Yeah Dante+X-23 is definitely some best friends shit. Gives her inescapable corner based dirt nap setups so you can either play Dante first to cover her bad matches and build meter with him or put her first and reset the shit out of the first character until they die and then guarantee your opponent has to use level 3 XF to come back to win the match. It’s like a guaranteed version of Wolverine’s XF1 BS that requires a bit more work. Although not quite as fast as Deadpool’s or Wesker’s low assist she generally helps Dante’s mix up if Dante is played on point by giving him a stronger mix up game now that his already hard to see left right air dashes can be become unblockable with ankle slice. On the east coast it’s pretty much a regular thing at this point to pair Dante+X-23 and I’m sure eventually as more X-23’s appear on the other parts of the US or possibly at Evo we’ll only see more of this emo guy girl combination of BF’s.
Haha@emo version of BFs.
OK, I think I’ve seen some vids on X-23’s okizeme/wake-up stuff, but I can’t remember. Does anyone have any tips for X-23 okizeme off stuff like normals throws please?
Yea with dante/x-23 all you need is to set up one reset and xfactor combo against first character to net a level 3/dirtnap kill on the second character killing two at once. DHC the last and gg games. Shes going to become the reverse phoenix if x-factor and damage stays the same if they make a new marvel 3 (People are going to want to burn everything to kill her because she can kill 2 characters real easily). People really do needa abuse her movement more. If played properly she can go in circles against anyone causing really crazy left/right mix ups. Shes not a character you can go in and hit buttons. Gotta hit confirm off of her mix-ups for her to be most effective because she dies in one combo.
Who else builds meter like hell other dante i wanna use someone else instead of him, i wanna try a charecter noone uses alot that builds good meter, and im too inconsistent with his combos to use them…i played some matches online today and that fireball with dorm is PERFECT for settin up dirt nap only thing is for some reason it dissappears during dirt nap whether all the hits where used or not but it usually leads to 100% on most charecters in the game
Wesker and Taskmaster build a crap ton of meter with a couple assists, and you can DHC glitch into them too.
Doom does a great job with meter building also, with damage to boot. Can be DHC glitched also but the spacing from the corner is needed.
I already had some stuff in the X-23 tutorial thread but I’m going to do another video pretty soon that touches up more so on the importance of it and extra setups you can do off of it.
The most braindead simple yet effective thing you can do since you have Akuma assist is just do a ground throw once you get in (preferably back throw) and then on the wake up wave dash up to the opponent on their wake up and call Akuma assist and do M feint/or dash forward to cross or not cross, H feint if think they may guess right on the left right and put them in a situation where you can high low them instead or just get really cheap and meaty them with command grab that will stay safe as long as tatsu is out if it doesn’t grab.
When set up correct the tatsu + command grab set up is extremely hard to escape because the hit box for tatsu block strings so long and is so big and fast that there’s really almost no way they can luck out and avoid it. If the opponent commits to jumping they can’t block during the first few frames of their wake up so if just dash up and don’t command grab and they try to jump out of the command grab tatsu will hit them and they get put in a free easy to hit confirm combo. If my theory is correct it makes it so they pretty much have to get hit no matter what unless they roll forward in a correct direction or don’t roll at all and hope you didn’t time your command grab for a non roll situation. My friend says when he fought against Meep who regularly uses wake up tatsu mix ups that the command grab one pretty much feels almost inescapable unless you literally guess roll the right way or he doesn’t set it up meaty.
I’ll test it out and see what’s really behind it though. Either way there’s plenty of stuff you can do even without an assist call but with an assist call like tatsu you get access to really cheap shit where they literally have to get lucky to block. It makes Wolverine B Slash mix ups seem rather tame in comparison.
That’s why I feel it’s important to eventually get down the MFC stuff because the MFC when mastered allows you to literally just like walk up and throw people and generally not be as reliant on assists for mix up. They don’t know if your s.H that’s plus 12 is actually going to come out on block or if it’s just going to whiff with the whiff cancel and then you just walk up and throw them or counter hit them out of an attempt to jump or tech out of the throw set up and put them in a combo. The MFC stuff plus assists will allow a terrifying offense probably only matched by Felicia’s kitty helper, L command grab and anti advance guard special move combinations. Stuff where it’s like all you have to do is make them block and they’re basically going to get hit unless they called a protective assist.
I feel really stupid for saying this, but… am I the only person that didn’t know that X-23 can self-relaunch in XF1 against everyone except Ammy, MODOK, and Shuma?
Probably in this specific forum but there’s a lot of people in general that don’t know that XF gives certain characters access to damage off air throws that they normally can’t without it. I personally didn’t know there was any characters that the XF1 relaunch didn’t work on. I usually end up using her in XF2 any way.
Yeah, I noticed those three specifically stay pretty low to the ground when they’re OTG’d by the fully charged Ankle Slicer. Come to think of it, I forgot to try sL instead of sM to relaunch, so maybe they all can. When I first started playing MvC3, my execution was pretty ass, so when I couldn’t relaunch in XF1, I dismissed it as her not being able to since relaunching in XF2 and XF3 is so much easier. Now knowing that a random Talon Attack L can convert into any dead character makes Laura just that much better.
Thank you very much DevilJin!
All the more reason why I’m switching Trish out for Akuma and putting her on another team. I just wish Akuma’s limbs were less stubby so landing his more advanced combos were easier, but oh well, everyone dies in X-Factor anyway lol.
so what?.. after XF you simply relaunch after a full ankle slicer combo instead of hypering?.. im a bit lost
a trick im leaning into is advancing mirage gaurding … basically you adv.gaurd something lengthy like Haggar’s pipe or a Pheonix slide … then near the end of it’s active animation while you’re still pushing back you mirageM … either you get to the other side for a free mixup or you get right in their face for pressure either way you basically cancel out of your blockstun early into an advancing move… a good position for X23 no matter what
@instantsilence … i love your avatar… i just read that issue of X23 and all i could think about when gambit and them were talking about the ‘rage trigger’ was doing X23 loops across the screen… ha!
Haha, thanks. I saw someone already using the one where Jubilee looks like she’s about to bite Laura’s neck, so I chose to use that scene instead.
So for the relaunch thing, you can kill anyone (except MODOK, Ammy, and Shuma) off of a Talon Attack L pretty easily. Characters over 1.1m health need 1 hyper meter to kill them. The combo I use is jQCF+L xx XF1, MHS, jMMH jd+H xx jQCF+L, QCF+M(charged), MHS, jMMH jd+H xx jQCF+L, P2(Akuma), QCF+M(charged), [S, jS] or [DP+ATK+ATK]. That XF1 combo can kill anyone that can be relaunched(1.1m damage without meter, 1.23m damage with. It can’t kill a full health Thor, but does it really need to?), though, I am having trouble getting a one-hit sM in XF1. I can get a one-hit regularly and in XF2 and XF3, but I can’t seem to get it in XF1, which is kinda weird.
Really? I mean, the timing happens to be the same for one-hit-s.M, H and two-hit-M, H in X-factor level 2 or 3. I always figured it was borderline impossible to get just one hit considering how fast that move becomes. However, in X-factor level one, the timing changes completely. If I press the button at the same time I would usualy do it in a regular combo, it won’t chain, so I have to delay the timing a little for the second hit to happen. I figure that for getting the first hit only it takes something close to a plink. Regardless, it’s awkward as hell.
XF1 strangely changes the way your chains work so you can’t do one hit of s.M into s.H. You can however still do c.M one hit, s.H in XF1 as a substitute.
deviljin the command grab set-up + assist you can jump up on wake-up and avoid the tatsu assist. If you want to make it completely safe use jam session instead. It covers your command grab if they jump.
If you want to kill your opponents with xf1 you might as well use wolvie he does a better job. The only reason you would wanna blow xf1 is if you KNOW you will build 3 meters and kill them. So you can do an unblockable dirtnap on the second character and either finish them off with your remaining xf1 or mix them the hell up.
Yeah, I wouldn’t blow XF1 on their first or probably even their second character.
On another note, I was wondering how practical this corner reset would be. In the corner after a full combo, instead of Weapon X Prime after the OTG/Akuma Tatsu, I was thinking of instead hitting them with a MFC’d sH so they pop out, and then chase after them with either an air throw for a free mix-up or doing a jMHxxjQCF+L into another full combo.
not a big fan of air throw resets. you have to pretty much guess the air recovery and most people will air tech you so they kind of have two options to get out of it. Her ankle slice sets up for really good oki mix-ups. Devil jin mentioned a few with assist calls with mirage feints. Those are really effective because even if they block correctly you can set up another left-right mix-up as they are blocking the akuma assist.
Theres nothing wrong with using xfactor 1 to kill the first character. Its just a better idea to use half the xfactor to kill the first character than use the second half to mix-up or dirtnap kill the 2nd.
Yeah, on the corner, calling assist in the middle of the combo and doing M mirage feint is a good reset. I do it with Doom frequently. I thought of that for the very reason of covering all teching possibilties. However, what InstantSilence said is pretty good, too, since if they tech backwards, chances are they aren’t blocking the jM. And in the right position, a neutral jump near the corner can cover all three teching possibilities. If they block right, the Talon Dive puts them on the ground for more pressure.
In any case, being concerned about covering all possibilities with one move is not super important, as it’s pretty damn easy to figure out a person’s teching habits. Doing a reset or okizeme trick that can work regardless of teching is great for testing the opponent and afterwards, you get opportunities to set up more powerful, side specific mixups.
Thanks guys, now I can cover all my bases offensively. One of the many things I’m not doing in this game is oki for some reason lol.