Some general comments after watching the MvC 3 stream…
I know it’s a new game and all, but so far when I watch, a lot of the x 23 players are fixated on a specific combo that’s started off with a low kick that ends with super. But this seems to hamper her effectiveness, because she can’t really follow up after a super into any sort of reset or pressure. What this means is that I see a lot of players land a hit, do a combo, combo into super, then the other player just safe tags out via dhc, etc etc.
Like Mags, X 23 should have plenty of ways to provide pressure and resets, but I haven’t seen a lot of combos or setups that give positional advantage…which is something that made top mag/storm players in mvc2 effective.
Considering that her landing a hit doesn’t generally kill whatever she’s fighting, it might make more sense to have a general, easy to do universal combo whose ender(s) puts her back into a position to follow up, reset, or pressure the opponent. The 2nd time she lands a hit, then she can combo into super -> dhc and kill the character.
Lastly, on the stream I’ve seen mostly ineffective attacks in the air. She seems to have good air mobility and priority, but generally I’ve seen a couple of ineffective hits into nothing in the air. I think for her to be effective, good air control and damage will be needed to make her effective.
I don’t know if you can combo into snaps, but I have yet to see people snap anyone out.
Lastly, combo misses…it happens in every game, more so when the game is new. The mags players back in the day turned their misses into opportunities. Seems like when I watch the stream, the messed up part of the combos always seems to happen in the air, after launch as she jumps up, or missing the next hit after she does her “try this!” air dragon kick. What I see is that she’ll miss, lose initiative, and often get hit as a result of whiffing.
I think with the way the engine works, this’ll be a natural part of the game. However, since the misses always seem to happen in the same places, that might be a good place to find fixes…be it recognizing the combo will miss and making it end quicker, going for a reset/command grab instead of the standard move, etc. Just like with mags, I see adjustments in the middle of combos a big part of making her more effective.
I don’t think standard precanned combos with her will really serve her all that well. Dante she is not.