I learned that skills from one game can transfer into another. I also learned that I only like playing with female characters cuz they symbolize a real life girl I like
cho cho cho!
Itâs always good to yell "YEAH DAAAAAAAAAAAAAIGOOOOOO! " when any âKenâ is playing.
all the ryu quotes are enlighting. id post em but yeah im lazy
Fuck that shit.
You have to rush that shit down before she can get a hit in.
A3
- I see a strong will to fight in your eyes! Donât give up yet!
- One fight. One more step on the path to becoming a true warrior!
- Sometimes the most important battle, is the battle withinâŚ
- The only a true warrior can suffer, is by not fighting!
- True victory is to give all of yourself, without regret.
- Whatever you find worthwhile in life, is worth fighting for!
- Whether we win or lose, all of our battles make us stronger!
- Your strength is equal to that of your will to win!
A2 - I look forward to our next battle.
- Now Iâll find a better challenge!
- Whatâs wrong? Why do you hold back?
- You fought well. I was honored.
NG
- It was a good fight. Challenge me again!
- These two fists are everything to me!
- I was not concentrating! I have not trained hard enough!
- Get up! Show me your true power!
- Youâre wounded. The hot springs can heal you quickly.
- Put everything youâve got in your fist and challenge me!
- You still have a fighting spirit in your eyes. I look forward to our
next battle. The world is big! There must be no limit to human strength. - Your moves are sharp. But Iâll deal with them later.
- This match⌠I think Iâve learned something from this. Youâre nothing.
- What? Out of stamina already?
SI
- It is not enough to just trainâŚto find my answerâŚI must do moreâŚ
- If defeat discourages your fighting spirit, think of what you have gained by
learning. - Next time we meet, please fight seriously! Only a real challenge will help me
to improve! - A good fighter learns constantly. During the fight, you taught me how to
defeat you!
You canât beat me with those incomplete moves!
PF
-A warrior who keeps fighting and improving will never truly lose.
-Is that really your best? Show me your true power!
-I must keep searching for someone stronger than I!SPF
- All too easy⌠You just donât know the bliss of the bombs.
- Donât tell me, you only know how to play fighting games?
- You need more training to stand a chance.
- Youâve fought well. I was honored.
3S
- A defeat learned from is more important than an empty victory.
- Every moment gives us a chance to become more than what we are.
- Itâs better to conquer a hardship then to conquer nothing at all.
- Keep your mind calm and pure. Focus on what is important!
- Range⌠Speed⌠Priority⌠Know and master all your attacks! - Seek an opponent who is your equal. Only then can you improve.
- The eyes of a warrior never stray from the spectacle of battle.
- The world is big, there is no limit the human strengthâŚ
- Trying something new, is to explore your true potential.
Most of what you learn in fighting games (application of technique, controlling anger, studying your opponent, thinking two or three moves ahead, etc.) is the same as what you learn in the martial arts, only, you know, without the physical fitness or knowing how to engage in an actual fight.
I had this post from the old SRK SFA3 thread (the one that was around before the current one), I had printed it out, because it was one of those things that sorta made sense, but I couldnât quite fully understand itâŚit was like someone telling you a situation that you could hypothetically relate to, but not something that you remember yourself doingâŚ
11/24/2002
I donât know when that clicked, exactly⌠But it makes perfect sense. Maybe because Iâve seen video of myself once or twice, and could pick out mistakes (a great advantage to have, BTW, a shame I canât do it as I please). ButâŚ
You can have strategies, and plans and whateverâŚbut so much of SF, particularly on an intermediate level, is about instincts. The reason you jump at Ryu and get away with it, the way you know youâre going to need to DP before they even jump with Ryu, etc. A lot of Street Fighter is just reacting to instincts, whether evaluating/quieting your own, or taking advantage of someone elseâs. Putting yourself in someone elseâs shoes to figure out what they want to do.
Relatedly- thinking is bad. Knowledge is good, but if youâre actually thinking DURING a match, for me, at least, itâs a bad sign. Other people are doing things while youâre thinking about whatâs going on. You should not need to try and figure out whatâs going on, you should already know. Iâve played plenty of matches just for the sake of figuring things outâŚwhat attack beats what, whatâs a good anti-air with X character, how does this match go⌠After you have that information, itâs go time. You should know everything the other person can do- you just have to figure out what theyâre itching to do, and if they will/wonât do it.
A few years ago I was more into SF and MarvelâŚI got to play them more often, and they were a bit newer to me. I think I, right now, could still beat the version of me from then. Not just because Iâve learned a few new combos and other BS (though that would help greatly, of course). Patience.
Which is another thingâŚwanting it more really doesnât matter at all. Street Fighter is a meritocracy, as I think Sirlin called it, and is a rather strict one. It rewards whoever gets done what they need to get done, regardless of effort put forth.
-Wanting it more will not win you the match.
-Being âsmarterâ will not win you the match.
-Having better excecution will not win you the match.
-Knowing more about the game will not win you the match.
You will not win, unless you know what to do, and then do it. This is an important lesson to learn in life. Nobody is going to hire you because you really want the job, you have to know how to apply yourself. You wonât get good grades just by being smartâŚyou have to know what you have to do, and do it. And, really, thatâs 90% of life.
Also, I learned a bit of anger management. Certain games attract certain kinds of people. A lot of fighting game players, particularly in the early 90s with SF2 and the Mortal Kombat games, had anger issuesâŚmaybe it was the fact that it was a game where people were beating each other up, but Iâve noticed that community has itâs fair share of people with a few issues in that direction, one way or the other, even among the hardcore players, and Iâm no different.
Thereâs something great you can learn from losing. Sure, I had a few tantrums when I was youngerâŚmy Genesis controller still has bitemarks in it from like 10 years ago, actuallyâŚluckily I wasnât in an arcade and was just furious at the cheating-ass CPU (was trying to beat SF2:HF on the highest difficulty without losing a round), so my outbursts were pretty much all private. But learning how to lose and still persevereâŚknowing I had made a mistake, and that it was MY faultâŚwell, maybe that was something I learned elsewhere, but SF definitely reinforced it. It leads you away from being one of those people who make excuses for everything, I think. If only a little.
Iâve done the samesort of thing yesterday on CVS2. Afer losing about 5 times in a row in Boss Battle mode I punched my chair. Needless to say that it hurt me more than the chair. Lessons iâ've learned from fighting games include.
1: Enemy AI, despite being super intelligent always fall for j.RH c.RH and fireball spamming.
2: PS2 controllers are absolutely awful for these games.
and
3: I cannot punch through walls.
and the most important one
You must defeat Sheng Long to stand a chance
THat is exactly why being fearless is so god damn powerful. When you are fearless you donât efel that stress on our heart going through our body that we all hate. You donât second guesy ourself and you na trust your instincts to the fullest extent. You can take big risks without hesitating. To many people play a fighting game and defeat themselves as they are defeated by their opponent. thus instead of focusing all your energy outside towards your opponent you are focusing some internally for you are both fighting yourself and fighting yoru opponent.WHile they thing negative thoughts and harbor negative emotions that destroy their productivity they are also get defeated by the opponent. The fearless defeat the brave. MOst tournies or fights are just brave vs. brave. Seldom is there, even among the most skilled players, fearlessness in battle.
WHen I say wanting it more of course wanting to win does not ever gurantee a win. THe person who wants to win really badly can still be a scrub. But yet and still, in certain situations when players are equal around the same skill letting a player want it more is bad. Because here is what happens. You as a player when you are up get laxed now tht you have cushion to breath and donât fight as hard. While at the same time they are fighting even harder to come back and before you knwo you lose. the reality of what it would mean to lose creeps on to the losing party which solidifies their focus towards their goal. that is PART (not all) of the pheonomina of comebacks and some of the main reasons shit happen. Desire mixed in with determination is powerful and give the skilful more skil.
think of our skill as a number 100 but then it is limited by
our fears taking away from that 100
hesitation
second guessing
miss trust in oneself
negative self talk (iâm gonna lose iâm gonna lose instead of asking How can I win?)
negative beliefs
nervousness
all of these detract us from fighting at our true 100% to around 60 to even sometimes 50. they eat a way at our brain and solidify our focus this can be said for all thigns in life. Regardless of how concentrated or focus we think we are our concentration is being cut down by these negative. Even when our fears are completely gone we can only operate about at 85%.
But a ninja with no emotion may stay at act at 85% because although negative emotions detour and ruin positive ones enrich and empower. We are logical and emotional beings and applying emotion to everrything we do, as long as it is the right onesl, gives us power.
emotions that add to our skill such as
determination
absolute belief
resolve
supreme and utter trust
thoughtfully inquisitive
no hesitation even in foreign situations about dedcision
absolute no fear of failure or thinking of âwhat if i lose, i dont want to loseâ
then and only then when you can operate with no fear and supreme determination can you operate at your 100%.
Most people regardless of how good they get in a game donot gain the skill of fearlessness. Thus most tournies because they are hi stakes are the brave against the brave. For for most, overcoming such things as fear is an extremely dificult task.
Under such a pretext when you let somebody want it more they simply begin using more of their skill and being more aware of their surroundings.
_
Everybody thinks differently in their head and have different thougth processes. THinking for me during a battle is essential. For sometimes people simply loose beuase they did not think. Reacting of instincts is good because that is what we do but to only rely on inborn instincts with no cognitive thought towards the battle in front of you is not my style. I have to analyze my opponents personality and then tap in to inborn weaknesses that would personify themselves in a game. I have to analyze their weaknesses. I have to ask questions such as what will they fall for and how will i coem back. i have to think several moves ahead with multiple tree points. For me fighting games incur an extreme amount of cognitive thought.
I agree that all those things you stated about will not launch you a guranteed win. Becuase nothing gives you a guranteed win. But think about it from this way. Your smartness, your execution, you knowledge, and your focus is what LEADS to you figuring out what to do and then doing it . Those are all contributing factors to that phoenomina.
I used this mythology to win the first and second official doa4 tournaments.
Out of all the high level doa4 players their are only 1 other who actually adopted my beleifs on this (people donât listen to the answers right in front of their faces and then hvae the nerve to ask themselves why they keep losing) and although he THOUGHT He was rusty he found after adopting this doctrine his played better than he ever had and won.
fabio uses that philosophy.
donât take the story into life. for example, in the bible, god could own everyoneâŚstoryline wise. but everyone knows that there is no god. so sinners run rampant!!!
I learned that victory, glory and honor mean nothingâŚ
explain.
Fighting games can work as anti-stress thing, example:
some people smoke all day long or get into drugs or eat some gum, or take yoga classes, or go to gym, etcâŚ
for me fighting games (only 1 or 2 that I play) work as anti-stress and its the 2nd best thing that I love to do in life (and Im not even GOOD in any fighting gameâŚ)
something that some people can learn (maybe someone already posted here) from a fighting game: even if you are at one pixel of losing everything and your opponent has 100% of life bar + your opponent is 50 times better than you: do not quit, at least what you can do even if you know that you WILL lose its: at least you will try to make your opponent life as hard as possible.
Its like: even if you know that you are going down real bad at least never take your guns/sword/weapons down no matter what, as long you have strenght/will in your body/mind you will never make your opponents life easy (on the end at least you gave everything that you had)
maybe nothing of this makes sense (wouldnt be the first time and it will not be the last)
In GGXX slayer is absolutely broken in the story and is tiop in the game.
god dammit that guy ownz.
So true, so true
what iâve learned from Street Fighter is discipline. the game really gives me a feel of what a fighterâs journey looks like. Capcom really put a lot of effort into it. Ryu, more than anyone else, is a shining example that you can grow so much if you put your mind to it and persist.
I learned that my brother and sister both suck donkey ballsâŚ
wins thread
I learned that trying to do Chun-Liâs spinning bird kick in/out of a fight is not only impossible, but could also be very, very painful. There was an old article in EGM or probably another gaming mag about this martial artist who loves street fighter that was asked if it was possible and she said yes, but sheâs able to do half a spin, twist variation jumping off, say a fence, and there were pics of her doing it and in a Chun-Li outfit.
Newtonâs Law owns that move for free IRL