos of things my team can do, but I don’t want to show anything that might be kinda useless.

I go for that air throw reset pretty often if I think I can get a kill off it. If it’s against someone without aerial mobility though I’ll go for a command grab or a left/right mixup instead.

Only time I don’t go for the air throw reset is if I think they’ll hard tag upon landing.

I’m actually liking the CS loops more than our old combos. Not only can we get more damage in before putting them in a reset, but with the right combos we can make multiple windows for those resets. I’m getting a lot more out of the corner M feint reset than I used to. What are you guys going for?

Damn, I just spent some few hours trying to do some high damage combos for her and I feel like my brain’s become mush. At first, doing H MF straight into CS was easy, but eventually for some reason I became completely unable to do it. But thankfully, not before I broke the 700k damage barrier with a solo, 1 meter, no X-factor combo with a fairly common starter (L TA). 547k meterless.
Man, the way she needs lots of super tight execution to make small but substantial increases in damage feels so… fair and rewarding. Kind of makes me wish the whole game was like that. Except for Doom, I’m not trading my ezmodo corner loops for anything.
In that regard, I have a standard 460k meterless damage BnB with a MFC in the beggining that’s fairly easy. Is this proper or should I be looking for something stronger?

In other news, X-23 can combo from a point blank M CS in the corner. With timing, she can hit the L Talon. She can also do it out of H CS, but then the hitstun on the TA won’t be enough to convert into a combo. Not sure if it was part of one of the combo videos lately, but I think it’s nice for it to stay registered.

I’m not exactly sure what causes it, but every now and then when I do the corner combo Zujira posted, I end up randomly behind my opponent. I do st.M -> st.H -> H Mirage Feint -> L Crescent Scythe -> L Talon Dive -> st.M and now I’ve suddenly crossed them up in the corner. Anyone else getting this? It looks really awkward but I guess it might be useful?

Yeah, it happens sometimes, making me mess up my combos. It doesn’t happen only with CS into L TA, it happens to a lot of random juggles as well. It’s like the game can’t maintain the “can’t cross up people in corner” rule. Have you been able to do it consistently?
Might be useful for some weird-looking resets, I guess. Depending on when in the combo it happens, it might make for a standard crossup reset, or if the player has time to react it might make it a good opportunity for a easy second crossup. But this is just theory.

Also, in that combo, it’s more damaging to do M Crescent Scythe after the first Mirage Feint instead of the L one. The only problem is that then the combo isn’t universal for all starters anymore.

The random crossover has happened to me a lot too, but I’ve noticed that the cause of it, for me anyway, is that I’m hitting them with the sM when they’re too high in the air so the game ends up registering me on the other side. If I wait for them to be just barely lower, it keeps me on the same side. Hitting them as low as possible is a good thing to practice anyway, since it keeps them from being too high after the launcher.

X-23’s damage output in this game is through the roof compared to Vanilla. With 2 assists I can break 800k for 1 meter.

Her solo damage will always top out around the 500k - 550k meterless, but the S xx sj H xx H CS xx L Talon being more or less possible after every imaginable combo provided you have an OTG possibility left makes her really really powerful.

In a sense this both hurts and helps her reset game imho. It hurts in that you don’t need to as often and will probably more often be tempted to spend 1 meter to kill. However, that is one less meter you have for Dirt Nap on the next character. On the other side it helps resets as they will be more unexpected now, seeing as going for guaranteed damage is just as viable of an option.

Also, I am over my initial salt reaction and have found a way around the s. H xx MFC xx dash under crossup. It’s pretty simple, you just have to adjust your timing. Dash later, cancel the dash sooner. This also helps in giving you more time to confirm the block/AG/hit situation.

M MF xx L Talon is decent, but nowhere near as derpy as I thought it was going to be. It is only reliable from very specific ranges or you risk messing up your inputs and getting slapped around for your troubles. I’m still looking into the possibilities of cancelling M feint into M talon, but the only real use I can see for it is normal + lockdown assist xx M feint xx M talon, and even then the only way you’re getting anything out of that is if they pushblock, so it’s still a guess either way.

I haven’t been able to get it completely consistent, but I’ve gotten it to where I can make the crossup happen about half the time I go for it, like Instant said it’s all about the height that you hit standing M. I’ll try the M Scythe version out, thanks.

What kind of left/right mixups can you do after Rage Trigger?

The few times I’ve played online, I found her mirage combos HARDER than it was in vanilla. Weird. I hope it was just my bad internet for that day.

Everyone’s online experience’s really inconsistent haha. I’m hoping it’s a bit better on my side.

Well, I just got the game and wow, nothing from Vanilla except for basic stuff and MFC combos work lol. You guys weren’t kidding about her needing OTGs. At least her Crescent Scythe relaunch combos are quite easy and way more powerful than her old combos, but yeah, Jam Session wasn’t working for relaunches. Gonna have to rethink my team a bit if I want max damage, or work on some Cresecent Scythe assistless combos.

sorry I havent updated anything, been really busy the last few days.

ok seeing as all x-23’s vanilla stuff thats from vanilla is modified or completely doesnt work, I’ll need some help to find out the best combos and whatnot in ultimate… didnt expect Ultimate to be this different tbh…

Should I keep this updated or just put everything Ultimate in the “ultimate thread”?

I’ve been trying to do that all week, here’s the best I can could come up with in the corner:
[media=youtube]joQRMVHhABY[/media]

And this is the best I could think up, mid screen… only about 30k more than the standard Vanilla loop. :frowning:

[media=youtube]U1nbd8J5TVQ[/media]

Midscreen damage without an OTG assist seems difficult to get over that amount. If anyone has thought of anything else, let me know. I’m still trying to think up anything useful, lol.

I can already get about 650 k mid screen with my old MFC combo so I’m good on that at least.

I was trying to do that CS loop corner combo in training mode…and that shit feels like a SFIV link timing wise except you have to cancel and there’s no plinking. I tried it for a while and just gave up. LOL. Does it work on certain characters easier than others and is it really as frame tight of a cancel as it felt?