Lets End This! the MvC3 X-23 Combo/Strategy Thread

You can use her Talon Attacks as well. In the corner, if timed correctly, I don’t think it’s even possible to Hard Drive out of them, as they can hit in the first frame the opponent is hittable.

Well, since it’s invincible from frame 1, you can ALWAYS hard drive even if it’s meaty. It’s just a difficult window.

Personally, I don’t have problems landing Silent Kill… maybe people around here can’t defend it well (I doubt that, in the heart of socal) I do like to use an L Talon dive to make sure though, but I have Ammy assist to somewhat back me up on that. Not sure if Crescent Scythe works well or not, I don’t trust that move one bit, lol. Jin has a point though, with proper spacing and timing (Which can be hard with Laura being invisible) you can get it to work the vast majority of the time. I usually jump as I see the bar switch over, and I usually don’t have a problem.

Holy crap, I’m an idiot. I have never noticed the bar switching until now. I’ve basically been trying to time it by feel, which is difficult with the super freeze, lol. Thanks for that.

Don’t sweat it, someone pointed it out to me a month or so after the game came out, and I felt the same way haha.

I will love you forever for this, sooooo much easier to get the timing now ^___^

Us X-23 players need to stick together. Information! :stuck_out_tongue:

<3

Hey I have a question about blocking in Marvel.

An opponent can’t switch guards during a true block string right? So can you use assists to create a fuzzy guard setup (going for a j.M right after the blockstun of the assist ends)?

You can change high/low block while blocking an assist that creates a true block strings as far as I know. When it comes to left right mix ups/cross ups the game will have you auto block any cross ups if you are blocking an assist, blocking the point character or generally in any type of block stun but somehow getting crossed up. In order for cross ups to land and register a hit in this game you can’t be in block stun or the game will auto block the cross up.

That’s why Dante can come down on top of people with a teleport and create high lows while a beam or akuma tatsu is forcing them to block. On the other hand in order for him to cross up left/right with his teleport using an assist the opponent must not be in any block stun. If they are blocking a beam or a tatsu and you try to teleport behind them they will block perfectly no matter when you end up behind them. You have to teleport before the assist hits them or hope they were purposely blocking the opposite direction and then teleport slightly later after the assist hits them.

The only exception for left/right or cross up mix ups is Sentinel drones or any assist that doesn’t create a true block string like Captain’s shield slash assist. They don’t create a true block string so you can do cross ups during multiple hits of the assist.

This is kinda how X-23 can create “flying left/right” mix ups with her M or H talon attacks. You can call an assist like Doom beam, Sent drones or Akuma tatsu when you do a normal jump and then M or H talon attack. If the opponent doesn’t block the right way when you go behind them (cross up/fake cross up) the assist will hit them and sometimes even allow you to follow up with a full combo when you land.

to the fuzzy guard thing, that only works if you block an attack high and then try to change to low guard. most assists hit mid or low and so don’t do anything to set up fuzzy guard. something like burn kick or Akuma demon flip kick assist (LOL) could be used to set up fuzzy guard mixups

Fuzzy guard refers to a hitbox persisting, right? Like, if you block a high attack and then immediately try to block low, your hitbox will still be a “standing” hitbox as opposed to a “crouching” hitbox? That’s what I thought it was - the application would be getting the opponent to block an overhead attack, then doing an instant overhead that will now hit as an overhead on their standing hitbox (whereas it would have whiffed on the crouching hitbox).

Exactly, it all has to do with the animation that you see on screen, even though you may be blocking correctly. I’ve always looked at it as the game engine being lazy even though it’s not the case, lol. It’s kind of a glitch that’s been around for a while, that really can’t be helped (or hasn’t been attempted to be fixed)

What I was asking is if you could use an assist to force them to remain standing rather than crouching (even though it would auto guard lows). That way after the assist’s blockstun ends you could go for an instant overhead and if they were to crouch you’d still hit them while they transition from a standing to crouching hitbox.

I’m not sure if people know this already, it’s not particularly special or anything and I believe I saw something similar on one of DevilJin’s videos, but X-23 has a Wesker-like air loop consisting of j.MHS at peak normal jump height.
You can do three reps before catching on the ground (it’s easier if, on the third loop, X-23 does L Talon Attack instead of the j.S) and launching or just looping two times and then still do a single MF H loop abefore launching. The damage is pretty good, but the best thing about it is how flashy it is. Unfortunately, you have to manage the height of the opponent really well for the j.H to hit, especially on the third rep, and that requires a certain rhythm that’s not as pretty (j.S has to be delayed and it helps if the j.H is delayed a little as well). It’s a bit hard for me to do consistently at this moment, but I’m sure there are plenty of people here who can get it right.
Also, it can be done with a much prettier rhythm with X-factor level 1 up to four reps instead of three. No delaying hits there.

Just as original MVC3’s about to die, I go and find a way to get 800K using 1 bar with X-23.

air qcf+L, M(1 hit)H>qcb+H, J.MM>down+H>air qcf+L, M(1 hit)H>qcb+H, j.MMH, land, j.MM(call in Doom Hidden Missiles)j.HS>air qcf+L, land, HS>j.MM>down+H(missiles will be hitting at this point), air qcf+L, land(call Amaterasu Cold Star)OTG qcf+M(assist hits), charge up a full qcf+L immediately after OTG, Weapon X Prime.

Does 815,000 and the entire combo builds a bit over 2 bars of meter by itself. Combo should work anywhere, since all of X-23’s long loops carry them to the corner full-screen. That’s the strongest combo with X-23 I can manage lol.

The combo’s awkward, you need to time the Hidden Missiles assist call during the last air series before the launcher so it starts hitting as you’re comboing the person in the air afterwards. That way, Doom will have left and you’re free to call Ammy. Then, you have to charge qcf+L immediately. It can be iffy getting the qcf+L to hit twice in order to get them into a spinning float for the hyper.

Even without the jump-in, you can still build 2 bars.

How are you guys doing with solo X-23 combos? Right now my max is 479k with no meters or assists but it might be corner only.

!!! 506k we in there.

my day one easy ass UMvC3 X-23 combo. builds exactly one bar.

s.H s.H s.H s.S sj.H xx dp+L xx qcf+L, Wesker, qcf+L (charged), s.S, sj.H xx dp+h xx qcf+L, qcf+M (charged OTG) xx mashed rage trigger
about 750k with the feint cancel H starter
685k with c.M s.H s.H s.S
675k with c.M s.H s.S

640k if you end with OTG into Eye of Agamatto, H dp. since you can hit the ground so much quicker by doing qcf+L after you get a sick reset. 775k if you use the Eye to relaunch instead, finishing with Wesker into qcf+L qcf+M xx rage trigger, but you can only do that if you are in the corner when you go to do your first relaunch

suffice to say X-23s damage output has gone up quite a bit…

man no kidding on the dmg+ for X23, my relaunch combo is something like that but I always get around 650k as to maybe 530k in vanilla. That’s probably why Wesker is slow creppying is way back onto my squad again lol. DHCing into Wesker is actually usable now because of the shades boost/off.

eh, I’m using Ghost Rider’s Spire to relaunch and DHCing into him is more than enough damage for me. Fuck wesker and fuck Doom, i hated having to use them in Vanilla -_- but they were so good and their assists made Laura soooo much better…
but who gives a fuck its Ultimate now and i dont need those fools anymore =D

I really, REALLY don’t wanna have to use Wesker lol but that is sick damage. No jump-ins whatsoever as well, if you used Air Talon, you’d probably be able to bump it up to 800K easy.

I haven’t got the game yet(if the game’s got shit online, I’m not buying it due to commitments destroying my ability to go to or host sessions offline) but is it possible to tag on another assist after OTG qcf+M and Rage Trigger like before? And instead of solely using Wesker’s OTG for the relaunch, can you use qcf+M OTG+multi hitting assist for the relaunch?

Multi-hitting assists still work, it just depends on who it is, like Cold star or Vergil’s Rapid Slash work if you’ll do that, but if you use Jam session or Akuma’s Tatsu they pop out and you cant combo afterwards… shit’s lame tbh but whatever. There’s plenty of assists you can use to combo after.

if you ask me just have 1 OTG assist in your team like Wesker, Ghost, Deadpool and the other one to help you get in and try to find one that’ll benefit the first 2 like Doom or Weasel shot and your team should be good.