Lets End This! the MvC3 X-23 Combo/Strategy Thread

Thanks for the advice guys, the problem I’m having is if you can’t cross him up easily with flame carpet up(you cant if hes in the corner as carpet beats mirage feint M) and he can just push block any aerial advances into his flame carpet.

Maybe I should try just jumping right onto the flame carpet to block in order to get rid of it.

Also the command grab seems like it could be a decent choice if hes not expecting it.

Edit: Also you guys probably already know about this but if you end a combo in the corner with rage trigger, you can jump up and try to grab them and potentially go into ankle slice rage trigger again. You’d have to predict which way they air tech though.

Oh I see what you’re saying now. He’s creating pre emptive walls against your mix up. I haven’t really fought a Dormammu pretty much ever so I can’t really give any advice on that. The only thing I’ve heard Dormammu players talk about having trouble with is that he doesn’t have much options for characters that can attack him directly on top of his head. Which is why they seem to be afraid of Zero players.

Sess, see my video about corner air throw resets after RT: [media=youtube]giykWP4XRvk[/media]

Ryuga I dont know how you missed my latest vids but here’s a link to the post:
http://shoryuken.com/f388/let-me-know-when-fight-starts-x-23-video-thread-266552/index2.html#post10495240

RE: Dormammu, if you can’t jump/talon dive around him, then just wait for flame carpet to dissipate or jump in and block it. If you jump on top of it then you’ll usually still be in air so you don’t have to worry about mixups, only chip.

Bah, beat me to it!

Well Dormammu is apart of my X-23/Trish team so I guess I could give you some tips on how to beat him. Dormammu players rely on anticipating and predicting what the opponent is going to do next. They need to know where you are trying to go on the screen and how you plan to attack them. If they see you rushing on the ground they could very easily punish with hyper, or setup flame carpets to break up your momentum, or even do teleport mixups. They need to feel confident enough in where you’re going to be on the screen so they can land a purification tower or dark hole. If you are moving in the air too predictably they could hit you out the sky with a purification or setup a homing fireball to stop you.

So the best advice I can give you is, when trying to beat Dormmamu don’t be predictable in your approach. Don’t just rush in blindly. Although yes Dormammu has a hard time when a rush down opponent is in on him, a good Dormammu player will take advantage of your predictability and anti-air you, or prevent you from getting in altogether. If a Dormammu player can’t tell if you’re trying to rushdown on him or play a keepaway game; if they can’t tell if you’re going to attack them from the ground or the air, their options will be severely limited. Hope that helps you.

EDIT: The Weapon X Hyper is a good punish to Dormammu’s Chaotic Flame, but keep in mind that CF has crazy fast startup, you might get punished trying to WPX if you aren’t prepared for it.

Also, I agree with what one of the other posters said, that X-23’s command grab is fairly effective against him, especially because Dormammu players generally stay on the ground to perform their special attacks. However, after the command grab animation, if you aren’t spaced correctly the flame carpet will stop X-23 from performing any follow-up combos so keep that in mind. The command grab isn’t necessarily the best tool to use when he has a flame carpet up.

Knew I was going blind lol, thanks. Tomorrow, I’m going to a session, so I should be able to finally get some matches recorded.

And I guess another DHC glitch combo using Trish’s Low Voltage. L, M, H>qcb+H, J.M, J.H, air D.H>qcf+L(land), M(1 hit), H>qcb+H, J.M, J.M, J.H(land), J.M, J.M, J.H, J.S>qcf+L(land), H,S(super jump), J.M, J.M, J.H, air D.H>qcf+L(call Trish), fully charged Medium Ankle Slicer>Weapon X Prime.

After that, DHC into Phoenix’s Healing Field then F.H>L TK Trapx3, F.H, S(super jump), J.MMHS(land), Tiger Knee L TK Shot, S, (super jump), S. Deals 1.2mil, leaves you with 1 bar.

Optional ender: after the TK shot, you can use Phoenix Rage instead, and deal 1.3mil(instant death.) This combo builds up the meter you need to do all of this, as long as you have 1 bar beforehand. So if you’re gutsy and feel like putting Phoenix second in your team, well there you go. :slight_smile:

Yeah DHC reset definitely makes Phoenix viable at 2nd spot. A character as good as Phoenix really shouldn’t be having the ability to set up DHC reset. LOL.

BTW if things work out I should be at the Xanadu monthly on Wednesday showing off my new team tech. I’ll post up the link on Wednesday so peepz can see. The link is up on the upcoming streams section on the front page any way.

Unfortunately I dont have a lot of matchup experience with X23 which may cause me to keep her in an assist spot more than see real gameplay time with her but we’ll see what happens. Either way it should…work out. My brother gonna bring his death touch Captain America also so if you guys like watching Captain America there’s that too. LOL.

Exactly, why she should be able to set up the DHC glitch? Too much haha.

And looking forward to seeing you and your bro on stream, good luck! Have to see someone pull off that Cap infinite on somebody and watch their faces sink lol.

For sure. X-23 has SFIV style Viper FFF x 5 that I’ll be showing off tomorrow also granted that I land a hit. i only really do like 3 on a hit most of the time cuz that’s all you need to set up death combo. Cool thing about it too is that it creates like an infinite block string where the person much push block or they just get trapped in a block string that’s plus 12 on block. If you screw it up you’ll get a S which is punishable on block but hopefully I wont do that too often and hopefully if that does happen they wont react. LOL. Makes it a lot easier to set up tick throw games, unblockables, M mirage feint 50/50’s and command grab when people are afraid of constant plus 12 on block every split second.

Just gotta make sure I can get in to do all of that. Might end up putting Wesker first in some matchups where I feel she may have trouble but we’ll see.

Is it H>feint>H>feint? I have a lot of problems doing that since my pad doesn’t read inputs in certain areas of the d-pad well for some strange reason(which is really hurting my Dante execution-wise, that means certain specials don’t come on the 2P side and that means I can’t do any of his best combos on that side either.) I hate getting an accidental S during those strings, but if it comes out, I usually try and cover myself with some sort of assist and get murdered because my assists take forever to appear.

Off topic whinge: I’m finding it quite hard to level up in MVC3 at the moment. Studies and other stuff are preventing me from going to tournaments and sessions until summertime when all my exams end and my offline sparring buddies aren’t always available. I would play online but online is TERRIBLE. :frowning: So I’m stuck in training mode for an eternity and when I finally get to play some human competition I get blown up because they use jarring characters like Dormammu whenever I put X-23 on point, which is probably my most hated match-up right now, along with TaskMaster and Magneto. Unless of course, I use Trish on point, then I blow them up LOL.

Oh, and thanks for the advice against Wesker! X-23’s standing M is so sick, I saw it literally swallow up his cr.jab. And for some reason, X-23’s st.jab seems awful. Like, it seemed like it was losing to attacks that I’m pretty sure are slower than it, like Dormammu’s cr.M right up close…

Whenever I have time (I’ve been working 15 hour days at work the past couple weeks x_x) I’ll be recording a new video full of DHC shenanigans for my team. Obviously X-23 does a lot of setting it up, and I’ve found some really nasty tricks (and VIABLE ones) that I haven’t seen anywhere else. I have to say I think Tron is the star though - any situation where you can give Tron her character kill combos without actually having to land a hit with her first is pretty awesome in my book! Essentially, with enough meter (usually 1-3 bars), any character on my team landing a hit will mean you are dead.

Expect it sometime this week - hopefully sooner than later.

PS: I pray to God that they don’t nerf DHC tricks, they are WAY too much fun!

Looks like you might beat me to it, I’m having issues with my recording equipment and I might need to buy new things here soon. Sadness. =/

Also, I got your XBL FR, we’ll keep in touch!

s.L i find best as a tri jump/air dash anti air. My friend uses Magneto’s s.L to anti air a lot of shit and although her s.L doesn’t angle as high I still find it good for beating low air stuff like that. It’s her fastest ground normal at 4 frames also. Only other move she has with 4 frame start up is j.L. Some characters dont even have 4 frame normals so its good to know X23 has two.

hmm it could be weirdness with the MvC3 input engine too. My sticks are all perfect but the same super fast qcf/qcb motion I would use in SSF4 for reaction ultra sometimes just registers as down, then back in MvC3 :lol:

ppl like that combo. If you ever catch an assist unprotected, doing stand H feint loops is one of the best ways you can punish them… you assume little risk while you do it, and since nothing scales (damage only scales if you are comboing the point char) you can murder assists’ health with only a few hits

Yeah, it is fast though, that’s why I was originally using it. But for some reason, I’m losing to random mashed normals everytime I get right up close. Which is annoying me but maybe I just need to stop pressing buttons and use it more conservatively lol.

That’s the exact issue I’m having! So annoying lol. I’ll do a qcf/qcb motion and the button press comes out before the direction input finishes.

try to DHC to Dorm’s Ball super (qcb), get his lvl 3 (Dp motion)

…whut?

this game has alot of weird stuff, there are so many times that i feel the game’s fuckin with me and its not my execution (trying to learn felicia made me see that, some stuff came out that made no sense at all)
I can also almost swear that there’s something wrong with this game’s block system, I’ve been hit soooo many times by stuff that i know I’m blocking.

There is no blocking in Marvel. But seriously, have the same issue, my friend goes for a blatant overhead, I hold block high…nope!
I think this game also likes to freeze up on the PS3 version as well, but I dunno if that’s just me.

This game has tons of technical shit wrong with it, critical stuff that a fighting game (IMO) absolutely 100% cannot fuck up. I’ve noticed a lot of input engine weirdness like we’ve mentioned, and now a huge majority of the local scene has come out and said the game stutters at random times and will occasionally hitch for no reason. I know ppl on stream bitch when everybody plays danger room and nothing but… but some of stages have serious framerate problems. Asgard in particular.

I can do without the game being rebalanced for ten years (its mahvel baby?) but they need to get the technical side of things straightened out at least.

I’ve experienced the game stuttering as well, do you play the 360 or PS3 version? PS3 seems to stutter a lot at times, it’s incredibly annoying.

We are all on 360 here. It wasn’t that bad until the patch, and then for some reason afterwards it seemed to become more common