Back with another treat. My local Dhalsim player is one of the best in the country, and he finally played a long set with me a couple days ago instead of practicing with his subs. Here’s what I got from it:
Dhalsim matchup
[details=Spoiler]Matchup Figure: 4 - 6 (Dhalsim’s favor)
General Strategy
While this match got a lot better in 2012 due to Rose’s improved cl.MK, meter gain, and EX Spiral damage, it’s still quite tough IMO. But here’s what you need to know: GET IN AND STAY IN.
Picking Ultras
While both ultras are very, very good in this matchup, I personally prefer Ultra 1.
Ultra 1: Shuts down MANY of Dhalsim’s options and deals a huge amount of damage that is crucial for this matchup and Rose in general. Ultra 1 will catch fireballs thrown at a reasonable distance, can punish naked a naked Yoga Catastrophe done by Dhalsim, and can be option selected on his wakeup.
Ultra 2: Depending on what kind of Dhalsim you’re playing, this will either be a “get in for free” card, or your opponent will risk taking free damage trying to poke you out of it. You can also use this for big damage combos and mixups.
The Far-Range/Fireball Game
Far range against Dhalsim means outside of his st.HP range. This is a tricky place to be. You can throw fireballs at this range, but you have to be careful. If Dhalsim anticipates a fireball, he can teleport behind you and get a free combo. If you throw a fireball too close, he can inch up and trade with st.HP in his favor. As far as I know, reflecting and absorbing isn’t too much of a problem, but I’m not too sure. Hopefully someone can correct me if I’m wrong, but I can’t recall ever having too much trouble with getting punished for reflecting.
If your opponent is getting obvious with his st.HP’s, you can tag them with st.MK for minimal damage. You can also pre-emptively focus absorb and crumple Dhalsim if he throws out a st.HP and you land a level 2. Focus absorb forward dash is not very good if your opponent is using Dhalsim’s faster normals that recover before your dash ends.
But the main objective here is to get in. As with pretty much every other character, your objective is to get in against Dhalsim or die trying. You will take damage trying to get in against Dhalsim, it’s normal, but you have to avoid taking unnecessary damage. Unnecessary damage means walking into his pokes or jumping wrecklessly. You can try slowly walking him into the corner, focus crumpling his st.HP’s, baiting him into teleporting, taking a risk and jumping unexpectedly, focus dash, Ultra 2, etc. You need to be patient, but try to make good reads and once you get in, stay in.
The Midrange/Footsies Game
You do NOT want to be here. No one does. Dhalsim has so many normals to control this area, it’s horrible. If you somehow end up here, just block and let him push you out, or watch for a fireball and Ultra 1 on reaction.
Anti-Air
Extremely tricky. Dhalsim’s jump is horribly high and floaty, and he can teleport in mid-air, so Ultra 1 is not viable for anti-airing him. It’s also difficult to anti-air him with cr.HP. If you catch Dhalsim in the air, EX Soul Throw is your answer. You can, however, catch his air drills with Ultra 1.
Punishing
Ultra 1 punishes many of Dhalsim’s options.
If Dhalsim throws out his Ultra 1 when you aren’t knocked down or in block stun from a fireball, you can throw out your own Ultra 1. If you’re in range, it’ll catch Dhalsim before his ultra gets to you.
Dhalsim’s super can be as little as -5 on block, does a respectable amount of chip damage, and pushes you back quite a bit, so your best option if you happen to bait out his super is to Ultra 1 immediately after the flash. If not, cr.MP xx EX Spiral him after you block.
Yoga fire has a lot of recovery on it and can be caught with Ultra 1.
If Dhaslsim ever teleports right next to you, st.LP or st.MP will knock him out of the air before he can do anything to you, unless you threw a fireball or something of the sort.
Handling Pressure
Believe it or not, Dhalsim has somewhat of an up-close pressure game. Just block it or Ultra 1 if you read his Yoga Flames/Yoga Fires. If you are hit, he can hit you with a super. Dhalsim’s walk speed is too slow for him to have any viable tick throw setups, so blocking is your number 1 priority.
Dhalsim’s Yoga Tower is also a deceptively amazing tool against Rose. It makes Spirals, most of her normals, and throws whiff. If you whiff something against Yoga Tower, Dhalsim gets a free throw. If you catch Dhalsim doing a Yoga Tower, Soul Piede (And possibly cr.HP?) will catch him.
Applying Pressure
You have to be on point with your pressure. This is the only way to beat Dhalsim. If you only know how to play footsies with Rose and don’t know how to properly frame trap and read your opponent, you will lose.
Dhalsim has a few wakeup options. None of them are particularly good except his Super. A lot of Dhalsims are quite reckless with their Super, and for good reason. It starts up in 3 frames and is invincible, making it impossible to safe jump and a viable wakeup option. If your opponent has Super stocked and you knock him down, be careful. Punish accordingly if you bait it out.
Dhalsim’s other wakeup options are his backdash and teleports. His backdash is easily OSed with sweep, though sweep will not punish his teleport. You can, however, catch his teleport with an OS’d EX Spiral and Ultra 1. Ultra 1 will miss if your opponent reads you and decides to teleport behind you instead of away from you, so be careful.
Not necessarily a wakeup option, but stand teching with Dhalsim is VERY strong. If Dhalsim throws you, he either throws you across the screen, or knocks you straight down, giving him an opportunity to mix you up or teleport away, making you start all over again. If you suspect that your opponent is going to stand tech, start frame trapping them with cl.MK.
Don’t bother too much with Soul Spiral frame traps. A Dhalsim that knows anything about Rose will just block them, as she’ll eventually push herself out into footsies range, letting him push her back out.
Option Selects
cr.LP ~ cr.HK (Will catch backdash)
cr.LP ~ Ultra 1 (Will catch backdash and back teleports, will lose if he teleports behind you.)
j.HP ~ Ultra 1 (^^)
j.HP ~ EX Spiral (Will catch backdash and teleport, may also auto-correct if he teleports behind you?)
Videos
N/A
Concluding Tips
Be patient. Dhalsim is a frustrating character to play against, but if you get flustered and start jumping around like an idiot and go into flowchart mode, a competent Dhalsim will read and punish you each and every time.
THINK. This is a match where you have to think and read your opponent. If you know his options and can guess what he’s going to do, you will do a lot better. The Dhalsim matchup will make you think more than any other matchup in the game.
Use option selects if you knock him down mid-screen. They’re not needed in the corner.
Be careful of his Super, it’s a 3 frame reversal.
Make sure your frame traps are tight.[/details]
I’ve only had experience with said local Dhalsim player, so feel free to point out anything missing or even outright wrong.